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7 years agoCampaigns: Fix number of levels in seventasks and main
Rémi Verschelde [Thu, 22 Dec 2016 21:34:39 +0000 (22:34 +0100)]
Campaigns: Fix number of levels in seventasks and main

The wrong number of levels announced for Seven Tasks caused a crash on
Win32. Fixes #70.
Also fixed the spelling for "NextLevel", though it did not seem to have
an influence on parsing.

7 years agoSmall cleanups
Côme Chilliet [Thu, 22 Dec 2016 20:32:21 +0000 (21:32 +0100)]
Small cleanups

7 years agoFixed double set of velocity var
Côme Chilliet [Thu, 22 Dec 2016 20:15:45 +0000 (21:15 +0100)]
Fixed double set of velocity var

7 years agoAdded parenthesis to expression
Côme Chilliet [Thu, 22 Dec 2016 20:06:04 +0000 (21:06 +0100)]
Added parenthesis to expression

7 years agoFixed warnings, removed unused attributes, broken audio output setting, and so on
Côme Chilliet [Thu, 22 Dec 2016 20:04:26 +0000 (21:04 +0100)]
Fixed warnings, removed unused attributes, broken audio output setting, and so on

7 years agoFixing some warnings of cppcheck
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:26:42 +0000 (01:26 +0100)]
Fixing some warnings of cppcheck

cppcheck --quiet --enable=warning,style,performance,portability Source/

7 years agoFixing some warnings
Nicola Spanti (RyDroid) [Tue, 20 Dec 2016 00:02:04 +0000 (01:02 +0100)]
Fixing some warnings

7 years agoCleaned up a bit Tutorial::active ifs in Person
Côme Chilliet [Wed, 21 Dec 2016 13:18:58 +0000 (14:18 +0100)]
Cleaned up a bit Tutorial::active ifs in Person

7 years agoFix opacity for splintersprite and always-true condition
Rémi Verschelde [Wed, 21 Dec 2016 10:57:23 +0000 (11:57 +0100)]
Fix opacity for splintersprite and always-true condition

As spotted by @ignatenkobrain in #69.

7 years agoRemoved useless code in GameInitDispose
Côme Chilliet [Wed, 21 Dec 2016 09:19:16 +0000 (10:19 +0100)]
Removed useless code in GameInitDispose

7 years agoSettings: Fix string length for strncmp (again)
Rémi Verschelde [Tue, 20 Dec 2016 17:47:01 +0000 (18:47 +0100)]
Settings: Fix string length for strncmp (again)

7 years agodon't set same variable twice
Igor Gnatenko [Tue, 20 Dec 2016 15:00:58 +0000 (16:00 +0100)]
don't set same variable twice

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agofix length for strncmp()
Igor Gnatenko [Tue, 20 Dec 2016 14:49:23 +0000 (15:49 +0100)]
fix length for strncmp()

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agoremove recurring checks
Igor Gnatenko [Tue, 20 Dec 2016 14:26:35 +0000 (15:26 +0100)]
remove recurring checks

Signed-off-by: Igor Gnatenko <i.gnatenko.brain@gmail.com>
7 years agoFixed methods signatures to fix build
Côme Chilliet [Mon, 19 Dec 2016 22:10:56 +0000 (23:10 +0100)]
Fixed methods signatures to fix build

7 years agoMoved doAI in Person class
Côme Chilliet [Mon, 19 Dec 2016 22:03:27 +0000 (23:03 +0100)]
Moved doAI in Person class

Had to change weapons[i] for weapons[k) which might change behavior,
test needed. (but weapons[i] is bogus anyway, i was a person id)

7 years agoCMake: Switch to --std=gnu++11 to fix builds with POWER
Neal Gompa [Mon, 19 Dec 2016 18:30:13 +0000 (13:30 -0500)]
CMake: Switch to --std=gnu++11 to fix builds with POWER

On POWER architectures (ppc64/ppc64le), the AltiVec SIMD instructions
overload bool with vector ints, causing builds to fail because vector
data cannot be cast to scalar data. However, this only happens on c++11
mode. In gnu+11 mode, the usage of AltiVec overload attributes is
contextual, so it doesn't cause builds to fail anymore.

7 years agoCleaned a bit mouse button shown names, added names for button 4 and 5.
Côme Chilliet [Sat, 17 Dec 2016 20:22:15 +0000 (21:22 +0100)]
Cleaned a bit mouse button shown names, added names for button 4 and 5.

