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git.jsancho.org Git - lugaru.git/log
Rémi Verschelde [Mon, 23 Jan 2017 22:53:45 +0000 (23:53 +0100)]
Remove occurences of All.png used as clothes
Fixes #54.
Rémi Verschelde [Mon, 23 Jan 2017 17:38:57 +0000 (18:38 +0100)]
Devtools: Prevent clothes from saving invalid path
Fixes #59.
Côme Chilliet [Mon, 23 Jan 2017 17:24:09 +0000 (18:24 +0100)]
Fixed invalid participant focus in svengrotto map (Fixes #79)
Rémi Verschelde [Mon, 23 Jan 2017 17:13:50 +0000 (18:13 +0100)]
Workaround GCC issue with mvt keys in tutorial
Fixes #64.
Côme Chilliet [Mon, 23 Jan 2017 17:11:13 +0000 (18:11 +0100)]
Reading the campaign end text from campaign file (see #60)
Côme Chilliet [Mon, 23 Jan 2017 16:28:46 +0000 (17:28 +0100)]
Fixes #40 Scores are now integers
They are still stored as floats in save file to be backward compatible
Côme Chilliet [Mon, 23 Jan 2017 16:18:33 +0000 (17:18 +0100)]
Fixed search for closest ally or weapon
Côme Chilliet [Mon, 9 Jan 2017 23:52:57 +0000 (00:52 +0100)]
Added braces to all statements with clang-tidy and ran clang-format again
Côme Chilliet [Mon, 9 Jan 2017 23:50:38 +0000 (00:50 +0100)]
Applied clang-format on all files
Côme Chilliet [Mon, 9 Jan 2017 23:49:48 +0000 (00:49 +0100)]
Added .clang-format file
Côme Chilliet [Mon, 9 Jan 2017 23:48:44 +0000 (00:48 +0100)]
Fixed a few parentheses
Côme Chilliet [Sun, 8 Jan 2017 17:43:28 +0000 (18:43 +0100)]
Replaced patchobjects arrays by vectors, cleaned code a bit
Côme Chilliet [Sun, 8 Jan 2017 17:14:29 +0000 (18:14 +0100)]
Cleaned up Terrain::AddObject
Rémi Verschelde [Sun, 8 Jan 2017 14:54:17 +0000 (15:54 +0100)]
Fix levels numbering in main.txt
The numbers were offset by one due to the raidercamp between
Level 7 and Level 8, which had caused a bogus decrement of numlevels
causing crashes.
Fixes regression from
4343a4e3ad10d520d65dc537012440fc7077eeb0 .
Côme Chilliet [Sun, 8 Jan 2017 14:44:11 +0000 (15:44 +0100)]
Added a helper for getting model triangle vertexes, mostly used in Decal for now.
Côme Chilliet [Sun, 8 Jan 2017 14:11:26 +0000 (15:11 +0100)]
Fixes #74 Shadow glitch (was using decal.vertex instead of model.vertex)
Côme Chilliet [Fri, 6 Jan 2017 14:06:42 +0000 (15:06 +0100)]
Fixed participantfocus value in a dialogue in sventemple to avoid crash
Côme Chilliet [Fri, 6 Jan 2017 13:46:01 +0000 (14:46 +0100)]
Creating map saving folder if needed
Côme Chilliet [Fri, 6 Jan 2017 13:44:44 +0000 (14:44 +0100)]
Added .at usage to have clearer crash when dialogue contains invalid participant
Rémi Verschelde [Wed, 4 Jan 2017 17:28:04 +0000 (18:28 +0100)]
Console: Return gracefully when loading missing level
For this, implemented Folders::file_exists to check for the existence
of a given file, so that we can exit gracefully before raising a FileNotFound
exception which then closes the game.
The console and stderr both display an error message.
Part of #23.
