2016-12-07 |
Côme Chilliet | Fixed weird broken if/else/if |
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2016-12-04 |
Côme Chilliet | Trying to handle a bit better missing files and avoid... |
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2016-12-04 |
Rémi Verschelde | Data files use title case consistently |
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2016-12-02 |
Côme Chilliet | Dirs are now created if missing under GNU/Linux |
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2016-12-01 |
Côme Chilliet | Switched all data access to the new methods |
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2016-12-01 |
Côme Chilliet | Merge branch 'master' of gitlab.com:osslugaru/lugaru |
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2016-11-30 |
Rémi Verschelde | DialogBox is protected on Windows, rename to DialogScene |
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2016-11-30 |
Côme Chilliet | Removed weird test for dialogues. Only attackkey should... |
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2016-11-30 |
Côme Chilliet | Cleaned up dialog handling using a Dialog class |
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2016-11-29 |
Côme Chilliet | Cleaned a bit OPENAL_SetFrequency, fixing some clang... |
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2016-11-29 |
Côme Chilliet | Cleaned up FootLand method |
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2016-11-29 |
Côme Chilliet | Moved Person loading from file into a Person constructor |
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2016-11-29 |
Côme Chilliet | Removed ununused field hasAlpha |
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2016-11-29 |
Côme Chilliet | Cleaned up handling of envsounds array through a function |
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2016-11-29 |
Côme Chilliet | Removed unused globals |
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2016-11-29 |
Côme Chilliet | Removed unused members of Person class |
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2016-11-26 |
Côme Chilliet | Removed ctrl+q binding. All OS have their own binding... |
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2016-11-26 |
Côme Chilliet | Moved clothes loop to Person, got rid of globals tintr... |
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2016-11-26 |
Côme Chilliet | Cleaned up a bit clothes adding |
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2016-11-26 |
Côme Chilliet | It makes no sense to use a player id as key for skinText |
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2016-11-26 |
Côme Chilliet | Got rid of global texture var. Calling load_image directly |
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2016-11-25 |
Côme Chilliet | Removed commented out code |
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2016-11-25 |
Côme Chilliet | Removed unused local vars |
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2016-11-25 |
Côme Chilliet | Avoid using bool as int |
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2016-11-25 |
Côme Chilliet | Refactored weapon taking in Person::takeWeapon |
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2016-11-25 |
Côme Chilliet | Refactor of weapon throwing in Weapon class. (named... |
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2016-11-25 |
Côme Chilliet | First refactoring of weapon dropping inside Weapon... |
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2016-11-25 |
Rémi Verschelde | Add copyright notice and AUTHORS file for open source... |
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2016-11-24 |
Côme Chilliet | Moved image loading/saving in TGALoader and renamed... |
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2016-11-24 |
Côme Chilliet | First step at cleaning image loading. |
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2016-11-24 |
Côme Chilliet | Moved console commands in their own file to clean a... |
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2016-11-23 |
Côme Chilliet | Removed most of the commented out code |
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2016-11-23 |
Côme Chilliet | Fixed lots of errors spotted by cppcheck |
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2016-11-23 |
Côme Chilliet | Fixed error spotted by cppcheck |
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2016-11-20 |
Rémi Verschelde | License: Update GPLv2+ header to match current FSF... |
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2016-11-20 |
Côme Chilliet | Fixed a lot of warnings |
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2016-11-20 |
Côme Chilliet | Fixed some warnings |
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2016-11-20 |
Rémi Verschelde | Fix creating a Screenshots folder in bindir on Unix |
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2016-11-20 |
Neal Gompa (ニール... | Merge branch 'opt-fullscreen' into 'master' |
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2016-11-20 |
Rémi Verschelde | Add an option to toggle fullscreen |
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2016-11-20 |
Côme Chilliet | Fixed resolution detection and handling |
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2016-11-19 |
Côme Chilliet | Fixes #12 Removed chatting code |
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2016-11-18 |
Neal Gompa (ニール... | Merge branch 'sdl2-rebase' into 'master' |
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2016-11-18 |
Côme Chilliet | Migrated to SDL2 |
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2016-11-13 |
Neal Gompa | GameTick: add cmath include and _USE_MATH_DEFINES |
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2015-04-22 |
Rémi Verschelde | Fix crash due to wrong iterator type |
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2015-03-17 |
Côme BERNIGAUD | Handle the case where the current campaign has been... |
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2013-07-13 |
Côme BERNIGAUD | Removed numplayers (using Person::players.size() instead) |
