From c95576958a42b797cda09eb8935db8fd96783e52 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 24 Aug 2005 06:30:49 +0000 Subject: [PATCH] Hack to stop all audio when the tutorial finishes, which stops the overlapping music on the level menu with the OpenAL renderer... --- Source/GameTick.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 3393eeb..790ddc3 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -10767,6 +10767,7 @@ void Game::Tick() oldtemp2=temp2; if(tutorialstage>=51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ + FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... FSOUND_SetFrequency(FSOUND_ALL, 0.001); PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE); -- 2.39.5