Côme Chilliet [Wed, 4 Jan 2017 17:34:32 +0000 (18:34 +0100)]
Removed unused defines, changed method names case
Côme Chilliet [Wed, 4 Jan 2017 14:02:01 +0000 (15:02 +0100)]
Changed Weapon models and textures to be private
Côme Chilliet [Wed, 4 Jan 2017 14:00:53 +0000 (15:00 +0100)]
Moved Weapon model and texture loading in Weapon class
Côme Chilliet [Wed, 4 Jan 2017 14:00:42 +0000 (15:00 +0100)]
Using an enum for model type
Côme Chilliet [Wed, 4 Jan 2017 13:28:57 +0000 (14:28 +0100)]
Removed unused members in Model class
Côme Chilliet [Wed, 4 Jan 2017 13:23:42 +0000 (14:23 +0100)]
Removed unused method from Model class
Rémi Verschelde [Tue, 3 Jan 2017 22:18:58 +0000 (23:18 +0100)]
Use a mono font for the console text
This makes the console text more readable, as its case is quite important
and the original font uses small capital letters for lower case, which are
hard to read.
The font used is Libration Mono with height 32 and some antialiasing.
Bitmap font generated with CBFG. Liberation Mono is under the SIL Open
Font License version 1.1.
Part of #23.
Côme Chilliet [Tue, 3 Jan 2017 00:48:18 +0000 (01:48 +0100)]
Fixed bushes appearing above ground on first level loaded
This was because Setenvironment was done after objects loading,
and this is were terrain heightmap is built.
This might be related to the appearing inside a rock bug, not sure.
Côme Chilliet [Mon, 2 Jan 2017 23:56:55 +0000 (00:56 +0100)]
Attempt at fixing LoadStuff calling logic
I failed to have the inside rock bug after these changes but it might be luck
Côme Chilliet [Mon, 2 Jan 2017 23:40:07 +0000 (00:40 +0100)]
Fixed crashes due to trianglesNum having wrong type
Côme Chilliet [Mon, 2 Jan 2017 16:25:18 +0000 (17:25 +0100)]
Replaced a strcpy by strncpy
Côme Chilliet [Mon, 2 Jan 2017 16:15:26 +0000 (17:15 +0100)]
Removed lots of unused code from Math folder, renamed Quaternion file to XYZ
Côme Chilliet [Mon, 2 Jan 2017 12:22:49 +0000 (13:22 +0100)]
Refactored ugly ifs
Côme Chilliet [Mon, 2 Jan 2017 12:06:01 +0000 (13:06 +0100)]
Replaced Model::possible with a vector
Côme Chilliet [Sun, 1 Jan 2017 23:40:39 +0000 (00:40 +0100)]
Using initialization list in Muscle constructor
Côme Chilliet [Sun, 1 Jan 2017 23:16:52 +0000 (00:16 +0100)]
Cleans up in Object class, factor duplicated code
Côme Chilliet [Sun, 1 Jan 2017 14:57:43 +0000 (15:57 +0100)]
Fixed warnings
Rémi Verschelde [Sat, 31 Dec 2016 20:09:33 +0000 (21:09 +0100)]
CI: Bump expiration limit to keep builds 14 days
Côme Chilliet [Fri, 23 Dec 2016 01:46:01 +0000 (02:46 +0100)]
Using a vector for Model triangles, moved facenormal inside triangles
Côme Chilliet [Fri, 23 Dec 2016 01:13:19 +0000 (02:13 +0100)]
Using the Decal class in Model as well
Côme Chilliet [Fri, 23 Dec 2016 00:22:15 +0000 (01:22 +0100)]
Added an enum for decal type
Côme Chilliet [Thu, 22 Dec 2016 23:44:28 +0000 (00:44 +0100)]
Cleaned Terrain Decal handling
Rémi Verschelde [Thu, 22 Dec 2016 22:14:08 +0000 (23:14 +0100)]
Windows: Remove disabled warnings unknown to MinGW
Rémi Verschelde [Thu, 22 Dec 2016 21:34:39 +0000 (22:34 +0100)]
Campaigns: Fix number of levels in seventasks and main
The wrong number of levels announced for Seven Tasks caused a crash on
Win32. Fixes #70.
