2011-05-14 |
Côme BERNIGAUD | A lot of clean up in MenuDraw. |
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2011-05-14 |
Côme BERNIGAUD | cleanup of campaign levels handling. |
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2011-05-14 |
Côme BERNIGAUD | little cleanup about campaign level handling |
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2011-05-13 |
Côme BERNIGAUD | bugfix (world texture was messed when fullscreen/window... |
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2011-05-13 |
Côme BERNIGAUD | Some cleans, fullscreen is back if "--windowed" isn... |
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2011-05-13 |
Côme BERNIGAUD | some small cleanups |
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2011-05-13 |
Côme BERNIGAUD | bug fix from weapon clean up |
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2011-05-13 |
Côme BERNIGAUD | Weapon clean up. |
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2011-05-13 |
Côme BERNIGAUD | bug fix in the campaign screen (lines on the map were... |
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2011-05-12 |
Côme BERNIGAUD | merge |
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2011-05-12 |
Côme BERNIGAUD | removing a debug cout |
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2011-05-12 |
Côme BERNIGAUD | Some bug fixes. Now the game remember which campaign... |
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2011-05-12 |
sf17k | updated xcode project |
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2011-05-12 |
Côme BERNIGAUD | I had added the wrong maps, not it works better |
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2011-05-11 |
Côme BERNIGAUD | Adding the temple campaign so we can test multiple... |
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2011-05-11 |
Côme BERNIGAUD | The game now supports multiple campaigns! |
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2011-05-11 |
Côme BERNIGAUD | No more black background for the map, some little cleanup |
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2011-05-11 |
Côme BERNIGAUD | Problem fixed (LoadCampaign added when going back to... |
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2011-05-11 |
Côme BERNIGAUD | almost nothing |
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2011-05-11 |
Côme BERNIGAUD | clean ups, and now campaignProgess is well initialized... |
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2011-05-11 |
sf17k | campaign bug fixes |
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2011-05-10 |
Côme BERNIGAUD | first modifications in order to support multiple campaign. |
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2011-05-10 |
Côme BERNIGAUD | some more unused variables cleanup |
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2011-05-10 |
sf17k | merge |
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2011-05-10 |
sf17k | removed unused menu animation code |
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2011-05-10 |
Côme BERNIGAUD | no more 5000 int array, a nice vector instead. |
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2011-05-10 |
Côme BERNIGAUD | some more cleans thanks to cppcheck |
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2011-05-10 |
Côme BERNIGAUD | Some cleans, some duplicated code corrected. |
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2011-05-10 |
Côme BERNIGAUD | some cleanup |
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2011-05-10 |
Côme BERNIGAUD | Some reorganization of MenuTick. |
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2011-05-10 |
Côme BERNIGAUD | Some clean up in the menu system and the drawing menu... |
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2011-05-10 |
sf17k | rename music1, music2, music3 |
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2011-05-10 |
sf17k | menu cleanup |
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2011-02-22 |
Côme BERNIGAUD | Bug fixed (we couldn't access to account menu) |
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2011-02-14 |
Côme BERNIGAUD | noaccount crash corrected |
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2011-02-14 |
Côme BERNIGAUD | Little fix in Account.cpp |
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2011-02-14 |
Côme BERNIGAUD | Jeff & David of Wolfire agreed to relicense portions... |
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2011-02-14 |
Côme BERNIGAUD | optimizing LoadLevel(int which) |
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2011-05-09 |
sf17k | merge |
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2011-05-07 |
sf17k | fixed menu clicks carrying over |
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2011-05-07 |
sf17k | improved text input handling |
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2011-05-07 |
sf17k | fix a couple bugs introduced in cleanup |
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2011-05-07 |
sf17k | toggle fullscreen with alt+enter |
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2011-05-06 |
sf17k | beginnings of windowed mode support |
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2011-05-06 |
sf17k | cleanup |
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2011-05-05 |
Alexander Monakov | Obtain float max value from std::numeric_limits |
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2011-05-05 |
Alexander Monakov | Do not define INLINE in custom config for libjpeg |
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2011-05-04 |
sf17k | add config files to .hgignore |
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2011-05-04 |
sf17k | MAJOR cleanup |
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2011-05-04 |
sf17k | update, remove config files |
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2011-05-04 |
Alexander Monakov | Guard SDL_GL_SWAP_CONTROL by version check |