7 years agoFixes #62 fixed button names display
Côme Chilliet [Sat, 17 Dec 2016 19:42:12 +0000 (20:42 +0100)]
Fixes #62 fixed button names display

Note that this cause problem because of the incomplete font we use:
I mapped the key «é» to draw weapon and it can’t be shown in the menu.
We should switch to a more complete font

7 years agoCleaned up a bit Tutorial::DrawTextInfo
Côme Chilliet [Sat, 17 Dec 2016 19:34:37 +0000 (20:34 +0100)]
Cleaned up a bit Tutorial::DrawTextInfo

7 years agoRenamed method because DrawText is reserved on some windows build
Côme Chilliet [Sat, 17 Dec 2016 16:33:53 +0000 (17:33 +0100)]
Renamed method because DrawText is reserved on some windows build

7 years agoMoved visibleloading check inside LoadingScreen
Côme Chilliet [Fri, 16 Dec 2016 22:56:00 +0000 (23:56 +0100)]
Moved visibleloading check inside LoadingScreen

7 years agoMerged identical switch cases in Tutorial
Côme Chilliet [Fri, 16 Dec 2016 22:37:07 +0000 (23:37 +0100)]
Merged identical switch cases in Tutorial

7 years agoMoved things related to tutorial in new Tutorial class
Côme Chilliet [Fri, 16 Dec 2016 04:10:11 +0000 (11:10 +0700)]
Moved things related to tutorial in new Tutorial class

7 years agoAdd script to fix hardcoded strings in maps
Rémi Verschelde [Fri, 16 Dec 2016 15:16:23 +0000 (16:16 +0100)]
Add script to fix hardcoded strings in maps

Usage instructions in the script.

7 years agoCleaned up TextureRes lifecycle to make sure it’s destroyed by RAII
Côme Chilliet [Thu, 15 Dec 2016 13:51:01 +0000 (20:51 +0700)]
Cleaned up TextureRes lifecycle to make sure it’s destroyed by RAII

7 years agoDitched unused private list in TextureRes
Côme Chilliet [Thu, 15 Dec 2016 13:35:48 +0000 (20:35 +0700)]
Ditched unused private list in TextureRes

7 years agoObject type is now an enum
Côme Chilliet [Thu, 15 Dec 2016 13:22:57 +0000 (20:22 +0700)]
Object type is now an enum

7 years agoMoved checkcollide methods in Object
Côme Chilliet [Thu, 15 Dec 2016 13:08:31 +0000 (20:08 +0700)]
Moved checkcollide methods in Object

7 years agoCleaned up checkcollide methods
Côme Chilliet [Thu, 15 Dec 2016 11:14:34 +0000 (18:14 +0700)]
Cleaned up checkcollide methods

7 years agoRemoved forgotten debug output
Côme Chilliet [Thu, 15 Dec 2016 11:08:21 +0000 (18:08 +0700)]
Removed forgotten debug output

7 years agoRemoved unused method Checkcollide
Côme Chilliet [Thu, 15 Dec 2016 11:07:22 +0000 (18:07 +0700)]
Removed unused method Checkcollide

7 years agoCleaned up Objects handling
Côme Chilliet [Wed, 14 Dec 2016 18:40:07 +0000 (01:40 +0700)]
Cleaned up Objects handling

Checkcollide in Object is unused.
Game::checkcollide is used instead, it should be cleaned and moved to
Object class.

7 years agoDeleted duplicated unused method
Côme Chilliet [Wed, 14 Dec 2016 16:32:19 +0000 (23:32 +0700)]
Deleted duplicated unused method

7 years agoFixed a few ifs
Côme Chilliet [Wed, 14 Dec 2016 16:20:00 +0000 (23:20 +0700)]
Fixed a few ifs

7 years agoCleaned up console printing code, replaced global displaytext by local vars in Menu
Côme Chilliet [Wed, 14 Dec 2016 16:04:01 +0000 (23:04 +0700)]
Cleaned up console printing code, replaced global displaytext by local vars in Menu

7 years agoCleaned up a bit Text class. Using glPrintOutlined everywhere.
Côme Chilliet [Wed, 14 Dec 2016 15:45:35 +0000 (22:45 +0700)]
Cleaned up a bit Text class. Using glPrintOutlined everywhere.

