2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code |
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2017-01-01 |
Côme Chilliet | Fixed warnings |
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2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal... |
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2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well |
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2016-12-23 |
Côme Chilliet | Added an enum for decal type |
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2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
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2016-12-22 |
Rémi Verschelde | Windows: Remove disabled warnings unknown to MinGW |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Small cleanups |
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2016-12-22 |
Côme Chilliet | Fixed double set of velocity var |
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2016-12-22 |
Côme Chilliet | Added parenthesis to expression |
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2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
tree | commitdiff |
2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings of cppcheck |
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2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings |
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2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person |
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2016-12-21 |
Rémi Verschelde | Fix opacity for splintersprite and always-true condition |
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2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
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2016-12-20 |
Rémi Verschelde | Settings: Fix string length for strncmp (again) |
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2016-12-20 |
Igor Gnatenko | don't set same variable twice |
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2016-12-20 |
Igor Gnatenko | fix length for strncmp() |
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2016-12-20 |
Igor Gnatenko | remove recurring checks |
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2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
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2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
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2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
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2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
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2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
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2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
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2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
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2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial |
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2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
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2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
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2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes |
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2016-12-15 |
Côme Chilliet | Object type is now an enum |
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2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
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2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
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2016-12-15 |
Côme Chilliet | Removed forgotten debug output |
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2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide |
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2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
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2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
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2016-12-14 |
Côme Chilliet | Fixed a few ifs |
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2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
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2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined... |
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2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
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2016-12-14 |
Côme Chilliet | Removed useless STUBBED define |
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2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints... |
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2016-12-14 |
Côme Chilliet | Call to static method should be static |
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2016-12-13 |
Rémi Verschelde | Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial... |
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2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
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2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp |
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2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff |
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2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign... |
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2016-12-11 |
Neal Gompa | Drop _EXT suffix from various GL_TEXTURE_* names |
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2016-12-11 |
Neal Gompa | Add missing C standard library headers |
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2016-12-11 |
Neal Gompa | abs() -> fabs() |
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2016-12-11 |
Neal Gompa | Convert C-header includes to C++ variants in C++ files |
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2016-12-11 |
Neal Gompa | Remove usage of deprecated gl(Un)LockArraysEXT() |
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2016-12-11 |
Neal Gompa | Fix OpenGL and OpenAL header paths for macOS |
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2016-12-11 |
Côme Chilliet | Fixed a lot of GCC warnings |
tree | commitdiff |
2016-12-11 |
Rémi Verschelde | Fix Lugaru.rc for previous header renaming |
tree | commitdiff |
2016-12-11 |
Rémi Verschelde | Rename all C++ headers with .hpp extension |
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2016-12-11 |
Côme Chilliet | Sorted all source files in folders |
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2016-12-11 |
Côme Chilliet | Stopped using Account pointers, and removed general... |
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2016-12-11 |
Côme Chilliet | Account active is now stored as an integer to avoid... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Replaced all uses of Account::active outside of Account... |
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2016-12-11 |
Côme Chilliet | Removed all modifications of Account active from outsid... |
tree | commitdiff |
2016-12-11 |
Côme Chilliet | Moved Account::active in Account class. Maybe it should... |
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2016-12-10 |
Rémi Verschelde | Mention devtools option in man page |
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2016-12-10 |
Rémi Verschelde | Rename debug mode to dev tools |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Updating newdetail more often to avoid storing bad... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Reading debug mode from config again, but command line... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Oops, should be ifdef not ifndef |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Disabling exception catching when building debug, to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Attempt at fixing the crash in DoAnimation |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Using at() instead of operator[] in currentFrame to... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fixed a bug loading all persons with the same ID. I... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Oops, committed by mistake a temporary commenting of... |
tree | commitdiff |
2016-12-10 |
Rémi Verschelde | Fix 7s offset between shown challenge time and high... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Removed useless Menu:: prefix, replaced uses of char... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Moved everything related to Menu is Menu.h,cpp and... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Replace MenuItem::init with a constructor |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Changed namespace Menu for a class |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Added a warning when loading a map with an old map... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Fix a crash when map contains a negative number of... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Cleaned up a bit debug keys, ALT is always needed now... |
tree | commitdiff |
2016-12-10 |
Côme Chilliet | Debug mode is now a comandline option |
tree | commitdiff |
2016-12-09 |
Rémi Verschelde | Declare Tempanim animation properly |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added a class for Hotspots to avoid using several arrays |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed empty destructors. Joint::label is a bodypart |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Removed unused methods from Skeleton |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Replaced muscles and joints in Skeleton by vectors |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Got rid of malloc in Muscle |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Joint and Muscle classes to their own files |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Using the right type for animation height and type |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Added convenient method to get target and current frame... |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Cleaned up Animation by using vectors and classes |
tree | commitdiff |
2016-12-09 |
Côme Chilliet | Moved Skeleton and Animation to their own folder. |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Replaced as much char* as possible by std::strings |
tree | commitdiff |
2016-12-08 |
Côme Chilliet | Moved all calls to skeleton Load to Person |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Write config and user data to %APPDATA% on Windows |
tree | commitdiff |
2016-12-07 |
Rémi Verschelde | Move distribution-related files to Dist |
tree | commitdiff |
2016-12-07 |
Côme Chilliet | Moved as much as possible init in Person constructor |
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