Côme Chilliet [Tue, 3 Jan 2017 00:48:18 +0000 (01:48 +0100)]
Fixed bushes appearing above ground on first level loaded
This was because Setenvironment was done after objects loading,
and this is were terrain heightmap is built.
This might be related to the appearing inside a rock bug, not sure.
Rémi Verschelde [Thu, 22 Dec 2016 21:34:39 +0000 (22:34 +0100)]
Campaigns: Fix number of levels in seventasks and main
The wrong number of levels announced for Seven Tasks caused a crash on
Win32. Fixes #70.
Also fixed the spelling for "NextLevel", though it did not seem to have
an influence on parsing.
Neal Gompa [Mon, 19 Dec 2016 18:30:13 +0000 (13:30 -0500)]
CMake: Switch to --std=gnu++11 to fix builds with POWER
On POWER architectures (ppc64/ppc64le), the AltiVec SIMD instructions
overload bool with vector ints, causing builds to fail because vector
data cannot be cast to scalar data. However, this only happens on c++11
mode. In gnu+11 mode, the usage of AltiVec overload attributes is
contextual, so it doesn't cause builds to fail anymore.
Côme Chilliet [Sat, 17 Dec 2016 19:42:12 +0000 (20:42 +0100)]
Fixes #62 fixed button names display
Note that this cause problem because of the incomplete font we use:
I mapped the key «é» to draw weapon and it can’t be shown in the menu.
We should switch to a more complete font
Rémi Verschelde [Mon, 12 Dec 2016 20:49:29 +0000 (21:49 +0100)]
Add The Seven Tasks campaign by Philtron R./skraeling
It is licensed under CC-BY-SA 4.0 International with attribution to
Philtron R., as mentioned on the Lugaru forums:
> *Note:** This mod (campaign, maps and custom textures) is licensed under
> the Creative Commons Attribution - Share Alike license, version 4.0
> International (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to "Philtron R.".
Rémi Verschelde [Mon, 12 Dec 2016 23:25:09 +0000 (00:25 +0100)]
Empire: Fix hardcoded clothes paths
There is only one path I did not fixed, as it triggered a weird texture
bug on the main character, Ash (as Ben had told me by email). It can be
fixed with sed to trigger the bug:
# :Data:Textures:blackfur.png / Textures/Fur2.jpg (fix)
sed -i 's/\x1b\x3a\x44\x61\x74\x61\x3a\x54\x65\x78\x74\x75\x72\x65\x73\x3a\x62\x6c\x61\x63\x6b\x66\x75\x72\x2e\x70\x6e\x67/\x11\x54\x65\x78\x74\x75\x72\x65\x73\x2f\x46\x75\x72\x32\x2e\x6a\x70\x67/g' Data/Maps/jendraz*
Rémi Verschelde [Mon, 12 Dec 2016 22:46:45 +0000 (23:46 +0100)]
Add the Lugaru: Empire campaign by Jendraz
It is licensed under CC-BY-SA 4.0 International with attribution to Jendraz,
as mentioned on the Lugaru forums:
> Note: This mod (campaign, maps and custom textures) is licensed under the
> Creative Commons Attribution - Share Alike license, version 4.0 International
> (CC-BY-SA 4.0, https://creativecommons.org/licenses/by-sa/4.0/)
> Attributions can be made to Jendraz.
Rémi Verschelde [Sun, 11 Dec 2016 22:54:38 +0000 (23:54 +0100)]
Add self-made FurBW.jpg for Temple campaign
The furbw2.png file from the original mod was obviously a mix between
the Fur.jpg and Fur2.jpg of Lugaru, so I tried to redo it since furbw2.png
was sadly not licensed under CC-BY-SA 3.0.
The furwhite.png image was just the same as Fur.jpg, so I just changed
the hardcoded references to it.
Rémi Verschelde [Sun, 11 Dec 2016 21:45:44 +0000 (22:45 +0100)]
Add self-made replacement for Temple Cl*.png assets
The original assets were not licensed CC-BY-SA 3.0 and thus not added here.
To redo them, I used the AR PL UKai TW font under the Arphic Public License
(https://www.freedesktop.org/wiki/Software/CJKUnifonts/Download/).
Note: the Chinese characters are flipped horizontally so that they appear
properly on the back of players.
Rémi Verschelde [Sun, 11 Dec 2016 14:06:33 +0000 (15:06 +0100)]
Rename all C++ headers with .hpp extension
Also improve header inclusion to follow this logic:
- "Own" header comes first (`Folders.hpp` in `Folder.cpp`)
- Lugaru headers come next, in alphabetical order
- System headers come next, using the `<header>` format