7 years agoImproved error reporting of screenshot saving, fixed screenshot path.
Côme Chilliet [Wed, 14 Dec 2016 14:35:43 +0000 (21:35 +0700)]
Improved error reporting of screenshot saving, fixed screenshot path.

7 years agoRemoved useless STUBBED define
Côme Chilliet [Wed, 14 Dec 2016 14:28:00 +0000 (21:28 +0700)]
Removed useless STUBBED define

7 years agoCMake: Use correct path for Resources in app root for macOS
Neal Gompa [Wed, 14 Dec 2016 13:54:52 +0000 (08:54 -0500)]
CMake: Use correct path for Resources in app root for macOS

7 years agoCMake: Fix SDL2 detection for macOS
Neal Gompa [Wed, 14 Dec 2016 13:53:05 +0000 (08:53 -0500)]
CMake: Fix SDL2 detection for macOS

7 years agoAdded some security to avoid dividing by 0 if joints vector is empty
Côme Chilliet [Wed, 14 Dec 2016 08:06:30 +0000 (15:06 +0700)]
Added some security to avoid dividing by 0 if joints vector is empty

7 years agoCall to static method should be static
Côme Chilliet [Wed, 14 Dec 2016 07:41:51 +0000 (14:41 +0700)]
Call to static method should be static

7 years agoSeven Tasks: Revert task18 to unfixed version
Rémi Verschelde [Wed, 14 Dec 2016 07:23:07 +0000 (08:23 +0100)]
Seven Tasks: Revert task18 to unfixed version

Looks like dehardcoding the path to world.png broke it, I will have to
investigate deeper.

7 years agoAdd modders to the credits file
Rémi Verschelde [Wed, 14 Dec 2016 07:10:42 +0000 (08:10 +0100)]
Add modders to the credits file

7 years agoCMake: Decrease required version (3.0) and use pkgconfig to detect SDL2
Rémi Verschelde [Wed, 14 Dec 2016 07:05:06 +0000 (08:05 +0100)]
CMake: Decrease required version (3.0) and use pkgconfig to detect SDL2

Some distros (e.g. CentOS 7+EPEL) do not provide the sdl2-config.cmake file
necessary for `find_package`.

Others still provide CMake 3.0 which works just fine (at least for Linux
compilation).

Also install Seven Tasks readme.

7 years agoSeven Tasks: Fix hardcoded clothes paths
Rémi Verschelde [Mon, 12 Dec 2016 21:04:24 +0000 (22:04 +0100)]
Seven Tasks: Fix hardcoded clothes paths

Still unfixed in task15, various references to:
:Data:Textures.png

Removing them requires removing the whole chunks about clothes
information, so it is a bit more involved.

7 years agoAdd The Seven Tasks campaign by Philtron R./skraeling
Rémi Verschelde [Mon, 12 Dec 2016 20:49:29 +0000 (21:49 +0100)]
Add The Seven Tasks campaign by Philtron R./skraeling

It is licensed under CC-BY-SA 4.0 International with attribution to
Philtron R., as mentioned on the Lugaru forums:

> *Note:** This mod (campaign, maps and custom textures) is licensed under
> the Creative Commons Attribution - Share Alike license, version 4.0
> International (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to "Philtron R.".

Permalink: https://web.archive.org/web/20161214063840/http://forums.wolfire.com/viewtopic.php?f=7&t=4633
7 years agoFix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)
Rémi Verschelde [Tue, 13 Dec 2016 20:03:39 +0000 (21:03 +0100)]
Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)

7 years agoAdd original Temple readme and fix doc install
Rémi Verschelde [Tue, 13 Dec 2016 20:02:18 +0000 (21:02 +0100)]
Add original Temple readme and fix doc install

7 years agoMove some doc to Docs/ and apply folder naming scheme
Rémi Verschelde [Tue, 13 Dec 2016 19:32:46 +0000 (20:32 +0100)]
Move some doc to Docs/ and apply folder naming scheme

7 years agoAdd info for packagers and tweak Mac info
Rémi Verschelde [Tue, 13 Dec 2016 18:42:39 +0000 (19:42 +0100)]
Add info for packagers and tweak Mac info

Also document previous commit.

7 years agoSave progress upon level completion
Rémi Verschelde [Tue, 13 Dec 2016 18:12:36 +0000 (19:12 +0100)]
Save progress upon level completion

Fixes #47.
Also made Folder::getUserDataPath() inline, hope that's good style.