Also fixed the spelling for "NextLevel", though it did not seem to have
an influence on parsing.
Côme Chilliet [Thu, 22 Dec 2016 20:32:21 +0000 (21:32 +0100)]
Small cleanups
Côme Chilliet [Thu, 22 Dec 2016 20:15:45 +0000 (21:15 +0100)]
Fixed double set of velocity var
Côme Chilliet [Thu, 22 Dec 2016 20:06:04 +0000 (21:06 +0100)]
Added parenthesis to expression
Côme Chilliet [Thu, 22 Dec 2016 20:04:26 +0000 (21:04 +0100)]
Fixed warnings, removed unused attributes, broken audio output setting, and so on
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:26:42 +0000 (01:26 +0100)]
Fixing some warnings of cppcheck
cppcheck --quiet --enable=warning,style,performance,portability Source/
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:02:04 +0000 (01:02 +0100)]
Fixing some warnings
Côme Chilliet [Wed, 21 Dec 2016 13:18:58 +0000 (14:18 +0100)]
Cleaned up a bit Tutorial::active ifs in Person
Rémi Verschelde [Wed, 21 Dec 2016 10:57:23 +0000 (11:57 +0100)]
Fix opacity for splintersprite and always-true condition
As spotted by @ignatenkobrain in #69.
Côme Chilliet [Wed, 21 Dec 2016 09:19:16 +0000 (10:19 +0100)]
Removed useless code in GameInitDispose
Rémi Verschelde [Tue, 20 Dec 2016 17:47:01 +0000 (18:47 +0100)]
Settings: Fix string length for strncmp (again)
Igor Gnatenko [Tue, 20 Dec 2016 15:00:58 +0000 (16:00 +0100)]
don't set same variable twice
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Igor Gnatenko [Tue, 20 Dec 2016 14:49:23 +0000 (15:49 +0100)]
fix length for strncmp()
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Igor Gnatenko [Tue, 20 Dec 2016 14:26:35 +0000 (15:26 +0100)]
remove recurring checks
Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
Côme Chilliet [Mon, 19 Dec 2016 22:10:56 +0000 (23:10 +0100)]
Fixed methods signatures to fix build
Côme Chilliet [Mon, 19 Dec 2016 22:03:27 +0000 (23:03 +0100)]
Moved doAI in Person class
Had to change weapons[i] for weapons[k) which might change behavior,
test needed. (but weapons[i] is bogus anyway, i was a person id)
Neal Gompa [Mon, 19 Dec 2016 18:30:13 +0000 (13:30 -0500)]
CMake: Switch to --std=gnu++11 to fix builds with POWER
On POWER architectures (ppc64/ppc64le), the AltiVec SIMD instructions
overload bool with vector ints, causing builds to fail because vector
data cannot be cast to scalar data. However, this only happens on c++11
mode. In gnu+11 mode, the usage of AltiVec overload attributes is
contextual, so it doesn't cause builds to fail anymore.
Côme Chilliet [Sat, 17 Dec 2016 20:22:15 +0000 (21:22 +0100)]
Cleaned a bit mouse button shown names, added names for button 4 and 5.
Côme Chilliet [Sat, 17 Dec 2016 19:42:12 +0000 (20:42 +0100)]
Fixes #62 fixed button names display
Note that this cause problem because of the incomplete font we use:
I mapped the key «é» to draw weapon and it can’t be shown in the menu.
