2017-02-03 |
Côme Chilliet | Moved proportions system in a PersonType class |
tree | commitdiff |
2017-02-01 |
Côme Chilliet | Fixes #88 Fixed joints and muscles loading for an exist... |
tree | commitdiff |
2017-01-31 |
Rémi Verschelde | Enhancements to devtools input processing code |
tree | commitdiff |
2017-01-30 |
Rémi Verschelde | GameTick: Move input processing to a dedicated method |
tree | commitdiff |
2017-01-30 |
Côme Chilliet | This should fix the segfault from #89 |
tree | commitdiff |
2017-01-30 |
Côme Chilliet | Fixed bindings or documentation to make sure both are... |
tree | commitdiff |
2017-01-29 |
Rémi Verschelde | Fix feedback on prev commits from MCMic |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Update copyright year to 2017 |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Fix a few GCC5 and GCC6 warnings |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Split distribution stuff per platform |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Unify platform-specific definitions and clean .rc file |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | AI: Prevent division by 0 when enemy has no velocity |
tree | commitdiff |
2017-01-28 |
Rémi Verschelde | Dialogs: Fix long lines overflowing the box |
tree | commitdiff |
2017-01-24 |
Rémi Verschelde | Output version info to stdout and show in menu |
tree | commitdiff |
2017-01-24 |
Rémi Verschelde | CMake: Add version logic and make it generate Version.hpp |
tree | commitdiff |
2017-01-23 |
Rémi Verschelde | Devtools: Prevent clothes from saving invalid path |
tree | commitdiff |
2017-01-23 |
Rémi Verschelde | Workaround GCC issue with mvt keys in tutorial |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Reading the campaign end text from campaign file (see... |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Fixes #40 Scores are now integers |
tree | commitdiff |
2017-01-23 |
Côme Chilliet | Fixed search for closest ally or weapon |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Added braces to all statements with clang-tidy and... |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Applied clang-format on all files |
tree | commitdiff |
2017-01-09 |
Côme Chilliet | Fixed a few parentheses |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Replaced patchobjects arrays by vectors, cleaned code... |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Cleaned up Terrain::AddObject |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Added a helper for getting model triangle vertexes... |
tree | commitdiff |
2017-01-08 |
Côme Chilliet | Fixes #74 Shadow glitch (was using decal.vertex instead... |
tree | commitdiff |
2017-01-06 |
Côme Chilliet | Creating map saving folder if needed |
tree | commitdiff |
2017-01-06 |
Côme Chilliet | Added .at usage to have clearer crash when dialogue... |
tree | commitdiff |
2017-01-04 |
Rémi Verschelde | Console: Return gracefully when loading missing level |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused defines, changed method names case |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Changed Weapon models and textures to be private |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Moved Weapon model and texture loading in Weapon class |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Using an enum for model type |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused members in Model class |
tree | commitdiff |
2017-01-04 |
Côme Chilliet | Removed unused method from Model class |
tree | commitdiff |
2017-01-03 |
Rémi Verschelde | Use a mono font for the console text |
tree | commitdiff |
2017-01-03 |
Côme Chilliet | Fixed bushes appearing above ground on first level... |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Attempt at fixing LoadStuff calling logic |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Fixed crashes due to trianglesNum having wrong type |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Replaced a strcpy by strncpy |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Removed lots of unused code from Math folder, renamed... |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Refactored ugly ifs |
tree | commitdiff |
2017-01-02 |
Côme Chilliet | Replaced Model::possible with a vector |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Using initialization list in Muscle constructor |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Cleans up in Object class, factor duplicated code |
tree | commitdiff |
2017-01-01 |
Côme Chilliet | Fixed warnings |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Using a vector for Model triangles, moved facenormal... |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Using the Decal class in Model as well |
tree | commitdiff |
2016-12-23 |
Côme Chilliet | Added an enum for decal type |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Cleaned Terrain Decal handling |
tree | commitdiff |
2016-12-22 |
Rémi Verschelde | Windows: Remove disabled warnings unknown to MinGW |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Small cleanups |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Fixed double set of velocity var |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Added parenthesis to expression |
tree | commitdiff |
2016-12-22 |
Côme Chilliet | Fixed warnings, removed unused attributes, broken audio... |
tree | commitdiff |
2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings of cppcheck |
tree | commitdiff |
2016-12-22 |
Nicola Spanti (RyD... | Fixing some warnings |
tree | commitdiff |
2016-12-21 |
Côme Chilliet | Cleaned up a bit Tutorial::active ifs in Person |
tree | commitdiff |
2016-12-21 |
Rémi Verschelde | Fix opacity for splintersprite and always-true condition |
tree | commitdiff |
2016-12-21 |
Côme Chilliet | Removed useless code in GameInitDispose |
tree | commitdiff |
2016-12-20 |
Rémi Verschelde | Settings: Fix string length for strncmp (again) |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | don't set same variable twice |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | fix length for strncmp() |
tree | commitdiff |
2016-12-20 |
Igor Gnatenko | remove recurring checks |
tree | commitdiff |
2016-12-19 |
Côme Chilliet | Fixed methods signatures to fix build |
tree | commitdiff |
2016-12-19 |
Côme Chilliet | Moved doAI in Person class |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned a bit mouse button shown names, added names... |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Fixes #62 fixed button names display |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Cleaned up a bit Tutorial::DrawTextInfo |
tree | commitdiff |
2016-12-17 |
Côme Chilliet | Renamed method because DrawText is reserved on some... |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Moved visibleloading check inside LoadingScreen |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Merged identical switch cases in Tutorial |
tree | commitdiff |
2016-12-16 |
Côme Chilliet | Moved things related to tutorial in new Tutorial class |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Cleaned up TextureRes lifecycle to make sure it’s destr... |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Ditched unused private list in TextureRes |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Object type is now an enum |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Moved checkcollide methods in Object |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Cleaned up checkcollide methods |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Removed forgotten debug output |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Removed unused method Checkcollide |
tree | commitdiff |
2016-12-15 |
Côme Chilliet | Cleaned up Objects handling |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Deleted duplicated unused method |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Fixed a few ifs |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Cleaned up console printing code, replaced global displ... |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Cleaned up a bit Text class. Using glPrintOutlined... |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Improved error reporting of screenshot saving, fixed... |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Removed useless STUBBED define |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Added some security to avoid dividing by 0 if joints... |
tree | commitdiff |
2016-12-14 |
Côme Chilliet | Call to static method should be static |
tree | commitdiff |
2016-12-13 |
Rémi Verschelde | Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitial... |
tree | commitdiff |
2016-12-13 |
Rémi Verschelde | Save progress upon level completion |
tree | commitdiff |
2016-12-12 |
Côme Chilliet | Got rid of char[] uses in GameDraw.cpp |
tree | commitdiff |
2016-12-12 |
Côme Chilliet | Trying to avoid crashes in Weapon::DoStuff |
tree | commitdiff |
2016-12-12 |
Côme Chilliet | Fixes #41 It was hard to click on the next campaign... |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Drop _EXT suffix from various GL_TEXTURE_* names |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Add missing C standard library headers |
tree | commitdiff |
2016-12-11 |
Neal Gompa | abs() -> fabs() |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Convert C-header includes to C++ variants in C++ files |
tree | commitdiff |
2016-12-11 |
Neal Gompa | Remove usage of deprecated gl(Un)LockArraysEXT() |
tree | commitdiff |
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