7 years agoEmpire: Specify licensing in documentation
Rémi Verschelde [Tue, 13 Dec 2016 06:26:43 +0000 (07:26 +0100)]
Empire: Specify licensing in documentation

Also use permalink from the Wayback Machine for the Temple
license statement.

Also update release notes accordingly.

7 years agoEmpire: Fix hardcoded clothes paths
Rémi Verschelde [Mon, 12 Dec 2016 23:25:09 +0000 (00:25 +0100)]
Empire: Fix hardcoded clothes paths

There is only one path I did not fixed, as it triggered a weird texture
bug on the main character, Ash (as Ben had told me by email). It can be
fixed with sed to trigger the bug:

# :Data:Textures:blackfur.png / Textures/Fur2.jpg (fix)
sed -i 's/\x1b\x3a\x44\x61\x74\x61\x3a\x54\x65\x78\x74\x75\x72\x65\x73\x3a\x62\x6c\x61\x63\x6b\x66\x75\x72\x2e\x70\x6e\x67/\x11\x54\x65\x78\x74\x75\x72\x65\x73\x2f\x46\x75\x72\x32\x2e\x6a\x70\x67/g' Data/Maps/jendraz*

7 years agoAdd the Lugaru: Empire campaign by Jendraz
Rémi Verschelde [Mon, 12 Dec 2016 22:46:45 +0000 (23:46 +0100)]
Add the Lugaru: Empire campaign by Jendraz

It is licensed under CC-BY-SA 4.0 International with attribution to Jendraz,
as mentioned on the Lugaru forums:

> Note: This mod (campaign, maps and custom textures) is licensed under the
> Creative Commons Attribution - Share Alike license, version 4.0 International
> (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to Jendraz.

Permalink: https://web.archive.org/web/20161213062036/http://forums.wolfire.com/viewtopic.php?f=7&t=3797
7 years agoAdd release notes for upcoming 1.1 release
Rémi Verschelde [Mon, 12 Dec 2016 19:33:35 +0000 (20:33 +0100)]
Add release notes for upcoming 1.1 release

Fixes #19.

7 years agoGot rid of char[] uses in GameDraw.cpp
Côme Chilliet [Mon, 12 Dec 2016 17:12:12 +0000 (00:12 +0700)]
Got rid of char[] uses in GameDraw.cpp

7 years agoTrying to avoid crashes in Weapon::DoStuff
Côme Chilliet [Mon, 12 Dec 2016 16:02:00 +0000 (23:02 +0700)]
Trying to avoid crashes in Weapon::DoStuff

7 years agoFixes #41 It was hard to click on the next campaign level when it’s above an old one
Côme Chilliet [Mon, 12 Dec 2016 15:59:30 +0000 (22:59 +0700)]
Fixes #41 It was hard to click on the next campaign level when it’s above an old one

7 years agoAdd self-made FurBW.jpg for Temple campaign
Rémi Verschelde [Sun, 11 Dec 2016 22:54:38 +0000 (23:54 +0100)]
Add self-made FurBW.jpg for Temple campaign

The furbw2.png file from the original mod was obviously a mix between
the Fur.jpg and Fur2.jpg of Lugaru, so I tried to redo it since furbw2.png
was sadly not licensed under CC-BY-SA 3.0.

The furwhite.png image was just the same as Fur.jpg, so I just changed
the hardcoded references to it.

Part of #26.

7 years agoAdd self-made replacement for Temple Cl*.png assets
Rémi Verschelde [Sun, 11 Dec 2016 21:45:44 +0000 (22:45 +0100)]
Add self-made replacement for Temple Cl*.png assets

The original assets were not licensed CC-BY-SA 3.0 and thus not added here.
To redo them, I used the AR PL UKai TW font under the Arphic Public License
(https://www.freedesktop.org/wiki/Software/CJKUnifonts/Download/).

Note: the Chinese characters are flipped horizontally so that they appear
properly on the back of players.

Part of #26.