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2013-07-13 |
Côme BERNIGAUD | player replaced by Person::players which is a vector... |
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2013-04-15 |
sf17k | CLEANED UP WHITESPACE |
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2013-04-15 |
sf17k | FORMATTED IF STATEMENTS |
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2013-04-15 |
sf17k | BEAUTIFIED ALL SOURCE CODE |
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2013-04-05 |
sf17k | employ convenience functions |
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2012-07-30 |
sf17k | renames for readability |
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2012-07-30 |
sf17k | rename for readability |
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2012-07-30 |
sf17k | some findClosest* refactoring |
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2011-08-19 |
Côme BERNIGAUD | Some debug about textures. |
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2011-06-08 |
sf17k | major refactor of texture system |
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2011-05-29 |
sf17k | cleanup, renamed rotations to yaw/pitch |
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2011-05-29 |
sf17k | major refactor of menu system, part 2 |
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2011-05-29 |
sf17k | convert Game class to namespace |
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2011-05-26 |
sf17k | major refactor of menu system, part 1 |
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2011-05-20 |
Côme BERNIGAUD | merge |
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2011-05-19 |
sf17k | fixed menu clicks carrying over |
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2011-05-19 |
Alexander Monakov | Merge with p/lugaru |
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2011-05-18 |
Côme BERNIGAUD | Some refactor about Person class. |
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2011-05-18 |
Côme BERNIGAUD | bugfix about the console |
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2011-05-18 |
Côme BERNIGAUD | fixed some unwanted debug output |
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2011-05-18 |
Côme BERNIGAUD | console commands works again. |
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2011-05-18 |
Côme BERNIGAUD | The console key is now easy to configure. (the option... |
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2011-05-17 |
Côme BERNIGAUD | Refactor of the texture system |
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2011-05-16 |
Côme BERNIGAUD | renaming some maps to be coherent. |
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2011-05-14 |
Côme BERNIGAUD | A lot of clean up in MenuDraw. |
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2011-05-14 |
Côme BERNIGAUD | cleanup of campaign levels handling. |
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2011-05-14 |
Côme BERNIGAUD | little cleanup about campaign level handling |
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2011-05-13 |
Côme BERNIGAUD | some small cleanups |
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2011-05-13 |
Côme BERNIGAUD | bug fix from weapon clean up |
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2011-05-13 |
Côme BERNIGAUD | Weapon clean up. |
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2011-05-12 |
Côme BERNIGAUD | merge |
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2011-05-12 |
Côme BERNIGAUD | removing a debug cout |
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2011-05-12 |
Côme BERNIGAUD | Some bug fixes. Now the game remember which campaign... |
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2011-05-12 |
Côme BERNIGAUD | I had added the wrong maps, not it works better |
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2011-05-11 |
Côme BERNIGAUD | Adding the temple campaign so we can test multiple... |
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2011-05-11 |
Côme BERNIGAUD | The game now supports multiple campaigns! |
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2011-05-11 |
Côme BERNIGAUD | No more black background for the map, some little cleanup |
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2011-05-11 |
Côme BERNIGAUD | Problem fixed (LoadCampaign added when going back to... |
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2011-05-11 |
Côme BERNIGAUD | almost nothing |
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2011-05-11 |
sf17k | campaign bug fixes |
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2011-05-10 |
Côme BERNIGAUD | first modifications in order to support multiple campaign. |
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2011-05-10 |
sf17k | merge |
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2011-05-10 |
sf17k | removed unused menu animation code |
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2011-05-10 |
Côme BERNIGAUD | some more cleans thanks to cppcheck |
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2011-05-10 |
Côme BERNIGAUD | Some cleans, some duplicated code corrected. |
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2011-05-10 |
Côme BERNIGAUD | some cleanup |
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2011-05-10 |
Côme BERNIGAUD | Some reorganization of MenuTick. |
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2011-05-10 |
Côme BERNIGAUD | Some clean up in the menu system and the drawing menu... |
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2011-05-10 |
sf17k | rename music1, music2, music3 |
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2011-05-10 |
sf17k | menu cleanup |
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2011-05-05 |
Alexander Monakov | Obtain float max value from std::numeric_limits |
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2011-05-02 |
Alexander Monakov | Set swap interval via SDL, enable by default |
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