From: Côme Chilliet Date: Mon, 12 Dec 2016 17:12:12 +0000 (+0700) Subject: Got rid of char[] uses in GameDraw.cpp X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=eadd0bae922f47c50bc3450ecd43b521025e4b75;p=lugaru.git Got rid of char[] uses in GameDraw.cpp --- diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index ff18805..6119816 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -122,9 +122,9 @@ int Game::DrawGLScene(StereoSide side) static XYZ checkpoint; static float tempmult; float tutorialopac; - static char string[256] = ""; - static char string2[256] = ""; - static char string3[256] = ""; + std::string string; + std::string string2; + std::string string3; static int drawmode = 0; if ( stereomode == stereoAnaglyph ) { @@ -572,11 +572,11 @@ int Game::DrawGLScene(StereoSide side) glColor4f(1, 0, 0, 1 - bonustime); text->glPrint(1024 / 2 - 10 * strlen(bonus_name), 768 / 16 + 768 * 4 / 5, bonus_name, 1, 2, 1024, 768); - sprintf (string, "%d", (int)bonusvalue); + string = to_string((int)bonusvalue); glColor4f(0, 0, 0, 1 - bonustime); - text->glPrintOutline(1024 / 2 - 10 * strlen(string) - 4, 768 / 16 - 4 - 20 + 768 * 4 / 5, string, 1, 2.5 * .8, 1024, 768); + text->glPrintOutline(1024 / 2 - 10 * string.size() - 4, 768 / 16 - 4 - 20 + 768 * 4 / 5, string, 1, 2.5 * .8, 1024, 768); glColor4f(1, 0, 0, 1 - bonustime); - text->glPrint(1024 / 2 - 10 * strlen(string), 768 / 16 - 20 + 768 * 4 / 5, string, 1, 2 * .8, 1024, 768); + text->glPrint(1024 / 2 - 10 * string.size(), 768 / 16 - 20 + 768 * 4 / 5, string, 1, 2 * .8, 1024, 768); glColor4f(.5, .5, .5, 1); } @@ -587,303 +587,310 @@ int Game::DrawGLScene(StereoSide side) if (tutorialopac < 0) tutorialopac = 0; - sprintf (string, " "); - sprintf (string2, " "); - sprintf (string3, " "); + string = " "; + string2 = " "; + string3 = " "; if (tutorialstage == 0) { - sprintf (string, " "); - sprintf (string2, " "); - sprintf (string3, " "); + string = " "; + string2 = " "; + string3 = " "; } if (tutorialstage == 1) { - sprintf (string, "Welcome to the Lugaru training level!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Welcome to the Lugaru training level!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 2) { - sprintf (string, "BASIC MOVEMENT:"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "BASIC MOVEMENT:"; + string2 = " "; + string3 = " "; } if (tutorialstage == 3) { - sprintf (string, "You can move the mouse to rotate the camera."); - sprintf (string2, " "); - sprintf (string3, " "); + string = "You can move the mouse to rotate the camera."; + string2 = " "; + string3 = " "; } if (tutorialstage == 4) { - sprintf (string, "Try using the %s, %s, %s and %s keys to move around.", Input::keyToChar(forwardkey), Input::keyToChar(leftkey), Input::keyToChar(backkey), Input::keyToChar(rightkey)); - sprintf (string2, "All movement is relative to the camera."); - sprintf (string3, " "); + string = std::string("Try using the ") + + Input::keyToChar(forwardkey) + ", " + + Input::keyToChar(leftkey) + ", " + + Input::keyToChar(backkey) + " and " + + Input::keyToChar(rightkey) + " keys to move around."; + string2 = "All movement is relative to the camera."; + string3 = " "; } if (tutorialstage == 5) { - sprintf (string, "Please press %s to jump.", Input::keyToChar(jumpkey)); - sprintf (string2, "You can hold it longer to jump higher."); - sprintf (string3, " "); + string = std::string("Please press ") + Input::keyToChar(jumpkey) + " to jump."; + string2 = "You can hold it longer to jump higher."; + string3 = " "; } if (tutorialstage == 6) { - sprintf (string, "You can press %s to crouch.", Input::keyToChar(crouchkey)); - sprintf (string2, "You can jump higher from a crouching position."); - sprintf (string3, " "); + string = std::string("You can press ") + Input::keyToChar(crouchkey) + " to crouch."; + string2 = "You can jump higher from a crouching position."; + string3 = " "; } if (tutorialstage == 7) { - sprintf (string, "While running, you can press %s to roll.", Input::keyToChar(crouchkey)); - sprintf (string2, " "); - sprintf (string3, " "); + string = std::string("While running, you can press ") + Input::keyToChar(crouchkey) + " to roll."; + string2 = " "; + string3 = " "; } if (tutorialstage == 8) { - sprintf (string, "While crouching, you can sneak around silently"); - sprintf (string2, "using the movement keys."); - sprintf (string3, " "); + string = "While crouching, you can sneak around silently"; + string2 = "using the movement keys."; + string3 = " "; } if (tutorialstage == 9) { - sprintf (string, "Release the crouch key while sneaking and hold the movement keys"); - sprintf (string2, "to run animal-style."); - sprintf (string3, " "); + string = "Release the crouch key while sneaking and hold the