7 years agoAdjust macOS build information to new minimum OS version
Neal Gompa [Sun, 11 Dec 2016 21:02:29 +0000 (16:02 -0500)]
Adjust macOS build information to new minimum OS version

7 years agoDrop _EXT suffix from various GL_TEXTURE_* names
Neal Gompa [Sun, 11 Dec 2016 20:49:30 +0000 (15:49 -0500)]
Drop _EXT suffix from various GL_TEXTURE_* names

7 years agoAdd missing C standard library headers
Neal Gompa [Sun, 11 Dec 2016 20:36:10 +0000 (15:36 -0500)]
Add missing C standard library headers

7 years agoabs() -> fabs()
Neal Gompa [Sun, 11 Dec 2016 20:16:14 +0000 (15:16 -0500)]
abs() -> fabs()

7 years agoConvert C-header includes to C++ variants in C++ files
Neal Gompa [Sun, 11 Dec 2016 18:10:56 +0000 (13:10 -0500)]
Convert C-header includes to C++ variants in C++ files

7 years agoRemove usage of deprecated gl(Un)LockArraysEXT()
Neal Gompa [Sun, 11 Dec 2016 17:53:33 +0000 (12:53 -0500)]
Remove usage of deprecated gl(Un)LockArraysEXT()

7 years agoFix OpenGL and OpenAL header paths for macOS
Neal Gompa [Sun, 11 Dec 2016 17:36:17 +0000 (12:36 -0500)]
Fix OpenGL and OpenAL header paths for macOS

7 years agoFixed a lot of GCC warnings
Côme Chilliet [Sun, 11 Dec 2016 17:44:47 +0000 (00:44 +0700)]
Fixed a lot of GCC warnings

7 years agoFix Lugaru.rc for previous header renaming
Rémi Verschelde [Sun, 11 Dec 2016 14:12:53 +0000 (15:12 +0100)]
Fix Lugaru.rc for previous header renaming

7 years agoRename all C++ headers with .hpp extension
Rémi Verschelde [Sun, 11 Dec 2016 14:06:33 +0000 (15:06 +0100)]
Rename all C++ headers with .hpp extension

Also improve header inclusion to follow this logic:
- "Own" header comes first (`Folders.hpp` in `Folder.cpp`)
- Lugaru headers come next, in alphabetical order
- System headers come next, using the `<header>` format

7 years agoSorted all source files in folders
Côme Chilliet [Sun, 11 Dec 2016 10:34:33 +0000 (17:34 +0700)]
Sorted all source files in folders

7 years agoStopped using Account pointers, and removed general difficulty setting (difficulty...
Côme Chilliet [Sun, 11 Dec 2016 09:21:48 +0000 (16:21 +0700)]
Stopped using Account pointers, and removed general difficulty setting (difficulty from account is always used)

Was supposed to be two separate commits, sorry I forgot :-/

7 years agoAccount active is now stored as an integer to avoid weird loops to find the right id
Côme Chilliet [Sun, 11 Dec 2016 08:16:33 +0000 (15:16 +0700)]
Account active is now stored as an integer to avoid weird loops to find the right id

7 years agoReplaced all uses of Account::active outside of Account by call to active() method
Côme Chilliet [Sun, 11 Dec 2016 08:03:38 +0000 (15:03 +0700)]
Replaced all uses of Account::active outside of Account by call to active() method

7 years agoRemoved all modifications of Account active from outside Account
Côme Chilliet [Sun, 11 Dec 2016 07:58:43 +0000 (14:58 +0700)]
Removed all modifications of Account active from outside Account

7 years agoMoved Account::active in Account class. Maybe it should be changed for a method and...
Côme Chilliet [Sun, 11 Dec 2016 07:34:52 +0000 (14:34 +0700)]
Moved Account::active in Account class. Maybe it should be changed for a method and we only store its index instead of a pointer.

7 years agoImprove formatting of devtools docs
Rémi Verschelde [Sat, 10 Dec 2016 21:58:59 +0000 (22:58 +0100)]
Improve formatting of devtools docs

7 years agoRe-write of DEVTOOLS.txt
Milky [Sat, 10 Dec 2016 21:17:37 +0000 (14:17 -0700)]
Re-write of DEVTOOLS.txt

7 years agoMention devtools option in man page
Rémi Verschelde [Sat, 10 Dec 2016 19:59:47 +0000 (20:59 +0100)]
Mention devtools option in man page

7 years agoRename debug mode to dev tools
Rémi Verschelde [Sat, 10 Dec 2016 19:31:46 +0000 (20:31 +0100)]
Rename debug mode to dev tools

The new config is then "Devtools" and the command line option is
--devtools, -d.

