From 41110fe74d2f239de59dac365078c7994709baba Mon Sep 17 00:00:00 2001 From: Alexander Monakov Date: Mon, 27 Dec 2010 02:41:12 +0300 Subject: [PATCH] SolidHitBonus simplification --- Source/Bonuses.def | 1 + Source/Person.cpp | 68 +++++++++++++++------------------------------- 2 files changed, 23 insertions(+), 46 deletions(-) diff --git a/Source/Bonuses.def b/Source/Bonuses.def index 91b2b5c..1604f24 100644 --- a/Source/Bonuses.def +++ b/Source/Bonuses.def @@ -32,6 +32,7 @@ DECLARE_BONUS(touchofdeath, "Touch of Death!", 150) DECLARE_BONUS(swordreversebonus, "Sword Disarm!", 100) DECLARE_BONUS(staffreversebonus, "Staff Disarm!", 100) DECLARE_BONUS(reverseko, "Reversal KO!", 100) +// The following five should be kept in that order DECLARE_BONUS(solidhit, "Solid Hit!", 10) DECLARE_BONUS(twoxcombo, "2X Combo!", 20) DECLARE_BONUS(threexcombo, "3X Combo!", 40) diff --git a/Source/Person.cpp b/Source/Person.cpp index a6eba85..d3fb16a 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -357,22 +357,13 @@ bool Person::isWallJump(){ else return 0; } -void SolidHitBonus(){ - if(bonustime<1.5&&(bonus==fourxcombo||bonus==megacombo)){ - award_bonus(0, megacombo); - } - else if(bonustime<1.5&&bonus==threexcombo){ - award_bonus(0, fourxcombo); - } - else if(bonustime<1.5&&bonus==twoxcombo){ - award_bonus(0, threexcombo); - } - else if(bonustime<1.5&&bonus==solidhit){ - award_bonus(0, twoxcombo); - } - else { - award_bonus(0, solidhit); - } +static void +SolidHitBonus(int playerid) +{ + if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo) + award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1); + else + award_bonus(playerid, solidhit); } void Person::DoBlood(float howmuch,int which){ @@ -2295,9 +2286,7 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*100/victim->protectionhead); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -2389,12 +2378,10 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*150/victim->protectionhead); - if(victim->damage>victim->damagetolerance){ + if(victim->damage>victim->damagetolerance) award_bonus(id, style); - } - else if(id==0){ - SolidHitBonus(); - } + else + SolidHitBonus(id); } } @@ -2440,12 +2427,10 @@ void Person::DoAnimations(){ victim->Puff(head); victim->DoDamage(damagemult*150/victim->protectionhead); - if(victim->damage>victim->damagetolerance){ + if(victim->damage>victim->damagetolerance) award_bonus(id, style); - } - else if(id==0){ - SolidHitBonus(); - } + else + SolidHitBonus(id); } } @@ -2605,9 +2590,8 @@ void Person::DoAnimations(){ for(i=0;iskeleton.num_joints;i++){ victim->skeleton.joints[i].velocity+=relative*damagemult*20; } - if(id==0&&!victim->dead){ - SolidHitBonus(); - } + if(!victim->dead) + SolidHitBonus(id); victim->Puff(abdomen); victim->DoDamage(damagemult*20/victim->protectionhigh); @@ -2885,9 +2869,7 @@ void Person::DoAnimations(){ victim->Puff(abdomen); victim->DoDamage(damagemult*60/victim->protectionhigh); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -2952,9 +2934,7 @@ void Person::DoAnimations(){ victim->Puff(abdomen); victim->DoDamage(damagemult*60/victim->protectionhigh); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -3396,9 +3376,7 @@ void Person::DoAnimations(){ relative.y=0; Normalise(&relative); - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); if(animation[victim->targetanimation].height==lowheight){ if(Random()%2){ @@ -3523,9 +3501,7 @@ void Person::DoAnimations(){ victim->DoDamage(damagemult*30/victim->protectionlow); } - if(id==0){ - SolidHitBonus(); - } + SolidHitBonus(id); } } @@ -4485,7 +4461,7 @@ void Person::DoAnimations(){ //DoDamage(100); RagDoll(0); skeleton.spinny=0; - if(id!=0)SolidHitBonus(); + SolidHitBonus(!id); // FIXME: tricky id } if(feint){ escapednum++; @@ -4508,7 +4484,7 @@ void Person::DoAnimations(){ //DoDamage(100); RagDoll(0); skeleton.spinny=0; - if(id!=0)SolidHitBonus(); + SolidHitBonus(!id); // FIXME: tricky id } if(feint){ escapednum++; -- 2.39.2