movement keys"; + string2 = "to run animal-style."; + string3 = " "; } if (tutorialstage == 10) { - sprintf (string, "ADVANCED MOVEMENT:"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "ADVANCED MOVEMENT:"; + string2 = " "; + string3 = " "; } if (tutorialstage == 11) { - sprintf (string, "When you jump at a wall, you can hold %s again", Input::keyToChar(jumpkey)); - sprintf (string2, "during impact to perform a walljump."); - sprintf (string3, "Be sure to use the movement keys to press against the wall"); + string = std::string("When you jump at a wall, you can hold ") + Input::keyToChar(jumpkey) + " again"; + string2 = "during impact to perform a walljump."; + string3 = "Be sure to use the movement keys to press against the wall"; } if (tutorialstage == 12) { - sprintf (string, "While in the air, you can press crouch to flip."); - sprintf (string2, "Walljumps and flips confuse enemies and give you more control."); - sprintf (string3, " "); + string = "While in the air, you can press crouch to flip."; + string2 = "Walljumps and flips confuse enemies and give you more control."; + string3 = " "; } if (tutorialstage == 13) { - sprintf (string, "BASIC COMBAT:"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "BASIC COMBAT:"; + string2 = " "; + string3 = " "; } if (tutorialstage == 14) { - sprintf (string, "There is now an imaginary enemy"); - sprintf (string2, "in the middle of the training area."); - sprintf (string3, " "); + string = "There is now an imaginary enemy"; + string2 = "in the middle of the training area."; + string3 = " "; } if (tutorialstage == 15) { - if (attackkey == MOUSEBUTTON1) - sprintf (string, "Click to attack when you are near an enemy."); - else - sprintf (string, "Press %s to attack when you are near an enemy.", Input::keyToChar(attackkey)); - sprintf (string2, "You can punch by standing still near an enemy and attacking."); - sprintf (string3, " "); + if (attackkey == MOUSEBUTTON1) { + string = "Click to attack when you are near an enemy."; + } else { + string = std::string("Press ") + Input::keyToChar(attackkey) + " to attack when you are near an enemy."; + } + string2 = "You can punch by standing still near an enemy and attacking."; + string3 = " "; } if (tutorialstage == 16) { - sprintf (string, "If you are close, you will perform a weak punch."); - sprintf (string2, "The weak punch is excellent for starting attack combinations."); - sprintf (string3, " "); + string = "If you are close, you will perform a weak punch."; + string2 = "The weak punch is excellent for starting attack combinations."; + string3 = " "; } if (tutorialstage == 17) { - sprintf (string, "Attacking while running results in a spin kick."); - sprintf (string2, "This is one of your most powerful ground attacks."); - sprintf (string3, " "); + string = "Attacking while running results in a spin kick."; + string2 = "This is one of your most powerful ground attacks."; + string3 = " "; } if (tutorialstage == 18) { - sprintf (string, "Sweep the enemy's legs out by attacking while crouched."); - sprintf (string2, "This is a very fast attack, and easy to follow up."); - sprintf (string3, " "); + string = "Sweep the enemy's legs out by attacking while crouched."; + string2 = "This is a very fast attack, and easy to follow up."; + string3 = " "; } if (tutorialstage == 19) { - sprintf (string, "When an enemy is on the ground, you can deal some extra"); - sprintf (string2, "damage by running up and drop-kicking him."); - sprintf (string3, "(Try knocking them down with a sweep first)"); + string = "When an enemy is on the ground, you can deal some extra"; + string2 = "damage by running up and drop-kicking him."; + string3 = "(Try knocking them down with a sweep first)"; } if (tutorialstage == 20) { - sprintf (string, "Your most powerful individual attack is the rabbit kick."); - if (attackkey == MOUSEBUTTON1) - sprintf (string2, "Run at the enemy while holding the mouse button, and press"); - else - sprintf (string2, "Run at the enemy while holding %s, and press", Input::keyToChar(attackkey)); - sprintf (string3, "the jump key (%s) to attack.", Input::keyToChar(jumpkey)); + string = "Your most powerful individual attack is the rabbit kick."; + if (attackkey == MOUSEBUTTON1) { + string2 = "Run at the enemy while holding the mouse button, and press"; + } else { + string2 = std::string("Run at the enemy while holding ") + Input::keyToChar(attackkey) + ", and press"; + } + string3 = std::string("the jump key (") + Input::keyToChar(jumpkey) + ") to attack."; } if (tutorialstage == 21) { - sprintf (string, "This attack is devastating if timed correctly."); - sprintf (string2, "Even if timed incorrectly, it will knock the enemy over."); + string = "This attack is devastating if