From fce76ab85a9d5d61964ad58f5d993e9153b460ae Mon Sep 17 00:00:00 2001 From: =?utf8?q?C=C3=B4me=20BERNIGAUD?= Date: Tue, 22 Feb 2011 16:40:10 +0100 Subject: [PATCH] Bug fixed (we couldn't access to account menu) --- Source/GameDraw.cpp | 507 ++++++++++++++++++++++---------------------- 1 file changed, 254 insertions(+), 253 deletions(-) diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 510946f..9ecf62b 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -2405,8 +2405,8 @@ int Game::DrawGLScene(StereoSide side) movex[6]=0; movey[6]=0; - if((accountactive?accountactive->getCampaignChoicesMade():0)) - for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++){ + if((accountactive?accountactive->getCampaignChoicesMade():0)) { + for(i=0;i<(accountactive?accountactive->getCampaignChoicesMade():0);i++) { sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); startx[7+i]=30+120+campaignlocationx[levelorder[i]]*400/512; starty[7+i]=30+30+(512-campaignlocationy[levelorder[i]])*400/512; @@ -2415,57 +2415,58 @@ int Game::DrawGLScene(StereoSide side) movex[7+i]=0; movey[7+i]=0; } + } - if(campaignchoicenum>0) - for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){ - sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); - startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512; - starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512; - endx[7+i]=startx[7+i]+10; - endy[7+i]=starty[7+i]+10; - movex[7+i]=0; - movey[7+i]=0; - } + if(campaignchoicenum>0) + for(i=(accountactive?accountactive->getCampaignChoicesMade():0);i<(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum;i++){ + sprintf (menustring[7+i], "%s", campaigndescription[levelorder[i]]); + startx[7+i]=30+120+campaignlocationx[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]]*400/512; + starty[7+i]=30+30+(512-campaignlocationy[campaignchoicewhich[i-((accountactive?accountactive->getCampaignChoicesMade():0))]])*400/512; + endx[7+i]=startx[7+i]+10; + endy[7+i]=starty[7+i]+10; + movex[7+i]=0; + movey[7+i]=0; + } + + /*sprintf (menustring[7], "Dot"); + startx[7]=120+260*400/512; + starty[7]=30+(512-184)*400/512; + endx[7]=startx[7]+10; + endy[7]=starty[7]+10; + movex[7]=0; + movey[7]=0; + + sprintf (menustring[8], "Dot"); + startx[8]=120+129*400/512; + starty[8]=30+(512-284)*400/512; + endx[8]=startx[8]+10; + endy[8]=starty[8]+10; + movex[8]=0; + movey[8]=0; + + sprintf (menustring[9], "Dot"); + startx[9]=120+358*400/512; + starty[9]=30+(512-235)*400/512; + endx[9]=startx[9]+10; + endy[9]=starty[9]+10; + movex[9]=0; + movey[9]=0; + + sprintf (menustring[10], "Dot"); + startx[10]=120+359*400/512; + starty[10]=30+(512-308)*400/512; + endx[10]=startx[10]+10; + endy[10]=starty[10]+10; + movex[10]=0; + movey[10]=0; - /*sprintf (menustring[7], "Dot"); - startx[7]=120+260*400/512; - starty[7]=30+(512-184)*400/512; - endx[7]=startx[7]+10; - endy[7]=starty[7]+10; - movex[7]=0; - movey[7]=0; - - sprintf (menustring[8], "Dot"); - startx[8]=120+129*400/512; - starty[8]=30+(512-284)*400/512; - endx[8]=startx[8]+10; - endy[8]=starty[8]+10; - movex[8]=0; - movey[8]=0; - - sprintf (menustring[9], "Dot"); - startx[9]=120+358*400/512; - starty[9]=30+(512-235)*400/512; - endx[9]=startx[9]+10; - endy[9]=starty[9]+10; - movex[9]=0; - movey[9]=0; - - sprintf (menustring[10], "Dot"); - startx[10]=120+359*400/512; - starty[10]=30+(512-308)*400/512; - endx[10]=startx[10]+10; - endy[10]=starty[10]+10; - movex[10]=0; - movey[10]=0; - - sprintf (menustring[11], "Dot"); - startx[11]=120+288*400/512; - starty[11]=30+(512-277)*400/512; - endx[11]=startx[11]+10; - endy[11]=starty[11]+10; - movex[11]=0; - movey[11]=0;*/ + sprintf (menustring[11], "Dot"); + startx[11]=120+288*400/512; + starty[11]=30+(512-277)*400/512; + endx[11]=startx[11]+10; + endy[11]=starty[11]+10; + movex[11]=0; + movey[11]=0;*/ } if(mainmenu==6){ @@ -3055,243 +3056,243 @@ int Game::DrawGLScene(StereoSide side) glEnable(GL_TEXTURE_2D); for(j=0;j3 && (mainmenu==1||mainmenu==2)) + continue; + //glDisable(GL_BLEND); + glEnable(GL_ALPHA_TEST); + glEnable(GL_BLEND); + //glDisable(GL_ALPHA_TEST); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + if(mainmenu==1||mainmenu==2) { - //glDisable(GL_BLEND); - glEnable(GL_ALPHA_TEST); + glColor4f(1,1,1,1); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(startx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(endx[j]+movex[j]*transition, starty[j]+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(endx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(startx[j]+movex[j]*transition, endy[j]+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); glEnable(GL_BLEND); //glDisable(GL_ALPHA_TEST); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - if(mainmenu==1||mainmenu==2) + if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); + for(i=0;i<10;i++) { - glColor4f(1,1,1,1); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); - glBindTexture( GL_TEXTURE_2D, Mainmenuitems[j]); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + if(1-((float)i)/10-(1-selectedlong[j])>0) + { + glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); + } + } + } + if(mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==8||mainmenu==9||mainmenu==10||mainmenu==18) + { + if(mainmenu!=5||j<6) + { + glColor4f(1,0,0,1); + if( (mainmenu==9) && j>accountactive->getProgress() && (j0) + if(1-((float)i)/15-(1-selectedlong[j])>0) { - glColor4f(1,1,1,(1-((float)i)/10-(1-selectedlong[j]))*.25); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, starty[j]-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(endx[j]+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(startx[j]-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, endy[j]+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); + glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); + if(mainmenu==9&&j>accountactive->getProgress()&&jaccountactive->getProgress()&&jaccountactive->getProgress()&&j0) - { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - if(mainmenu==9&&j>accountactive->getProgress()&&jaccountactive->getProgress()&&j6&&j=6+(accountactive?accountactive->getCampaignChoicesMade():0)){ - linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; - linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; - } - lineend.x=(startx[j+1]+endx[j+1])/2; - lineend.y=(starty[j+1]+endy[j+1])/2; - offset=lineend-linestart; - fac=offset; - Normalise(&fac); - offset=DoRotation(offset,0,0,90); - Normalise(&offset); - glDisable(GL_TEXTURE_2D); - - if(j<6+(accountactive?accountactive->getCampaignChoicesMade():0)){ - glColor4f(0.5,0,0,1); - endsize=.5; - } else { - glColor4f(1,0,0,1); - endsize=1; - } - startsize=.5; + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPushMatrix(); // Store The Projection Matrix + glLoadIdentity(); // Reset The Projection Matrix + glOrtho(0,640,0,480,-100,100); // Set Up An Ortho Screen + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); // Store The Modelview Matrix + glLoadIdentity(); // Reset The Modelview Matrix + glPushMatrix(); - linestart+=fac*4*startsize; - lineend-=fac*4*endsize; + //Draw world, draw map + glTranslatef(2,-5,0); - if(!(j>7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){ - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); - glTexCoord2f(1,0); - glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); - glTexCoord2f(1,1); - glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); - glTexCoord2f(0,1); - glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); - glEnd(); - glPopMatrix(); - } - glEnable(GL_TEXTURE_2D); + if(j>6&&j=6+(accountactive?accountactive->getCampaignChoicesMade():0)){ + linestart.x=(startx[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endx[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; + linestart.y=(starty[6+(accountactive?accountactive->getCampaignChoicesMade():0)]+endy[6+(accountactive?accountactive->getCampaignChoicesMade():0)])/2; + } + lineend.x=(startx[j+1]+endx[j+1])/2; + lineend.y=(starty[j+1]+endy[j+1])/2; + offset=lineend-linestart; + fac=offset; + Normalise(&fac); + offset=DoRotation(offset,0,0,90); + Normalise(&offset); + glDisable(GL_TEXTURE_2D); + + if(j<6+(accountactive?accountactive->getCampaignChoicesMade():0)){ + glColor4f(0.5,0,0,1); + endsize=.5; + } else { + glColor4f(1,0,0,1); + endsize=1; } + startsize=.5; + linestart+=fac*4*startsize; + lineend-=fac*4*endsize; - if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]); - else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - if(j-7<(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(0.5,0,0,1); - if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(1,0,0,1); - if(j==6)glColor4f(1,1,1,1); - XYZ midpoint; - float itemsize; - itemsize=abs(startx[j]-endx[j])/2; - midpoint=0; - midpoint.x=(startx[j]+endx[j])/2; - midpoint.y=(starty[j]+endy[j])/2; - if(j>6&&(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)))itemsize*=.5; - if(!