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Fixed some small sonar warnings
[lugaru.git] / Source /
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kadd include guard to Texture.h
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-29 sf17kminor changes in menu system
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-20 Côme BERNIGAUDsupressed a done TODO
2011-05-19 sf17kfixed menu clicks carrying over
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-18 Côme BERNIGAUDSome refactor about Person class.
2011-05-18 Côme BERNIGAUDbugfix about the console
2011-05-18 Côme BERNIGAUDfixed some unwanted debug output
2011-05-18 Côme BERNIGAUDconsole commands works again.
2011-05-18 Côme BERNIGAUDThe console key is now easy to configure. (the option...
2011-05-18 Côme BERNIGAUDadding missing source files
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-16 Côme BERNIGAUDrenaming some maps to be coherent.
2011-05-16 Côme BERNIGAUDbugfix about weapons
2011-05-15 Côme BERNIGAUDbug fix about pause menu
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDbugfix (world texture was messed when fullscreen/window...
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-13 Côme BERNIGAUDsome small cleanups
2011-05-13 Côme BERNIGAUDbug fix from weapon clean up
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-13 Côme BERNIGAUDbug fix in the campaign screen (lines on the map were...
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDremoving a debug cout
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-12 Côme BERNIGAUDI had added the wrong maps, not it works better
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-11 Côme BERNIGAUDNo more black background for the map, some little cleanup
2011-05-11 Côme BERNIGAUDProblem fixed (LoadCampaign added when going back to...
2011-05-11 Côme BERNIGAUDalmost nothing
2011-05-11 Côme BERNIGAUDclean ups, and now campaignProgess is well initialized...
2011-05-11 sf17kcampaign bug fixes
2011-05-10 Côme BERNIGAUDfirst modifications in order to support multiple campaign.
2011-05-10 Côme BERNIGAUDsome more unused variables cleanup
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDno more 5000 int array, a nice vector instead.
2011-05-10 Côme BERNIGAUDsome more cleans thanks to cppcheck
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDsome cleanup
2011-05-10 Côme BERNIGAUDSome reorganization of MenuTick.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-10 sf17krename music1, music2, music3
2011-05-10 sf17kmenu cleanup
2011-05-05 Alexander MonakovObtain float max value from std::numeric_limits
2011-05-04 Alexander MonakovGuard SDL_GL_SWAP_CONTROL by version check
2011-05-02 Alexander MonakovSet swap interval via SDL, enable by default
2011-05-02 Alexander MonakovDo not link against OpenGL library
2011-05-02 Alexander MonakovAdd missing prototypes
2011-02-22 Côme BERNIGAUDBug fixed (we couldn't access to account menu)
2011-02-14 Côme BERNIGAUDnoaccount crash corrected
2011-02-14 Côme BERNIGAUDLittle fix in Account.cpp
2011-02-14 Côme BERNIGAUDoptimizing LoadLevel(int which)
2011-05-09 sf17kmerge
2011-05-07 sf17kfixed menu clicks carrying over
2011-05-07 sf17kimproved text input handling
2011-05-07 sf17kfix a couple bugs introduced in cleanup
2011-05-07 sf17ktoggle fullscreen with alt+enter
2011-05-06 sf17kbeginnings of windowed mode support
2011-05-06 sf17kcleanup
2011-05-04 sf17kMAJOR cleanup
2011-05-04 sf17kupdate, remove config files
2011-02-05 David RosenUsers file saved in write directory
2011-01-07 Alexander MonakovRemove terraindetail (== 1 anyway)
2011-01-07 Alexander MonakovMap loading cleanup
2011-01-07 Alexander MonakovMinor Loadlevel cleanup
2011-01-07 Alexander MonakovSquash one remaining registration tidbit
2011-01-07 Alexander MonakovMinor SkyBox cleanup
2011-01-03 Alexander MonakovRemove Constants.h
2011-01-03 Alexander MonakovMove map/waypoint/pose types to Game.h
2011-01-03 Alexander MonakovMove dialogue stuff to Game.{cpp,h}
2011-01-03 Alexander MonakovSimplify dialogue handling
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovRemove unused definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some more definitions from Constants.h
2011-01-03 Alexander MonakovMigrate some definitions from Constants.h
2011-01-03 Alexander MonakovRemove some extra declarations of "channels"
2011-01-03 Alexander MonakovIntroduce pause_sound
2011-01-03 Alexander MonakovIntroduce resume_stream
2011-01-03 Alexander MonakovRemove more commented-out code. Out of sight, out...
2011-01-03 Alexander MonakovMore PlayStreamEx eradication
2011-01-03 Alexander MonakovMore PlaySoundEx eradication
2011-01-01 Alexander MonakovRemove more comments that also confuse Vim
2011-01-01 Alexander MonakovReindent Person::Reverse
2011-01-01 Alexander MonakovSimplify DoMipmaps
2011-01-01 Alexander MonakovA bit more readable CheckKick
2011-01-01 Alexander MonakovDrop last remains of PlaySoundEx from Person.cpp
2011-01-01 Alexander MonakovDrop useless ATM zero-initialization
2010-12-31 Alexander MonakovSimplify walljump animations
2010-12-31 Alexander MonakovSimplify landhard and flip animations
2010-12-31 Alexander MonakovSimplify land animations
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