timed correctly."; + string2 = "Even if timed incorrectly, it will knock the enemy over."; if (againbonus) - sprintf (string3, "Try rabbit-kicking the imaginary enemy again."); + string3 = "Try rabbit-kicking the imaginary enemy again."; else - sprintf (string3, "Try rabbit-kicking the imaginary enemy."); + string3 = "Try rabbit-kicking the imaginary enemy."; } if (tutorialstage == 22) { - sprintf (string, "If you sneak behind an enemy unnoticed, you can kill"); - sprintf (string2, "him instantly. Move close behind this enemy"); - sprintf (string3, "and attack."); + string = "If you sneak behind an enemy unnoticed, you can kill"; + string2 = "him instantly. Move close behind this enemy"; + string3 = "and attack."; } if (tutorialstage == 23) { - sprintf (string, "Another important attack is the wall kick. When an enemy"); - sprintf (string2, "is near a wall, perform a walljump nearby and hold"); - sprintf (string3, "the attack key during impact with the wall."); + string = "Another important attack is the wall kick. When an enemy"; + string2 = "is near a wall, perform a walljump nearby and hold"; + string3 = "the attack key during impact with the wall."; } if (tutorialstage == 24) { - sprintf (string, "You can tackle enemies by running at them animal-style"); - if (attackkey == MOUSEBUTTON1) - sprintf (string2, "and pressing jump (%s) or attack(mouse button).", Input::keyToChar(jumpkey)); - else - sprintf (string2, "and pressing jump (%s) or attack(%s).", Input::keyToChar(jumpkey), Input::keyToChar(attackkey)); - sprintf (string3, "This is especially useful when they are running away."); + string = "You can tackle enemies by running at them animal-style"; + if (attackkey == MOUSEBUTTON1) { + string2 = std::string("and pressing jump (") + Input::keyToChar(jumpkey) + ") or attack(mouse button)."; + } else { + string2 = std::string("and pressing jump (") + Input::keyToChar(jumpkey) + ") or attack(" + Input::keyToChar(attackkey) + ")."; + } + string3 = "This is especially useful when they are running away."; } if (tutorialstage == 25) { - sprintf (string, "Dodge by pressing back and attack. Dodging is essential"); - sprintf (string2, "against enemies with swords or other long weapons."); - sprintf (string3, " "); + string = "Dodge by pressing back and attack. Dodging is essential"; + string2 = "against enemies with swords or other long weapons."; + string3 = " "; } if (tutorialstage == 26) { - sprintf (string, "REVERSALS AND COUNTER-REVERSALS"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "REVERSALS AND COUNTER-REVERSALS"; + string2 = " "; + string3 = " "; } if (tutorialstage == 27) { - sprintf (string, "The enemy can now reverse your attacks."); - sprintf (string2, " "); - sprintf (string3, " "); + string = "The enemy can now reverse your attacks."; + string2 = " "; + string3 = " "; } if (tutorialstage == 28) { - sprintf (string, "If you attack, you will notice that the enemy now sometimes"); - sprintf (string2, "catches your attack and uses it against you. Hold"); - sprintf (string3, "crouch (%s) after attacking to escape from reversals.", Input::keyToChar(crouchkey)); + string = "If you attack, you will notice that the enemy now sometimes"; + string2 = "catches your attack and uses it against you. Hold"; + string3 = std::string("crouch (") + Input::keyToChar(crouchkey) + ") after attacking to escape from reversals."; } if (tutorialstage == 29) { - sprintf (string, "Try escaping from two more reversals in a row."); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Try escaping from two more reversals in a row."; + string2 = " "; + string3 = " "; } if (tutorialstage == 30) { - sprintf (string, "Good!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Good!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 31) { - sprintf (string, "To reverse an attack, you must tap crouch (%s) during the", Input::keyToChar(crouchkey)); - sprintf (string2, "enemy's attack. You must also be close to the enemy;"); - sprintf (string3, "this is especially important against armed opponents."); + string = std::string("To reverse an attack, you must tap crouch (") + Input::keyToChar(crouchkey) + ") during the"; + string2 = "enemy's attack. You must also be close to the enemy;"; + string3 = "this is especially important against armed opponents."; } if (tutorialstage == 32) { - sprintf (string, "The enemy can attack in %d seconds.", (int)(tutorialmaxtime - tutorialstagetime)); - sprintf (string2, "This imaginary opponents attacks will be highlighted"); - sprintf (string3, "to make this easier."); + string = "The enemy can attack in " + to_string(int(tutorialmaxtime - tutorialstagetime)) + " seconds."; + string2 = "This imaginary opponents attacks will be highlighted"; + string3 = "to make this easier."; } if (tutorialstage == 33) { - sprintf (string, "Reverse three enemy attacks!