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2011-05-02 |
Alexander Monakov | Set swap interval via SDL, enable by default |
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2011-05-02 |
Alexander Monakov | Do not link against OpenGL library |
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2011-05-02 |
Alexander Monakov | Add missing prototypes |
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2011-01-07 |
Alexander Monakov | Remove terraindetail (== 1 anyway) |
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2011-01-07 |
Alexander Monakov | Map loading cleanup |
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2011-01-07 |
Alexander Monakov | Minor Loadlevel cleanup |
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2011-01-07 |
Alexander Monakov | Squash one remaining registration tidbit |
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2011-01-07 |
Alexander Monakov | Minor SkyBox cleanup |
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2011-01-03 |
Alexander Monakov | Remove Constants.h |
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2011-01-03 |
Alexander Monakov | Move map/waypoint/pose types to Game.h |
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2011-01-03 |
Alexander Monakov | Move dialogue stuff to Game.{cpp,h} |
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2011-01-03 |
Alexander Monakov | Simplify dialogue handling |
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2011-01-03 |
Alexander Monakov | Migrate some more definitions from Constants.h |
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2011-01-03 |
Alexander Monakov | Remove unused definitions from Constants.h |
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2011-01-03 |
Alexander Monakov | Migrate some more definitions from Constants.h |
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2011-01-03 |
Alexander Monakov | Migrate some more definitions from Constants.h |
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2011-01-03 |
Alexander Monakov | Migrate some definitions from Constants.h |
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2011-01-03 |
Alexander Monakov | Remove some extra declarations of "channels" |
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2011-01-03 |
Alexander Monakov | Introduce pause_sound |
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2011-01-03 |
Alexander Monakov | Introduce resume_stream |
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2011-01-03 |
Alexander Monakov | Remove more commented-out code. Out of sight, out... |
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2011-01-03 |
Alexander Monakov | More PlayStreamEx eradication |
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2011-01-03 |
Alexander Monakov | More PlaySoundEx eradication |
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2011-01-01 |
Alexander Monakov | Remove more comments that also confuse Vim |
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2011-01-01 |
Alexander Monakov | Reindent Person::Reverse |
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2011-01-01 |
Alexander Monakov | Simplify DoMipmaps |
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2011-01-01 |
Alexander Monakov | A bit more readable CheckKick |
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2011-01-01 |
Alexander Monakov | Drop last remains of PlaySoundEx from Person.cpp |
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2011-01-01 |
Alexander Monakov | Drop useless ATM zero-initialization |
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2010-12-31 |
Alexander Monakov | Simplify walljump animations |
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2010-12-31 |
Alexander Monakov | Simplify landhard and flip animations |
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2010-12-31 |
Alexander Monakov | Simplify land animations |
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2010-12-31 |
Alexander Monakov | Simplify stop animations |
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2010-12-31 |
Alexander Monakov | Simplify run animations |
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2010-12-31 |
Alexander Monakov | Simplify crouch animations |
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2010-12-31 |
Alexander Monakov | Simplify sleep animations |
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2010-12-31 |
Alexander Monakov | Simplify sit animations |
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2010-12-31 |
Alexander Monakov | Simplify idle animations |
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2010-12-30 |
Alexander Monakov | Add bits as last arg to DECLARE_ANIM |
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2010-12-30 |
Alexander Monakov | Prepare to add animation bits |
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2010-12-29 |
Alexander Monakov | Cleanup sound emission |
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2010-12-28 |
Alexander Monakov | Prepare to cleanup sound emission |
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2010-12-26 |
Alexander Monakov | Drop dead code |
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2010-12-26 |
Alexander Monakov | Remove comments that confuse Vim |
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2010-12-26 |
Alexander Monakov | SolidHitBonus simplification |
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2010-12-26 |
Alexander Monakov | A tiny cleanup |
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2010-12-26 |
Alexander Monakov | Forgont one instance of Wolfbonus |
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2010-12-26 |
Alexander Monakov | Bonus Score deduplication |
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2010-12-26 |
Alexander Monakov | Move bonusnum too |
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next |