7 years agoUpdating newdetail more often to avoid storing bad value, and added a newline at...
Côme Chilliet [Sat, 10 Dec 2016 19:10:05 +0000 (02:10 +0700)]
Updating newdetail more often to avoid storing bad value, and added a newline at the end of the config file

7 years agoReading debug mode from config again, but command line option overrides it
Côme Chilliet [Sat, 10 Dec 2016 18:18:17 +0000 (01:18 +0700)]
Reading debug mode from config again, but command line option overrides it

7 years agoOops, should be ifdef not ifndef
Côme Chilliet [Sat, 10 Dec 2016 18:10:14 +0000 (01:10 +0700)]
Oops, should be ifdef not ifndef

7 years agoDisabling exception catching when building debug, to ease gdb use
Côme Chilliet [Sat, 10 Dec 2016 18:00:09 +0000 (01:00 +0700)]
Disabling exception catching when building debug, to ease gdb use

7 years agoAttempt at fixing the crash in DoAnimation
Côme Chilliet [Sat, 10 Dec 2016 17:57:04 +0000 (00:57 +0700)]
Attempt at fixing the crash in DoAnimation

7 years agoUsing at() instead of operator[] in currentFrame to get more precise crashes
Côme Chilliet [Sat, 10 Dec 2016 17:34:09 +0000 (00:34 +0700)]
Using at() instead of operator[] in currentFrame to get more precise crashes

7 years agoFixed a bug loading all persons with the same ID. I hope it will fix weapon problems
Côme Chilliet [Sat, 10 Dec 2016 16:47:05 +0000 (23:47 +0700)]
Fixed a bug loading all persons with the same ID. I hope it will fix weapon problems

7 years agoOops, committed by mistake a temporary commenting of code
Côme Chilliet [Sat, 10 Dec 2016 15:21:13 +0000 (22:21 +0700)]
Oops, committed by mistake a temporary commenting of code

7 years agoFix 7s offset between shown challenge time and high score
Rémi Verschelde [Sat, 10 Dec 2016 12:55:38 +0000 (13:55 +0100)]
Fix 7s offset between shown challenge time and high score

Also properly rounds the float time so that 26.89s does not end up as 26 but 27.

7 years agoRemoved useless Menu:: prefix, replaced uses of char by strings
Côme Chilliet [Sat, 10 Dec 2016 10:53:49 +0000 (17:53 +0700)]
Removed useless Menu:: prefix, replaced uses of char by strings

7 years agoMoved everything related to Menu is Menu.h,cpp and Campaign in Campaign.h,cpp
Côme Chilliet [Sat, 10 Dec 2016 08:13:00 +0000 (15:13 +0700)]
Moved everything related to Menu is Menu.h,cpp and Campaign in Campaign.h,cpp

7 years agoReplace MenuItem::init with a constructor
Côme Chilliet [Sat, 10 Dec 2016 07:13:40 +0000 (14:13 +0700)]
Replace MenuItem::init with a constructor

7 years agoChanged namespace Menu for a class
Côme Chilliet [Sat, 10 Dec 2016 07:08:25 +0000 (14:08 +0700)]
Changed namespace Menu for a class

7 years agoUpdated information in DEBUG-OPTIONS.txt
Côme Chilliet [Sat, 10 Dec 2016 06:57:39 +0000 (13:57 +0700)]
Updated information in DEBUG-OPTIONS.txt

Alt+Y and alt+U are still undocumented.
Documentation about editor commands seems also inaccurate, and the code
seems buggy, shift+p will add a player AND a waypoint to this player it
seems to me.

7 years agoAdded a warning when loading a map with an old map version
Côme Chilliet [Sat, 10 Dec 2016 06:18:49 +0000 (13:18 +0700)]
Added a warning when loading a map with an old map version

7 years agoFix a crash when map contains a negative number of hotspots
Côme Chilliet [Sat, 10 Dec 2016 05:59:17 +0000 (12:59 +0700)]
Fix a crash when map contains a negative number of hotspots

7 years agoCleaned up a bit debug keys, ALT is always needed now except in editor.
Côme Chilliet [Sat, 10 Dec 2016 04:49:02 +0000 (11:49 +0700)]
Cleaned up a bit debug keys, ALT is always needed now except in editor.

7 years agoDebug mode is now a comandline option
Côme Chilliet [Sat, 10 Dec 2016 04:11:30 +0000 (11:11 +0700)]
Debug mode is now a comandline option