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Reverse three enemy attacks!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 34) { - sprintf (string, "Reverse two more enemy attacks!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Reverse two more enemy attacks!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 35) { - sprintf (string, "Reverse one more enemy attack!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Reverse one more enemy attack!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 36) { - sprintf (string, "Excellent!"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Excellent!"; + string2 = " "; + string3 = " "; } if (tutorialstage == 37) { - sprintf (string, "Now spar with the enemy for %d more seconds.", (int)(tutorialmaxtime - tutorialstagetime)); - sprintf (string2, "Damage dealt: %d", (int)damagedealt); - sprintf (string3, "Damage taken: %d.", (int)damagetaken); + string = "Now spar with the enemy for " + to_string(int(tutorialmaxtime - tutorialstagetime)) + " more seconds."; + string2 = "Damage dealt: " + to_string(int(damagedealt)); + string3 = "Damage taken: " + to_string(int(damagetaken)); } if (tutorialstage == 38) { - sprintf (string, "WEAPONS:"); - sprintf (string2, " "); - sprintf (string3, " "); + string = "WEAPONS:"; + string2 = " "; + string3 = " "; } if (tutorialstage == 39) { - sprintf (string, "There is now an imaginary knife"); - sprintf (string2, "in the center of the training area."); - sprintf (string3, " "); + string = "There is now an imaginary knife"; + string2 = "in the center of the training area."; + string3 = " "; } if (tutorialstage == 40) { - sprintf (string, "Stand, roll or handspring over the knife"); - sprintf (string2, "while pressing %s to pick it up.", Input::keyToChar(throwkey)); - sprintf (string3, "You can crouch and press the same key to drop it again."); + string = "Stand, roll or handspring over the knife"; + string2 = std::string("while pressing ") + Input::keyToChar(throwkey) + " to pick it up."; + string3 = "You can crouch and press the same key to drop it again."; } if (tutorialstage == 41) { - sprintf (string, "You can equip and unequip weapons using the %s key.", Input::keyToChar(drawkey)); - sprintf (string2, "Sometimes it is best to keep them unequipped to"); - sprintf (string3, "prevent enemies from taking them. "); + string = std::string("You can equip and unequip weapons using the ") + Input::keyToChar(drawkey) + " key."; + string2 = "Sometimes it is best to keep them unequipped to"; + string3 = "prevent enemies from taking them. "; } if (tutorialstage == 42) { - sprintf (string, "The knife is the smallest weapon and the least encumbering."); - sprintf (string2, "You can equip or unequip it while standing, crouching,"); - sprintf (string3, "running or flipping."); + string = "The knife is the smallest weapon and the least encumbering."; + string2 = "You can equip or unequip it while standing, crouching,"; + string3 = "running or flipping."; } if (tutorialstage == 43) { - sprintf (string, "You perform weapon attacks the same way as unarmed attacks,"); - sprintf (string2, "but sharp weapons cause permanent damage, instead of the"); - sprintf (string3, "temporary trauma from blunt weapons, fists and feet."); + string = "You perform weapon attacks the same way as unarmed attacks,"; + string2 = "but sharp weapons cause permanent damage, instead of the"; + string3 = "temporary trauma from blunt weapons, fists and feet."; } if (tutorialstage == 44) { - sprintf (string, "The enemy now has your knife!"); - sprintf (string2, "Please reverse two of his knife attacks."); - sprintf (string3, " "); + string = "The enemy now has your knife!"; + string2 = "Please reverse two of his knife attacks."; + string3 = " "; } if (tutorialstage == 45) { - sprintf (string, "Please reverse one more of his knife attacks."); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Please reverse one more of his knife attacks."; + string2 = " "; + string3 = " "; } if (tutorialstage == 46) { - sprintf (string, "Now he has a sword!"); - sprintf (string2, "The sword has longer reach than your arms, so you"); - sprintf (string3, "must move close to reverse the sword slash."); + string = "Now he has a sword!"; + string2 = "The sword has longer reach than your arms, so you"; + string3 = "must move close to reverse the sword slash."; } if (tutorialstage == 47) { - sprintf (string, "Long weapons like the sword and staff are also useful for defense;"); - sprintf (string2, "you can parry enemy weapon attacks by pressing the attack key"); - sprintf (string3, "at the right time. Please try parrying the enemy's