We should switch to a more complete font
Côme Chilliet [Sat, 17 Dec 2016 19:34:37 +0000 (20:34 +0100)]
Cleaned up a bit Tutorial::DrawTextInfo
Côme Chilliet [Sat, 17 Dec 2016 16:33:53 +0000 (17:33 +0100)]
Renamed method because DrawText is reserved on some windows build
Côme Chilliet [Fri, 16 Dec 2016 22:56:00 +0000 (23:56 +0100)]
Moved visibleloading check inside LoadingScreen
Côme Chilliet [Fri, 16 Dec 2016 22:37:07 +0000 (23:37 +0100)]
Merged identical switch cases in Tutorial
Côme Chilliet [Fri, 16 Dec 2016 04:10:11 +0000 (11:10 +0700)]
Moved things related to tutorial in new Tutorial class
Rémi Verschelde [Fri, 16 Dec 2016 15:16:23 +0000 (16:16 +0100)]
Add script to fix hardcoded strings in maps
Usage instructions in the script.
Côme Chilliet [Thu, 15 Dec 2016 13:51:01 +0000 (20:51 +0700)]
Cleaned up TextureRes lifecycle to make sure it’s destroyed by RAII
Côme Chilliet [Thu, 15 Dec 2016 13:35:48 +0000 (20:35 +0700)]
Ditched unused private list in TextureRes
Côme Chilliet [Thu, 15 Dec 2016 13:22:57 +0000 (20:22 +0700)]
Object type is now an enum
Côme Chilliet [Thu, 15 Dec 2016 13:08:31 +0000 (20:08 +0700)]
Moved checkcollide methods in Object
Côme Chilliet [Thu, 15 Dec 2016 11:14:34 +0000 (18:14 +0700)]
Cleaned up checkcollide methods
Côme Chilliet [Thu, 15 Dec 2016 11:08:21 +0000 (18:08 +0700)]
Removed forgotten debug output
Côme Chilliet [Thu, 15 Dec 2016 11:07:22 +0000 (18:07 +0700)]
Removed unused method Checkcollide
Côme Chilliet [Wed, 14 Dec 2016 18:40:07 +0000 (01:40 +0700)]
Cleaned up Objects handling
Checkcollide in Object is unused.
Game::checkcollide is used instead, it should be cleaned and moved to
Object class.
Côme Chilliet [Wed, 14 Dec 2016 16:32:19 +0000 (23:32 +0700)]
Deleted duplicated unused method
Côme Chilliet [Wed, 14 Dec 2016 16:20:00 +0000 (23:20 +0700)]
Fixed a few ifs
Côme Chilliet [Wed, 14 Dec 2016 16:04:01 +0000 (23:04 +0700)]
Cleaned up console printing code, replaced global displaytext by local vars in Menu
Côme Chilliet [Wed, 14 Dec 2016 15:45:35 +0000 (22:45 +0700)]
Cleaned up a bit Text class. Using glPrintOutlined everywhere.
Côme Chilliet [Wed, 14 Dec 2016 14:35:43 +0000 (21:35 +0700)]
Improved error reporting of screenshot saving, fixed screenshot path.
Côme Chilliet [Wed, 14 Dec 2016 14:28:00 +0000 (21:28 +0700)]
Removed useless STUBBED define
Neal Gompa [Wed, 14 Dec 2016 13:54:52 +0000 (08:54 -0500)]
CMake: Use correct path for Resources in app root for macOS
Neal Gompa [Wed, 14 Dec 2016 13:53:05 +0000 (08:53 -0500)]
CMake: Fix SDL2 detection for macOS
Côme Chilliet [Wed, 14 Dec 2016 08:06:30 +0000 (15:06 +0700)]
Added some security to avoid dividing by 0 if joints vector is empty
Côme Chilliet [Wed, 14 Dec 2016 07:41:51 +0000 (14:41 +0700)]
Call to static method should be static
Rémi Verschelde [Wed, 14 Dec 2016 07:23:07 +0000 (08:23 +0100)]
Seven Tasks: Revert task18 to unfixed version
Looks like dehardcoding the path to world.png broke it, I will have to
investigate deeper.
