From: Côme Chilliet Date: Thu, 22 Dec 2016 23:44:28 +0000 (+0100) Subject: Cleaned Terrain Decal handling X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=e60cbd7add6123d81b3c35543296449b5d02cbaa;p=lugaru.git Cleaned Terrain Decal handling --- diff --git a/CMakeLists.txt b/CMakeLists.txt index 4b6094c..62d5bd9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -54,6 +54,7 @@ set(LUGARU_SRCS ${SRCDIR}/Environment/Lights.cpp ${SRCDIR}/Environment/Skybox.cpp ${SRCDIR}/Environment/Terrain.cpp + ${SRCDIR}/Graphic/Decal.cpp ${SRCDIR}/Graphic/Models.cpp ${SRCDIR}/Graphic/Sprite.cpp ${SRCDIR}/Graphic/Stereo.cpp @@ -97,6 +98,7 @@ set(LUGARU_H ${SRCDIR}/Environment/Lights.hpp ${SRCDIR}/Environment/Skybox.hpp ${SRCDIR}/Environment/Terrain.hpp + ${SRCDIR}/Graphic/Decal.hpp ${SRCDIR}/Graphic/gamegl.hpp ${SRCDIR}/Graphic/Models.hpp ${SRCDIR}/Graphic/Sprite.hpp diff --git a/Source/Environment/Terrain.cpp b/Source/Environment/Terrain.cpp index 9c8b96a..d22ecdf 100644 --- a/Source/Environment/Terrain.cpp +++ b/Source/Environment/Terrain.cpp @@ -35,7 +35,7 @@ extern float multiplier; extern FRUSTUM frustum; extern float texdetail; extern int detail; -extern bool decals; +extern bool decalstoggle; extern float blurness; extern float targetblurness; extern bool skyboxtexture; @@ -995,8 +995,7 @@ void Terrain::draw(int layer) void Terrain::drawdecals() { - if (decals) { - static int i; + if (decalstoggle) { static float distancemult; static int lasttype; @@ -1012,10 +1011,10 @@ void Terrain::drawdecals() glDisable(GL_CULL_FACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(0); - for (i = 0; i < numdecals; i++) { - if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2) - decalalivetime[i] = 2; - if ((decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) && decaltype[i] != lasttype) { + for (unsigned int i = 0; i < decals.size(); i++) { + if (decals[i].type == blooddecalfast && decals[i].alivetime < 2) + decals[i].alivetime = 2; + if ((decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) && decals[i].type != lasttype) { shadowtexture.bind(); if (!blend) { blend = 1; @@ -1023,7 +1022,7 @@ void Terrain::drawdecals() glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } - if (decaltype[i] == footprintdecal && decaltype[i] != lasttype) { + if (decals[i].type == footprintdecal && decals[i].type != lasttype) { footprinttexture.bind(); if (!blend) { blend = 1; @@ -1031,7 +1030,7 @@ void Terrain::drawdecals() glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } - if (decaltype[i] == bodyprintdecal && decaltype[i] != lasttype) { + if (decals[i].type == bodyprintdecal && decals[i].type != lasttype) { bodyprinttexture.bind(); if (!blend) { blend = 1; @@ -1039,7 +1038,7 @@ void Terrain::drawdecals() glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalslow) && decaltype[i] != lasttype) { + if ((decals[i].type == blooddecal || decals[i].type == blooddecalslow) && decals[i].type != lasttype) { bloodtexture.bind(); if (blend) { blend = 0; @@ -1047,7 +1046,7 @@ void Terrain::drawdecals() glBlendFunc(GL_ONE, GL_ZERO); } } - if ((decaltype[i] == blooddecalfast) && decaltype[i] != lasttype) { + if ((decals[i].type == blooddecalfast) && decals[i].type != lasttype) { bloodtexture2.bind(); if (blend) { blend = 0; @@ -1055,44 +1054,44 @@ void Terrain::drawdecals() glBlendFunc(GL_ONE, GL_ZERO); } } - if (decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if (decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) - glColor4f(1, 1, 1, decalopacity[i]); + glColor4f(1, 1, 1, decals[i].opacity); if (distancemult < 1) - glColor4f(1, 1, 1, decalopacity[i]*distancemult); + glColor4f(1, 1, 1, decals[i].opacity*distancemult); } - if (decaltype[i] == footprintdecal || decaltype[i] == bodyprintdecal) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if (decals[i].type == footprintdecal || decals[i].type == bodyprintdecal) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { - glColor4f(1, 1, 1, decalopacity[i]); - if (decalalivetime[i] > 3) - glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2); + glColor4f(1, 1, 1, decals[i].opacity); + if (decals[i].alivetime > 3) + glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2); } if (distancemult < 1) { - glColor4f(1, 