attacks!"); + string = "Long weapons like the sword and staff are also useful for defense;"; + string2 = "you can parry enemy weapon attacks by pressing the attack key"; + string3 = "at the right time. Please try parrying the enemy's attacks!"; } if (tutorialstage == 48) { - sprintf (string, "The staff is like the sword, but has two main attacks."); - sprintf (string2, "The standing smash is fast and effective, and the running"); - sprintf (string3, "spin smash is slower and more powerful."); + string = "The staff is like the sword, but has two main attacks."; + string2 = "The standing smash is fast and effective, and the running"; + string3 = "spin smash is slower and more powerful."; } if (tutorialstage == 49) { - sprintf (string, "When facing an enemy, you can throw the knife with %s.", Input::keyToChar(throwkey)); - sprintf (string2, "It is possible to throw the knife while flipping,"); - sprintf (string3, "but it is very inaccurate."); + string = std::string("When facing an enemy, you can throw the knife with ") + Input::keyToChar(throwkey) + "."; + string2 = "It is possible to throw the knife while flipping,"; + string3 = "but it is very inaccurate."; } if (tutorialstage == 50) { - sprintf (string, "You now know everything you can learn from training."); - sprintf (string2, "Everything else you must learn from experience!"); - sprintf (string3, " "); + string = "You now know everything you can learn from training."; + string2 = "Everything else you must learn from experience!"; + string3 = " "; } if (tutorialstage == 51) { - sprintf (string, "Walk out of the training area to return to the main menu."); - sprintf (string2, " "); - sprintf (string3, " "); + string = "Walk out of the training area to return to the main menu."; + string2 = " "; + string3 = " "; } glColor4f(0, 0, 0, tutorialopac); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string)*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string2)*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5 - 20 * screenwidth / 1024, string2, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string3)*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5 - 40 * screenwidth / 1024, string3, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string.size()*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string2.size()*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5 - 20 * screenwidth / 1024, string2, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string3.size()*screenwidth / 1024 - 4, screenheight / 16 - 4 + screenheight * 4 / 5 - 40 * screenwidth / 1024, string3, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); glColor4f(1, 1, 1, tutorialopac); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string)*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5, string, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string2)*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5 - 20 * screenwidth / 1024, string2, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string3)*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5 - 40 * screenwidth / 1024, string3, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string.size()*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5, string, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string2.size()*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5 - 20 * screenwidth / 1024, string2, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string3.size()*screenwidth / 1024, screenheight / 16 + screenheight * 4 / 5 - 40 * screenwidth / 1024, string3, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); - sprintf (string, "Press 'tab' to skip to the next item."); - sprintf (string2, "Press escape at any time to"); - sprintf (string3, "pause or exit the tutorial."); + string = "Press 'tab' to skip to the next item."; + string2 = "Press escape at any time to"; + string3 = "pause or exit the tutorial."; glColor4f(0, 0, 0, 1); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string)*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10, string, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string2)*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10 - 20 * .8 * screenwidth / 1024, string2, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); - text->glPrintOutline(screenwidth / 2 - 7.6 * strlen(string3)*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10 - 40 * .8 * screenwidth / 1024, string3, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string.size()*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10, string, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string2.size()*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10 - 20 * .8 * screenwidth / 