Rémi Verschelde [Wed, 14 Dec 2016 07:10:42 +0000 (08:10 +0100)]
Add modders to the credits file
Rémi Verschelde [Wed, 14 Dec 2016 07:05:06 +0000 (08:05 +0100)]
CMake: Decrease required version (3.0) and use pkgconfig to detect SDL2
Some distros (e.g. CentOS 7+EPEL) do not provide the sdl2-config.cmake file
necessary for `find_package`.
Others still provide CMake 3.0 which works just fine (at least for Linux
compilation).
Also install Seven Tasks readme.
Rémi Verschelde [Mon, 12 Dec 2016 21:04:24 +0000 (22:04 +0100)]
Seven Tasks: Fix hardcoded clothes paths
Still unfixed in task15, various references to:
:Data:Textures.png
Removing them requires removing the whole chunks about clothes
information, so it is a bit more involved.
Rémi Verschelde [Mon, 12 Dec 2016 20:49:29 +0000 (21:49 +0100)]
Add The Seven Tasks campaign by Philtron R./skraeling
It is licensed under CC-BY-SA 4.0 International with attribution to
Philtron R., as mentioned on the Lugaru forums:
> *Note:** This mod (campaign, maps and custom textures) is licensed under
> the Creative Commons Attribution - Share Alike license, version 4.0
> International (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to "Philtron R.".
Permalink: https://web.archive.org/web/20161214063840/http://forums.wolfire.com/viewtopic.php?f=7&t=4633
Rémi Verschelde [Tue, 13 Dec 2016 20:03:39 +0000 (21:03 +0100)]
Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)
Rémi Verschelde [Tue, 13 Dec 2016 20:02:18 +0000 (21:02 +0100)]
Add original Temple readme and fix doc install
Rémi Verschelde [Tue, 13 Dec 2016 19:32:46 +0000 (20:32 +0100)]
Move some doc to Docs/ and apply folder naming scheme
Rémi Verschelde [Tue, 13 Dec 2016 18:42:39 +0000 (19:42 +0100)]
Add info for packagers and tweak Mac info
Also document previous commit.
Rémi Verschelde [Tue, 13 Dec 2016 18:12:36 +0000 (19:12 +0100)]
Save progress upon level completion
Fixes #47.
Also made Folder::getUserDataPath() inline, hope that's good style.
Rémi Verschelde [Tue, 13 Dec 2016 06:26:43 +0000 (07:26 +0100)]
Empire: Specify licensing in documentation
Also use permalink from the Wayback Machine for the Temple
license statement.
Also update release notes accordingly.
Rémi Verschelde [Mon, 12 Dec 2016 23:25:09 +0000 (00:25 +0100)]
Empire: Fix hardcoded clothes paths
There is only one path I did not fixed, as it triggered a weird texture
bug on the main character, Ash (as Ben had told me by email). It can be
fixed with sed to trigger the bug:
# :Data:Textures:blackfur.png / Textures/Fur2.jpg (fix)
sed -i 's/\x1b\x3a\x44\x61\x74\x61\x3a\x54\x65\x78\x74\x75\x72\x65\x73\x3a\x62\x6c\x61\x63\x6b\x66\x75\x72\x2e\x70\x6e\x67/\x11\x54\x65\x78\x74\x75\x72\x65\x73\x2f\x46\x75\x72\x32\x2e\x6a\x70\x67/g' Data/Maps/jendraz*
Rémi Verschelde [Mon, 12 Dec 2016 22:46:45 +0000 (23:46 +0100)]
Add the Lugaru: Empire campaign by Jendraz
It is licensed under CC-BY-SA 4.0 International with attribution to Jendraz,
as mentioned on the Lugaru forums:
> Note: This mod (campaign, maps and custom textures) is licensed under the
> Creative Commons Attribution - Share Alike license, version 4.0 International
> (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to Jendraz.
Permalink: https://web.archive.org/web/20161213062036/http://forums.wolfire.com/viewtopic.php?f=7&t=3797
Rémi Verschelde [Mon, 12 Dec 2016 19:33:35 +0000 (20:33 +0100)]
Add release notes for upcoming 1.1 release
Fixes #19.