2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue... |
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2017-01-04 |
Rémi Verschelde | Console: Return gracefully when loading missing level |
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2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case |
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2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private |
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2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class |
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2017-01-04 |
Côme Chilliet | Using an enum for model type |
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2017-01-04 |
Côme Chilliet | Removed unused members in Model class |
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2017-01-04 |
Côme Chilliet | Removed unused method from Model class |
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2017-01-03 |
Rémi Verschelde | Use a mono font for the console text |
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2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level... |
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2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic |
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2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type |
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2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy |
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2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed... |
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2017-01-02 |
Côme Chilliet | Refactored ugly ifs |
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2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector |
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2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor |
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2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code |
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2017-01-01 |
Côme Chilliet | Fixed warnings |
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2016-12-31 |
Rémi Verschelde | CI: Bump expiration limit to keep builds 14 days |
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2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal... |
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2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well |
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2016-12-23 |
Côme Chilliet | Added an enum for decal type |
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2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
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2016-12-22 |
Rémi Verschelde | Windows: Remove disabled warnings unknown to MinGW |
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2016-12-22 |
Rémi Verschelde | Campaigns: Fix number of levels in seventasks and main |
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2016-12-22 |
Côme Chilliet | Small cleanups |
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2016-12-22 |
Côme Chilliet | Fixed double set of velocity var |
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2016-12-22 |
Côme Chilliet | Added parenthesis to expression |
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
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2016-12-22 |
Nicola Spanti... | Fixing some warnings of cppcheck |
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2016-12-22 |
Nicola Spanti... | Fixing some warnings |
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2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person |
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2016-12-21 |
Rémi Verschelde | Fix opacity for splintersprite and always-true condition |
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
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2016-12-20 |
Rémi Verschelde | Settings: Fix string length for strncmp (again) |
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2016-12-20 |
Igor Gnatenko | don't set same variable twice |
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2016-12-20 |
Igor Gnatenko | fix length for strncmp() |
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2016-12-20 |
Igor Gnatenko | remove recurring checks |
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2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
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2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
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2016-12-19 |
Neal Gompa | CMake: Switch to --std=gnu++11 to fix builds with POWER |
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2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
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2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
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2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
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2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
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2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial |
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2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
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2016-12-16 |
Rémi Verschelde | Add script to fix hardcoded strings in maps |
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
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2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes |
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2016-12-15 |
Côme Chilliet | Object type is now an enum |
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2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
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2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
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2016-12-15 |
Côme Chilliet | Removed forgotten debug output |
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2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
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2016-12-14 |
Côme Chilliet | Fixed a few ifs |
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined... |
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define |
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2016-12-14 |
Neal Gompa | CMake: Use correct path for Resources in app root for... |
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2016-12-14 |
Neal Gompa | CMake: Fix SDL2 detection for macOS |
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2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints... |
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2016-12-14 |
Côme Chilliet | Call to static method should be static |
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2016-12-14 |
Rémi Verschelde | Seven Tasks: Revert task18 to unfixed version |
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2016-12-14 |
Rémi Verschelde | Add modders to the credits file |
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2016-12-14 |
Rémi Verschelde | CMake: Decrease required version (3.0) and use pkgconfi... |
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2016-12-14 |
Rémi Verschelde | Seven Tasks: Fix hardcoded clothes paths |
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2016-12-14 |
Rémi Verschelde | Add The Seven Tasks campaign by Philtron R./skraeling |
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2016-12-13 |
Rémi Verschelde | Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial... |
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2016-12-13 |
Rémi Verschelde | Add original Temple readme and fix doc install |
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2016-12-13 |
Rémi Verschelde | Move some doc to Docs/ and apply folder naming scheme |
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2016-12-13 |
Rémi Verschelde | Add info for packagers and tweak Mac info |
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2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
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2016-12-13 |
Rémi Verschelde | Empire: Specify licensing in documentation |
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2016-12-13 |
Rémi Verschelde | Empire: Fix hardcoded clothes paths |
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2016-12-13 |
Rémi Verschelde | Add the Lugaru: Empire campaign by Jendraz |
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2016-12-12 |
Rémi Verschelde | Add release notes for upcoming 1.1 release |
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2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp |
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2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff |
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2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign... |
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2016-12-11 |
Rémi Verschelde | Add self-made FurBW.jpg for Temple campaign |
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2016-12-11 |
Rémi Verschelde | Add self-made replacement for Temple Cl*.png assets |
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2016-12-11 |
Neal Gompa | Adjust macOS build information to new minimum OS version |
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2016-12-11 |
Neal Gompa | Drop _EXT suffix from various GL_TEXTURE_* names |
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2016-12-11 |
Neal Gompa | Add missing C standard library headers |
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2016-12-11 |
Neal Gompa | abs() -> fabs() |
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2016-12-11 |
Neal Gompa | Convert C-header includes to C++ variants in C++ files |
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2016-12-11 |
Neal Gompa | Remove usage of deprecated gl(Un)LockArraysEXT() |
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2016-12-11 |
Neal Gompa | Fix OpenGL and OpenAL header paths for macOS |
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings |
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2016-12-11 |
Rémi Verschelde | Fix Lugaru.rc for previous header renaming |
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2016-12-11 |
Rémi Verschelde | Rename all C++ headers with .hpp extension |
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2016-12-11 |
Côme Chilliet | Sorted all source files in folders |
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2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general... |
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2016-12-11 |
Côme Chilliet | Account active is now stored as an integer to avoid... |
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