1024, string2, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrintOutline(screenwidth / 2 - 7.6 * string3.size()*screenwidth / 1024 * .8 - 4, 0 - 4 + screenheight * 1 / 10 - 40 * .8 * screenwidth / 1024, string3, 1, 1.5 * 1.25 * screenwidth / 1024 * .8, screenwidth, screenheight); glColor4f(0.5, 0.5, 0.5, 1); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string)*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10, string, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string2)*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10 - 20 * .8 * screenwidth / 1024, string2, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); - text->glPrint(screenwidth / 2 - 7.6 * strlen(string3)*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10 - 40 * .8 * screenwidth / 1024, string3, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string.size()*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10, string, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string2.size()*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10 - 20 * .8 * screenwidth / 1024, string2, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); + text->glPrint(screenwidth / 2 - 7.6 * string3.size()*screenwidth / 1024 * .8, 0 + screenheight * 1 / 10 - 40 * .8 * screenwidth / 1024, string3, 1, 1.5 * screenwidth / 1024 * .8, screenwidth, screenheight); } //Hot spots @@ -912,7 +919,7 @@ int Game::DrawGLScene(StereoSide side) if (tutorialopac < 0) tutorialopac = 0; - sprintf (string, "%s", Hotspot::hotspots[closest].text); + string = Hotspot::hotspots[closest].text; int lastline = 0; int line = 0; @@ -1004,16 +1011,16 @@ int Game::DrawGLScene(StereoSide side) tempnum++; } - sprintf (string, "%s: ", tempname); + string = std::string(tempname) + ": "; if (Dialog::currentScene().color[0] + Dialog::currentScene().color[1] + Dialog::currentScene().color[2] < 1.5) { glColor4f(0, 0, 0, tutorialopac); - text->glPrintOutline(startx - 2 * 7.6 * strlen(string)*screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); + text->glPrintOutline(startx - 2 * 7.6 * string.size()*screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); glColor4f(0.7, 0.7, 0.7, tutorialopac); - text->glPrint(startx - 2 * 7.6 * strlen(string)*screenwidth / 1024, starty, string, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); + text->glPrint(startx - 2 * 7.6 * string.size()*screenwidth / 1024, starty, string, 1, 1.5 * screenwidth / 1024, screenwidth, screenheight); } else { glColor4f(0, 0, 0, tutorialopac); - text->glPrintOutline(startx - 2 * 7.6 * strlen(string)*screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); + text->glPrintOutline(startx - 2 * 7.6 * string.size()*screenwidth / 1024 - 4, starty - 4, string, 1, 1.5 * 1.25 * screenwidth / 1024, screenwidth, screenheight); } tempnum = 0; @@ -1023,7 +1030,7 @@ int Game::DrawGLScene(StereoSide side) tempnum++; } - sprintf (string, "%s", tempname); + string = tempname; int lastline = 0; int line = 0; @@ -1053,13 +1060,14 @@ int Game::DrawGLScene(StereoSide side) if (!tutoriallevel && !winfreeze && !Dialog::inDialog() && !mainmenu) { if (campaign) { - if (scoreadded) - sprintf (string, "Score: %d", (int)Account::active().getCampaignScore()); - else - sprintf (string, "Score: %d", (int)Account::active().getCampaignScore() + (int)bonustotal); + if (scoreadded) { + string = "Score: " + to_string(int(Account::active().getCampaignScore())); + } else { + string = "Score: " + to_string(int(Account::active().getCampaignScore() + bonustotal)); + } + } else { + string = "Score: " + to_string(int(bonustotal)); } - if (!campaign) - sprintf (string, "Score: %d", (int)bonustotal); glColor4f(0, 0, 0, 1); text->glPrintOutline(1024 / 40 - 4, 768 / 16 - 4 + 768 * 14 / 16, string, 1, 1.5 * 1.25, 1024, 768); glColor4f(1, 0, 0, 1); @@ -1142,7 +1150,7 @@ int Game::DrawGLScene(StereoSide side) glEnable(GL_TEXTURE_2D); // writing the numbers : - sprintf (string, "Damages : %d/%d (%d)", (int)(Person::players[0]->damage), (int)(Person::players[0]->damagetolerance), (int)(Person::players[0]->bloodloss)); + string = "Damages : " + to_string(int(Person::players[0]->damage)) + "/" + to_string(int(Person::players[0]->damagetolerance)) + " (" + to_string(int(Person::players[0]->bloodloss)) + ")"; glColor4f(0, 0, 0, 1); text->glPrintOutline(1024 / 40 - 4, 768 / 16 - 4 + 768 * 14 / 16 - 40, string, 1, 1.5 * 1.25, 1024, 768); glColor4f(1, 0, 0, 1); @@ -1154,75 +1162,78 @@ int Game::DrawGLScene(StereoSide side) if ((texttoggle || editorenabled) && devtools && !mainmenu) { - sprintf (string, "The framespersecond is %d.", (int)(fps)); + string = "The framespersecond is " + to_string(int(fps)); text->glPrint(10, 30, string, 0, .8, 1024, 768); - if (editorenabled) - sprintf (string, "Map editor enabled."); - else - sprintf (string, "Map editor disabled."); + if (editorenabled) { + string = "Map editor enabled."; + } else { + string = "Map editor disabled."; + } text->glPrint(10, 60, string, 0, .8, 1024, 768); if (editorenabled) { - sprintf (string, "Object size: %f", editorsize); + string = "Object size: " + to_string(editorsize); text->glPrint(10, 75, string, 0, .8, 1024, 768); - if (editoryaw >= 0) - sprintf (string, "Object yaw: %f", editoryaw); - else - sprintf (string, "Object yaw: Random"); + if (editoryaw >= 0) { + string = "Object yaw: " + to_string(editoryaw); + } else { + string = "Object yaw: Random"; + } text->glPrint(10, 90, string, 0, .8, 1024, 768); - if (editorpitch >= 0) - sprintf (string, "Object pitch: %f", editorpitch); - else - sprintf (string, "Object pitch: Random"); + if (editorpitch >= 0) { + string = "Object pitch: " + to_string(editorpitch); + } else { + string = "Object pitch: Random"; + } text->glPrint(10, 105, string, 0, .8, 1024, 768); - sprintf (string, "Object type: %d", editortype); + string = "Object type: " + to_string(editortype); text->glPrint(10, 120, string, 0, .8, 1024, 768); switch (editortype) { case boxtype: - sprintf (string, "(box)"); + string = "(box)"; break; case treetrunktype: - sprintf (string, "(tree)"); + string = "(tree)"; break; case walltype: - sprintf (string, "(wall)"); + string = "(wall)"; break; case weirdtype: - sprintf (string, "(weird)"); + string = "(weird)"; break; case spiketype: - sprintf (string, "(spike)"); + string = "(spike)"; break; case rocktype: - sprintf (string, "(rock)"); + string = "(rock)"; break; case bushtype: - sprintf (string, "(bush)"); + string = "(bush)"; break; case tunneltype: - sprintf (string, "(tunnel)"); + string = "(tunnel)"; break; case chimneytype: - sprintf (string, "(chimney)"); + string = "(chimney)"; break; case platformtype: - sprintf (string, "(platform)"); + string = "(platform)"; break; case cooltype: - sprintf (string, "(cool)"); + string = "(cool)"; break; case firetype: - sprintf (string, "(fire)"); + string = "(fire)"; break; } text->glPrint(130, 120, string, 0, .8, 1024, 768); - sprintf (string, "Numplayers: %lu", Person::players.size()); + string = "Numplayers: " + to_string(Person::players.size()); text->glPrint(10, 155, string, 0, .8, 1024, 768); - sprintf (string, "Player %d: numwaypoints: %d", (int(Person::players.size()) - 1), Person::players.back()->numwaypoints); + string = "Player " + to_string(int(Person::players.size()) - 1) + ": numwaypoints: " + to_string(Person::players.back()->numwaypoints); text->glPrint(10, 140, string, 0, .8, 1024, 768); } - sprintf (string, "Difficulty: %d", difficulty); + string = "Difficulty: " + to_string(difficulty); text->glPrint(10, 240, string, 0, .8, 1024, 768); } @@ -1358,7 +1369,7 @@ int Game::DrawGLScene(StereoSide side) if (displaytime[i] < 4) for (unsigned j = 0; j < displaytext[i].size(); j++) { glColor4f(1, 1, 1, 4 - displaytime[i]); - sprintf (string, "%c", displaytext[i][j]); + string = std::string(1, displaytext[i][j]); text->glPrint(30 + j * 10, 30 + i * 20 + (screenheight - 330), string, 0, 1, screenwidth, screenheight); } } @@ -1558,7 +1569,7 @@ int Game::DrawGLScene(StereoSide side) if (loading != 4) { glEnable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 1); - sprintf (string, "Loading..."); + string = "Loading..."; text->glPrint(1024 / 2 - 90, 768 / 2, string, 1, 2, 1024, 768); } loading = 2; @@ -1607,26 +1618,21 @@ int Game::DrawGLScene(StereoSide side) glEnable(GL_TEXTURE_2D); glColor4f(1, 1, 1, 1); - sprintf (string, "Level Cleared!"); - text->glPrintOutlined(1024 / 2 - strlen(string) * 10, 768 * 7 / 8, string, 1, 2, 1024, 768); + string = "Level Cleared!"; + text->glPrintOutlined(1024 / 2 - string.size() * 10, 768 * 7 / 8, string, 1, 2, 1024, 768); - sprintf (string, "Score: %d", (int)(bonustotal - startbonustotal)); + string = "Score: " + to_string(int(bonustotal - startbonustotal)); text->glPrintOutlined(1024 / 30, 768 * 6 / 8, string, 1, 2, 1024, 768); - sprintf (string, "Press Escape to return to menu or Space to continue"); - text->glPrintOutlined(640 / 2 - strlen(string) * 5, 480 * 1 / 16, string, 1, 1, 640, 480); - - char temp[255]; + string = "Press Escape to return to menu or Space to continue"; + text->glPrintOutlined(640 / 2 - string.size() * 5, 480 * 1 / 16, string, 1, 1, 640, 480); - for (int i = 0; i < 255; i++) - string[i] = '\0'; int wontime = (int)round(wonleveltime); - sprintf (temp, "Time: %d:", int((wontime - wontime % 60) / 60)); - strcat(string, temp); - if (wontime % 60 < 10) - strcat(string, "0"); - sprintf (temp, "%d", wontime % 60); - strcat(string, temp); + string = "Time: " + to_string(int((wontime - wontime % 60) / 60)); + if (wontime % 60 < 10) { + string += "0"; + } + string += to_string(int(wontime % 60)); text->glPrintOutlined(1024 / 30, 768 * 6 / 8 - 40, string, 1, 2, 1024, 768); //Awards @@ -1890,17 +1896,14 @@ int Game::DrawGLScene(StereoSide side) int offset = 0; if (consoleselected >= 60) offset = consoleselected - 60; - sprintf (string, " ]"); - text->glPrint(10, 30, string, 0, 1, 1024, 768); + text->glPrint(10, 30, " ]", 0, 1, 1024, 768); if (consoleblink) { - sprintf (string, "_"); - text->glPrint(30 + (float)(consoleselected) * 10 - offset * 10, 30, string, 0, 1, 1024, 768); + text->glPrint(30 + (float)(consoleselected) * 10 - offset * 10, 30, "_", 0, 1, 1024, 768); } for (unsigned i = 0; i < 15; i++) for (unsigned j = 0; j < consoletext[i].size(); j++) { glColor4f(1, 1, 1, 1 - (float)(i) / 16); - sprintf (string, "%c", consoletext[i][j]); - text->glPrint(30 + j * 10 - offset * 10, 30 + i * 20, string, 0, 1, 1024, 768); + text->glPrint(30 + j * 10 - offset * 10, 30 + i * 20, std::string(1, consoletext[i][j]), 0, 1, 1024, 768); } } } diff --git a/Source/Graphic/Text.cpp b/Source/Graphic/Text.cpp index 47d8c3e..ffc8b0a 100644 --- a/Source/Graphic/Text.cpp +++ b/Source/Graphic/Text.cpp @@ -77,12 +77,12 @@ void Text::BuildFont() // Build Our Font Display List } // Loop Until All 256 Are Built } -void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens +void Text::glPrint(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens { - glPrint(x, y, string, set, size, width, height, 0, strlen(string)); + glPrint(x, y, string, set, size, width, height, 0, string.size()); } -void Text::_glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset) // Where The Printing Happens +void Text::_glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end, int offset) // Where The Printing Happens { if (set > 1) { set = 1; @@ -112,26 +112,26 @@ void Text::_glPrint(float x, float y, const char *string, int set, float size, f glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); } -void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens +void Text::glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens { _glPrint(x, y, string, set, size, width, height, start, end, 0); } -void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens +void Text::glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens { - glPrintOutline(x, y, string, set, size, width, height, 0, strlen(string)); + glPrintOutline(x, y, string, set, size, width, height, 0, string.size()); } -void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens +void Text::glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens { _glPrint(x, y, string, set, size, width, height, start, end, 256); } -void Text::glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens +void Text::glPrintOutlined(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens { glPrintOutlined(1, 1, 1, x, y, string, set, size, width, height); } -void Text::glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens +void Text::glPrintOutlined(float r, float g, float b, float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens { glColor4f(0, 0, 0, 1); glPrintOutline( x - 2 * size, y - 2 * size, string, set, size * 2.5 / 2, width, height); diff --git a/Source/Graphic/Text.hpp b/Source/Graphic/Text.hpp index d830af4..73dc621 100644 --- a/Source/Graphic/Text.hpp +++ b/Source/Graphic/Text.hpp @@ -26,6 +26,8 @@ along with Lugaru. If not, see . #include "Math/Quaternions.hpp" #include "Utils/ImageIO.hpp" +#include + class Text { public: @@ -34,18 +36,18 @@ public: void LoadFontTexture(const std::string& fileName); void BuildFont(); - void glPrint(float x, float y, const char *string, int set, float size, float width, float height); - void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height); - void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); - void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end); - void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height); - void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height); + void glPrint(float x, float y, const std::string& string, int set, float size, float width, float height); + void glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height); + void glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end); + void glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end); + void glPrintOutlined(float x, float y, const std::string& string, int set, float size, float width, float height); + void glPrintOutlined(float r, float g, float b, float x, float y, const std::string& string, int set, float size, float width, float height); Text(); ~Text(); private: - void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset); + void _glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end, int offset); }; #endif