From 525f2b2cd2b56afe6eca25a67ebb93eed3f69403 Mon Sep 17 00:00:00 2001 From: Javier Sancho Date: Sun, 24 Feb 2013 19:21:03 +0100 Subject: [PATCH] New modules figl --- src/video.scm | 35 ++++++++++++++--------------------- 1 file changed, 14 insertions(+), 21 deletions(-) diff --git a/src/video.scm b/src/video.scm index 5de2ade..0b49679 100644 --- a/src/video.scm +++ b/src/video.scm @@ -17,7 +17,9 @@ (define-module (gacela video) #:use-module (gacela sdl) - #:use-module (gacela gl) +; #:use-module (gacela gl) + #:use-module (figl gl) + #:use-module (figl glu) #:use-module (gacela ftgl) #:use-module (gacela math) #:use-module (gacela utils) @@ -67,9 +69,7 @@ load-font load-font-without-texture render-text) - #:re-export (glPushMatrix - glPopMatrix) - #:export-syntax (glmatrix-block)) + #:re-export (with-gl-push-matrix)) @@ -118,7 +118,7 @@ (SDL_Quit)))) (define (clear-screen) - (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))) + (gl-clear (clear-buffer-mask color-buffer depth-buffer))) (define (flip-screen) (SDL_GL_SwapBuffers)) @@ -138,14 +138,14 @@ (define (set-2d-mode) (set! mode '2d) - (glDisable GL_DEPTH_TEST) + (gl-disable depth-test) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (set-3d-mode) (set! mode '3d) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) + (sel-gl-clear-depth 1) + (gl-enable depth-test) + (set-gl-depth-function lequal) (resize-screen-GL (get-screen-width) (get-screen-height))) (define (3d-mode?) @@ -166,9 +166,9 @@ (define (init-gl) - (glShadeModel GL_SMOOTH) + (set-gl-shade-model GL_SMOOTH) (glClearColor 0 0 0 0) - (glEnable GL_BLEND) + (gl-enable GL_BLEND) (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA) (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST)) @@ -234,9 +234,9 @@ (define-macro (progn-textures . code) `(let ((result #f)) - (glEnable GL_TEXTURE_2D) + (gl-enable GL_TEXTURE_2D) (set! result (begin ,@code)) - (glDisable GL_TEXTURE_2D) + (gl-disable GL_TEXTURE_2D) result)) (define (draw . vertexes) @@ -394,13 +394,6 @@ (glLoadIdentity) (cond ((3d-mode?) (camera-look)))) -(define-macro (glmatrix-block . code) - `(let ((result #f)) - (glPushMatrix) - (set! result (begin ,@code)) - (glPopMatrix) - result)) - ;;; Lights @@ -409,7 +402,7 @@ ;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light))) ;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position))) ;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient))) -;; (and turn-on (glEnable id)) +;; (and turn-on (gl-enable id)) ;; id) -- 2.39.5