(j-7>(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)) - { + if(!(j>7+(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)){ glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix glPushMatrix(); glBegin(GL_QUADS); glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(linestart.x-offset.x*startsize, linestart.y-offset.y*startsize, 0.0f); glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glVertex3f(linestart.x+offset.x*startsize, linestart.y+offset.y*startsize, 0.0f); glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(lineend.x+offset.x*endsize, lineend.y+offset.y*endsize, 0.0f); glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glVertex3f(lineend.x-offset.x*endsize, lineend.y-offset.y*endsize, 0.0f); glEnd(); glPopMatrix(); - glEnable(GL_BLEND); - //glDisable(GL_ALPHA_TEST); - if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); - for(i=0;i<10;i++) + } + glEnable(GL_TEXTURE_2D); + } + + + if(j==6)glBindTexture( GL_TEXTURE_2D, Mainmenuitems[7]); + else glBindTexture( GL_TEXTURE_2D, Mapcircletexture); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); + glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); + if(j-7<(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(0.5,0,0,1); + if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0))glColor4f(1,0,0,1); + if(j==6)glColor4f(1,1,1,1); + XYZ midpoint; + float itemsize; + itemsize=abs(startx[j]-endx[j])/2; + midpoint=0; + midpoint.x=(startx[j]+endx[j])/2; + midpoint.y=(starty[j]+endy[j])/2; + if(j>6&&(j-7<(accountactive?accountactive->getCampaignChoicesMade():0)))itemsize*=.5; + if(!(j-7>(accountactive?accountactive->getCampaignChoicesMade():0)+campaignchoicenum)) + { + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y-itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(midpoint.x+itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(midpoint.x-itemsize+movex[j]*transition, midpoint.y+itemsize+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); + glEnable(GL_BLEND); + //glDisable(GL_ALPHA_TEST); + if(j<4)glBlendFunc(GL_SRC_ALPHA,GL_ONE); + for(i=0;i<10;i++) + { + if(1-((float)i)/10-(1-selectedlong[j])>0) { - if(1-((float)i)/10-(1-selectedlong[j])>0) - { - glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - glPushMatrix(); - glBegin(GL_QUADS); - glTexCoord2f(0,0); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,0); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(1,1); - glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glTexCoord2f(0,1); - glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); - glEnd(); - glPopMatrix(); - } + glColor4f(1,0,0,(1-((float)i)/10-(1-selectedlong[j]))*.25); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glPushMatrix(); + glBegin(GL_QUADS); + glTexCoord2f(0,0); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,0); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y-itemsize-((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(1,1); + glVertex3f(midpoint.x+itemsize+((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glTexCoord2f(0,1); + glVertex3f(midpoint.x-itemsize-((float)i)*1/2+offsetx[j]*((float)i)/2+movex[j]*transition, midpoint.y+itemsize+((float)i)*1/2+offsety[j]*((float)i)/2+movey[j]*transition, 0.0f); + glEnd(); + glPopMatrix(); } } - glPopMatrix(); + } glPopMatrix(); - glMatrixMode(GL_PROJECTION); // Select The Projection Matrix glPopMatrix(); - glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix + glMatrixMode(GL_PROJECTION); // Select The Projection Matrix + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix - if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)){ - text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480); - glDisable(GL_DEPTH_TEST); - } + if(j-7>=(accountactive?accountactive->getCampaignChoicesMade():0)){ + text.glPrintOutlined(0.9,0,0,startx[j]+10,starty[j]-4,menustring[j],0,0.6,640,480); + glDisable(GL_DEPTH_TEST); } } } -- 2.39.5