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lugaru.git
2017-02-04
Côme Chilliet
Fixed default command so that it does not make you...
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2017-02-03
Côme Chilliet
Merge branch 'master' of gitlab.com:osslugaru/lugaru
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2017-02-03
Côme Chilliet
Moved proportions system in a PersonType class
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2017-02-01
Rémi Verschelde
Devtools: Fix scaling issue with creature type change
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2017-02-01
Côme Chilliet
Fixes #88 Fixed joints and muscles loading for an exist...
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2017-01-31
Rémi Verschelde
Enhancements to devtools input processing code
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2017-01-30
Rémi Verschelde
GameTick: Move input processing to a dedicated method
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2017-01-30
Côme Chilliet
This should fix the segfault from #89
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2017-01-30
Côme Chilliet
Fixed bindings or documentation to make sure both are...
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2017-01-29
Rémi Verschelde
Fix feedback on prev commits from MCMic
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2017-01-28
Rémi Verschelde
Update copyright year to 2017
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2017-01-28
Rémi Verschelde
Fix a few GCC5 and GCC6 warnings
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2017-01-28
Rémi Verschelde
Split distribution stuff per platform
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2017-01-28
Rémi Verschelde
Unify platform-specific definitions and clean .rc file
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2017-01-28
Rémi Verschelde
AI: Prevent division by 0 when enemy has no velocity
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2017-01-28
Rémi Verschelde
Dialogs: Fix long lines overflowing the box
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2017-01-25
Rémi Verschelde
Empire: Restore Ash's black fur as intended by the...
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2017-01-24
Rémi Verschelde
Output version info to stdout and show in menu
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2017-01-24
Rémi Verschelde
CMake: Add version logic and make it generate Version.hpp
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2017-01-24
Rémi Verschelde
Remove bogus clothes paths from task15 and task18
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2017-01-23
Rémi Verschelde
Remove occurences of All.png used as clothes
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2017-01-23
Rémi Verschelde
Devtools: Prevent clothes from saving invalid path
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2017-01-23
Côme Chilliet
Fixed invalid participant focus in svengrotto map ...
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2017-01-23
Rémi Verschelde
Workaround GCC issue with mvt keys in tutorial
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2017-01-23
Côme Chilliet
Reading the campaign end text from campaign file (see...
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2017-01-23
Côme Chilliet
Fixes #40 Scores are now integers
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2017-01-23
Côme Chilliet
Fixed search for closest ally or weapon
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2017-01-09
Côme Chilliet
Added braces to all statements with clang-tidy and...
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2017-01-09
Côme Chilliet
Applied clang-format on all files
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2017-01-09
Côme Chilliet
Added .clang-format file
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2017-01-09
Côme Chilliet
Fixed a few parentheses
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2017-01-08
Côme Chilliet
Replaced patchobjects arrays by vectors, cleaned code...
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2017-01-08
Côme Chilliet
Cleaned up Terrain::AddObject
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2017-01-08
Rémi Verschelde
Fix levels numbering in main.txt
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2017-01-08
Côme Chilliet
Added a helper for getting model triangle vertexes...
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2017-01-08
Côme Chilliet
Fixes #74 Shadow glitch (was using decal.vertex instead...
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2017-01-06
Côme Chilliet
Fixed participantfocus value in a dialogue in sventempl...
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2017-01-06
Côme Chilliet
Creating map saving folder if needed
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2017-01-06
Côme Chilliet
Added .at usage to have clearer crash when dialogue...
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2017-01-04
Rémi Verschelde
Console: Return gracefully when loading missing level
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2017-01-04
Côme Chilliet
Removed unused defines, changed method names case
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2017-01-04
Côme Chilliet
Changed Weapon models and textures to be private
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2017-01-04
Côme Chilliet
Moved Weapon model and texture loading in Weapon class
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2017-01-04
Côme Chilliet
Using an enum for model type
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2017-01-04
Côme Chilliet
Removed unused members in Model class
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2017-01-04
Côme Chilliet
Removed unused method from Model class
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2017-01-03
Rémi Verschelde
Use a mono font for the console text
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2017-01-03
Côme Chilliet
Fixed bushes appearing above ground on first level...
