2017-02-05 |
Côme Chilliet | Moved bloodText to PersonType
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2017-02-05 |
Côme Chilliet | Moved creatures skins to PersonType class
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2017-02-05 |
Côme Chilliet | Moved models paths to PersonType
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2017-02-05 |
Côme Chilliet | Put some sounds and animations information in creature...
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2017-02-04 |
Côme Chilliet | Fixed default command so that it does not make you...
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2017-02-03 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru
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2017-02-03 |
Côme Chilliet | Moved proportions system in a PersonType class
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2017-02-01 |
Côme Chilliet | Fixes #88 Fixed joints and muscles loading for an existing...
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2017-01-30 |
Côme Chilliet | This should fix the segfault from #89
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2017-01-30 |
Côme Chilliet | Fixed bindings or documentation to make sure both are...
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2017-01-23 |
Côme Chilliet | Fixed invalid participant focus in svengrotto map ...
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2017-01-23 |
Côme Chilliet | Reading the campaign end text from campaign file (see...
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2017-01-23 |
Côme Chilliet | Fixes #40 Scores are now integers
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2017-01-23 |
Côme Chilliet | Fixed search for closest ally or weapon
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2017-01-09 |
Côme Chilliet | Added braces to all statements with clang-tidy and...
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2017-01-09 |
Côme Chilliet | Applied clang-format on all files
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2017-01-09 |
Côme Chilliet | Added .clang-format file
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2017-01-09 |
Côme Chilliet | Fixed a few parentheses
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2017-01-08 |
Côme Chilliet | Replaced patchobjects arrays by vectors, cleaned code...
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2017-01-08 |
Côme Chilliet | Cleaned up Terrain::AddObject
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2017-01-08 |
Côme Chilliet | Added a helper for getting model triangle vertexes...
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2017-01-08 |
Côme Chilliet | Fixes #74 Shadow glitch (was using decal.vertex instead...
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2017-01-06 |
Côme Chilliet | Fixed participantfocus value in a dialogue in sventemple...
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2017-01-06 |
Côme Chilliet | Creating map saving folder if needed
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2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue...
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2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case
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2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private
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2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class
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2017-01-04 |
Côme Chilliet | Using an enum for model type
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2017-01-04 |
Côme Chilliet | Removed unused members in Model class
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2017-01-04 |
Côme Chilliet | Removed unused method from Model class
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2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level...
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2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic
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2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type
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2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy
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2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed...
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2017-01-02 |
Côme Chilliet | Refactored ugly ifs
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2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector
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2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor
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2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code
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2017-01-01 |
Côme Chilliet | Fixed warnings
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2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal...
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2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well
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2016-12-23 |
Côme Chilliet | Added an enum for decal type
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2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling
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2016-12-22 |
Côme Chilliet | Small cleanups
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2016-12-22 |
Côme Chilliet | Fixed double set of velocity var
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2016-12-22 |
Côme Chilliet | Added parenthesis to expression
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio...
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2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose
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2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build
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2016-12-19 |
Côme Chilliet | Moved doAI in Person class
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2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names...
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2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display
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2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo
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2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some...
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen
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2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial
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2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destroyed...
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2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes
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2016-12-15 |
Côme Chilliet | Object type is now an enum
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2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object
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2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods
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2016-12-15 |
Côme Chilliet | Removed forgotten debug output
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2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method
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commit | commitdiff | tree |
2016-12-14 |
Côme Chilliet | Fixed a few ifs
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displaytex...
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined...
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed...
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define
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2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints...
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2016-12-14 |
Côme Chilliet | Call to static method should be static
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2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp
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2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff
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2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign...
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings
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2016-12-11 |
Côme Chilliet | Sorted all source files in folders
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2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general...
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2016-12-11 |
Côme Chilliet | Account active is now stored as an integer to avoid...
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2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account...
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2016-12-11 |
Côme Chilliet | Removed all modifications of Account active from outside...
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2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should...
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2016-12-10 |
Côme Chilliet | Updating newdetail more often to avoid storing bad...
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2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line...
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2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef
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2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to...
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2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation
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2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to...
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2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I...
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2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of...
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2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char...
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2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and...
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2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor
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2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class
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2016-12-10 |
Côme Chilliet | Updated information in DEBUG-OPTIONS.txt
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2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map...
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