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2017-01-02
Côme Chilliet
Attempt at fixing LoadStuff calling logic
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2017-01-02
Côme Chilliet
Fixed crashes due to trianglesNum having wrong type
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2017-01-02
Côme Chilliet
Replaced a strcpy by strncpy
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2017-01-02
Côme Chilliet
Removed lots of unused code from Math folder, renamed...
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2017-01-02
Côme Chilliet
Refactored ugly ifs
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2017-01-02
Côme Chilliet
Replaced Model::possible with a vector
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2017-01-01
Côme Chilliet
Using initialization list in Muscle constructor
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2017-01-01
Côme Chilliet
Cleans up in Object class, factor duplicated code
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2017-01-01
Côme Chilliet
Fixed warnings
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2016-12-31
Rémi Verschelde
CI: Bump expiration limit to keep builds 14 days
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2016-12-23
Côme Chilliet
Using a vector for Model triangles, moved facenormal...
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2016-12-23
Côme Chilliet
Using the Decal class in Model as well
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2016-12-23
Côme Chilliet
Added an enum for decal type
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2016-12-22
Côme Chilliet
Cleaned Terrain Decal handling
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2016-12-22
Rémi Verschelde
Windows: Remove disabled warnings unknown to MinGW
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2016-12-22
Rémi Verschelde
Campaigns: Fix number of levels in seventasks and main
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2016-12-22
Côme Chilliet
Small cleanups
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2016-12-22
Côme Chilliet
Fixed double set of velocity var
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2016-12-22
Côme Chilliet
Added parenthesis to expression
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2016-12-22
Côme Chilliet
Fixed warnings, removed unused attributes, broken audio...
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2016-12-22
Nicola Spanti...
Fixing some warnings of cppcheck
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2016-12-22
Nicola Spanti...
Fixing some warnings
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2016-12-21
Côme Chilliet
Cleaned up a bit Tutorial::active ifs in Person
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2016-12-21
Rémi Verschelde
Fix opacity for splintersprite and always-true condition
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2016-12-21
Côme Chilliet
Removed useless code in GameInitDispose
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2016-12-20
Rémi Verschelde
Settings: Fix string length for strncmp (again)
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2016-12-20
Igor Gnatenko
don't set same variable twice
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2016-12-20
Igor Gnatenko
fix length for strncmp()
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2016-12-20
Igor Gnatenko
remove recurring checks
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2016-12-19
Côme Chilliet
Fixed methods signatures to fix build
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2016-12-19
Côme Chilliet
Moved doAI in Person class
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2016-12-19
Neal Gompa
CMake: Switch to --std=gnu++11 to fix builds with POWER
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2016-12-17
Côme Chilliet
Cleaned a bit mouse button shown names, added names...
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2016-12-17
Côme Chilliet
Fixes #62 fixed button names display
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2016-12-17
Côme Chilliet
Cleaned up a bit Tutorial::DrawTextInfo
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2016-12-17
Côme Chilliet
Renamed method because DrawText is reserved on some...
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2016-12-16
Côme Chilliet
Moved visibleloading check inside LoadingScreen
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2016-12-16
Côme Chilliet
Merged identical switch cases in Tutorial
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2016-12-16
Côme Chilliet
Moved things related to tutorial in new Tutorial class
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2016-12-16
Rémi Verschelde
Add script to fix hardcoded strings in maps
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2016-12-15
Côme Chilliet
Cleaned up TextureRes lifecycle to make sure it’s destr...
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2016-12-15
Côme Chilliet
Ditched unused private list in TextureRes
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2016-12-15
Côme Chilliet
Object type is now an enum
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2016-12-15
Côme Chilliet
Moved checkcollide methods in Object
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2016-12-15
Côme Chilliet
Cleaned up checkcollide methods
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2016-12-15
Côme Chilliet
Removed forgotten debug output
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2016-12-15
Côme Chilliet
Removed unused method Checkcollide
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2016-12-15
Côme Chilliet
Cleaned up Objects handling
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2016-12-14
Côme Chilliet
Deleted duplicated unused method
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2016-12-14
Côme Chilliet
Fixed a few ifs
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2016-12-14
Côme Chilliet
Cleaned up console printing code, replaced global displ...
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2016-12-14
Côme Chilliet
Cleaned up a bit Text class. Using glPrintOutlined...
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