1, 1, decalopacity[i]*distancemult); - if (decalalivetime[i] > 3) - glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2 * distancemult); + glColor4f(1, 1, 1, decals[i].opacity*distancemult); + if (decals[i].alivetime > 3) + glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2 * distancemult); } } - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow)) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]); - if (decalalivetime[i] < 4) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*.25); - if (decalalivetime[i] > 58) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2); + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity); + if (decals[i].alivetime < 4) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*.25); + if (decals[i].alivetime > 58) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2); } if (distancemult < 1) { - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*distancemult); - if (decalalivetime[i] < 4) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*distancemult * .25); - if (decalalivetime[i] > 58) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2 * distancemult); + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*distancemult); + if (decals[i].alivetime < 4) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*distancemult * .25); + if (decals[i].alivetime > 58) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2 * distancemult); } } - lasttype = decaltype[i]; + lasttype = decals[i].type; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); @@ -1100,31 +1099,42 @@ void Terrain::drawdecals() glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) { - glTexCoord2f(decaltexcoords[i][j][0], decaltexcoords[i][j][1]); - glVertex3f(decalvertex[i][j].x, decalvertex[i][j].y, decalvertex[i][j].z); + glTexCoord2f(decals[i].texcoords[j][0], decals[i].texcoords[j][1]); + glVertex3f(decals[i].vertex[j].x, decals[i].vertex[j].y, decals[i].vertex[j].z); } glEnd(); glPopMatrix(); } - for (i = numdecals - 1; i >= 0; i--) { - decalalivetime[i] += multiplier; - if (decaltype[i] == blooddecalslow) - decalalivetime[i] -= multiplier * 2 / 3; - if (decaltype[i] == blooddecalfast) - decalalivetime[i] += multiplier * 4; - if (decaltype[i] == shadowdecal) + for (int i = decals.size() - 1; i >= 0; i--) { + decals[i].alivetime += multiplier; + if (decals[i].type == blooddecalslow) + decals[i].alivetime -= multiplier * 2 / 3; + if (decals[i].type == blooddecalfast) + decals[i].alivetime += multiplier * 4; + if (decals[i].type == shadowdecal) DeleteDecal(i); - if (decaltype[i] == footprintdecal && decalalivetime[i] >= 5) + if (decals[i].type == footprintdecal && decals[i].alivetime >= 5) DeleteDecal(i); - if (decaltype[i] == bodyprintdecal && decalalivetime[i] >= 5) + if (decals[i].type == bodyprintdecal && decals[i].alivetime >= 5) DeleteDecal(i); - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60) + if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60) DeleteDecal(i); } glAlphaFunc(GL_GREATER, 0.0001); } } +void Terrain::deleteDeadDecals() +{ + for (unsigned int i = 0; i < decals.size(); ) { + if ((decals[i].type == blooddecal || decals[i].type == blooddecalslow) && decals[i].alivetime < 2) { + DeleteDecal(i); + } else { + i++; + } + } +} + void Terrain::AddObject(XYZ where, float radius, int id) { XYZ points[4]; @@ -1161,32 +1171,18 @@ void Terrain::AddObject(XYZ where, float radius, int id) void Terrain::DeleteDecal(int which) { - if (decals) { - decaltype[which] = decaltype[numdecals - 1]; - decalposition[which] = decalposition[numdecals - 1]; - for (int i = 0; i < 3; i++) { - decalvertex[which][i] = decalvertex[numdecals - 1][i]; - decaltexcoords[which][i][0] = decaltexcoords[numdecals - 1][i][0]; - decaltexcoords[which][i][1] = decaltexcoords[numdecals - 1][i][1]; - } - decalrotation[which] = decalrotation[numdecals - 1]; - decalalivetime[which] = decalalivetime[numdecals - 1]; - decalopacity[which] = decalopacity[numdecals - 1]; - decalbrightness[which] = decalbrightness[numdecals - 1]; - numdecals--; + if (decalstoggle) { + decals.erase(decals.begin() + which); } } void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float rotation) { - if (decals) { + if (decalstoggle) { if (opacity > 0 && size > 0) { static int patchx[4]; static int patchy[4]; - decaltexcoords[numdecals][0][0] = 1; - decaltexcoords[numdecals][0][1] = 0; - patchx[0] = (where.x + size) / scale; patchx[1] = (where.x - size) / scale; patchx[2] = (where.x - size) / scale; @@ -1208,146 +1204,46 @@ void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float ro if ((patchx[2] != patchx[3] || patchy[2] != patchy[3])) { MakeDecalLock(type, where, patchx[2], patchy[2], size, opacity, rotation); } + MakeDecalLock(type, where, patchx[3], patchy[3], size, opacity, rotation); } } - //} } void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation) { - if (decals) { - static float placex, placez; - static XYZ rot; + if (decalstoggle) { + XYZ rot = getLighting(where.x, where.z); + float decalbright = (rot.x + rot.y + rot.z) / 3; - float decalbright; - - rot = getLighting(where.x, where.z); - decalbrightness[numdecals] = (rot.x + rot.y + rot.z) / 3; - if (decalbrightness[numdecals] < .4) - decalbrightness[numdecals] = .4; + if (decalbright < .4) + decalbright = .4; if (environment == grassyenvironment) { - decalbrightness[numdecals] *= .6; + decalbright *= .6; } - if (decalbrightness[numdecals] > 1) - decalbrightness[numdecals] = 1; - decalbright = decalbrightness[numdecals]; - - decalposition[numdecals] = where; - decaltype[numdecals] = type; - decalopacity[numdecals] = opacity; - decalrotation[numdecals] = rotation; - decalalivetime[numdecals] = 0; - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][0][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][0][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][0].x = placex; - decalvertex[numdecals][0].z = placez; - decalvertex[numdecals][0].y = heightmap[whichx + 1][whichy] * scale + .01; - - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale + scale; - - decaltexcoords[numdecals][1][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][1][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][1].x = placex; - decalvertex[numdecals][1].z = placez; - decalvertex[numdecals][1].y = heightmap[whichx + 1][whichy + 1] * scale + .01; - - - placex = (float)whichx * scale; - placez = (float)whichy * scale + scale; - - decaltexcoords[numdecals][2][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][2][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][2].x = placex; - decalvertex[numdecals][2].z = placez; - decalvertex[numdecals][2].y = heightmap[whichx][whichy + 1] * scale + .01; - - if (decalrotation[numdecals]) { - for (int i = 0; i < 3; i++) { - rot.y = 0; - rot.x = decaltexcoords[numdecals][i][0] - .5; - rot.z = decaltexcoords[numdecals][i][1] - .5; - rot = DoRotation(rot, 0, -decalrotation[numdecals], 0); - decaltexcoords[numdecals][i][0] = rot.x + .5; - decaltexcoords[numdecals][i][1] = rot.z + .5; - } + if (decalbright > 1) { + decalbright = 1; } - if (!(decaltexcoords[numdecals][0][0] < 0 && decaltexcoords[numdecals][1][0] < 0 && decaltexcoords[numdecals][2][0] < 0)) - if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) - if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) - if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1) - numdecals++; - - decalbrightness[numdecals] = decalbright; - - decalposition[numdecals] = where; - decaltype[numdecals] = type; - decalopacity[numdecals] = opacity; - decalrotation[numdecals] = rotation; - decalalivetime[numdecals] = 0; - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][0][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][0][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][0].x = placex; - decalvertex[numdecals][0].z = placez; - decalvertex[numdecals][0].y = heightmap[whichx + 1][whichy] * scale + .01; + Decal decal(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, true); + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) + if (decals.size() < max_decals - 1) + decals.push_back(decal); - placex = (float)whichx * scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][1][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][1][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][1].x = placex; - decalvertex[numdecals][1].z = placez; - decalvertex[numdecals][1].y = heightmap[whichx][whichy] * scale + .01; - - - placex = (float)whichx * scale; - placez = (float)whichy * scale + scale; - - decaltexcoords[numdecals][2][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][2][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][2].x = placex; - decalvertex[numdecals][2].z = placez; - decalvertex[numdecals][2].y = heightmap[whichx][whichy + 1] * scale + .01; - - if (decalrotation[numdecals]) { - for (int i = 0; i < 3; i++) { - rot.y = 0; - rot.x = decaltexcoords[numdecals][i][0] - .5; - rot.z = decaltexcoords[numdecals][i][1] - .5; - rot = DoRotation(rot, 0, -decalrotation[numdecals], 0); - decaltexcoords[numdecals][i][0] = rot.x + .5; - decaltexcoords[numdecals][i][1] = rot.z + .5; - } - } + Decal decal2(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, false); - if (!(decaltexcoords[numdecals][0][0] < 0 && decaltexcoords[numdecals][1][0] < 0 && decaltexcoords[numdecals][2][0] < 0)) - if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) - if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) - if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1) - numdecals++; + if (!(decal2.texcoords[0][0] < 0 && decal2.texcoords[1][0] < 0 && decal2.texcoords[2][0] < 0)) + if (!(decal2.texcoords[0][1] < 0 && decal2.texcoords[1][1] < 0 && decal2.texcoords[2][1] < 0)) + if (!(decal2.texcoords[0][0] > 1 && decal2.texcoords[1][0] > 1 && decal2.texcoords[2][0] > 1)) + if (!(decal2.texcoords[0][1] > 1 && decal2.texcoords[1][1] > 1 && decal2.texcoords[2][1] > 1)) + if (decals.size() < max_decals - 1) + decals.push_back(decal2); } } @@ -1498,13 +1394,5 @@ Terrain::Terrain() patch_elements = 0; - memset(decaltexcoords, 0, sizeof(decaltexcoords)); - memset(decalvertex, 0, sizeof(decalvertex)); - memset(decaltype, 0, sizeof(decaltype)); - memset(decalopacity, 0, sizeof(decalopacity)); - memset(decalrotation, 0, sizeof(decalrotation)); - memset(decalalivetime, 0, sizeof(decalalivetime)); - memset(decalbrightness, 0, sizeof(decalbrightness)); - memset(decalposition, 0, sizeof(decalposition)); - numdecals = 0; + decals.clear(); } diff --git a/Source/Environment/Terrain.hpp b/Source/Environment/Terrain.hpp index f6525c4..3afaa28 100644 --- a/Source/Environment/Terrain.hpp +++ b/Source/Environment/Terrain.hpp @@ -22,6 +22,7 @@ along with Lugaru. If not, see . #define _TERRAIN_HPP_ #include "Environment/Lights.hpp" +#include "Graphic/Decal.hpp" #include "Graphic/gamegl.hpp" #include "Graphic/Texture.hpp" #include "Math/Frustum.hpp" @@ -93,15 +94,7 @@ public: int patch_elements; - float decaltexcoords[max_decals][3][2]; - XYZ decalvertex[max_decals][3]; - int decaltype[max_decals]; - float decalopacity[max_decals]; - float decalrotation[max_decals]; - float decalalivetime[max_decals]; - float decalbrightness[max_decals]; - XYZ decalposition[max_decals]; - int numdecals; + std::vector decals; void AddObject(XYZ where, float radius, int id); void DeleteDecal(int which); @@ -118,6 +111,7 @@ public: void drawdecals(); void draw(int layer); void DoShadows(); + void deleteDeadDecals(); Terrain(); diff --git a/Source/GameDraw.cpp b/Source/GameDraw.cpp index 7b195df..9ceac00 100644 --- a/Source/GameDraw.cpp +++ b/Source/GameDraw.cpp @@ -67,7 +67,7 @@ extern bool devtools; extern int mainmenu; extern int bloodtoggle; extern int difficulty; -extern bool decals; +extern bool decalstoggle; extern float texdetail; extern bool musictoggle; extern float smoketex; diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 8522488..ebf1175 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -102,7 +102,7 @@ extern float envsoundlife[30]; extern float usermousesensitivity; extern bool ismotionblur; extern bool showdamagebar; // (des)activate the damage bar -extern bool decals; +extern bool decalstoggle; extern bool skyboxtexture; extern float skyboxr; extern float skyboxg; @@ -606,7 +606,7 @@ void Game::Loadlevel(const std::string& name, bool tutorial) } if (!stealthloading) { - terrain.numdecals = 0; + terrain.decals.clear(); Sprite::deleteSprites(); for (int i = 0; i < subdivision; i++) { @@ -2458,12 +2458,7 @@ void doAttacks() Person::players[i]->skeleton.free && Person::players[i]->skeleton.longdead > 1000) { Person::players[k]->animTarget = killanim; - //TODO: refactor this out, what does it do? - for (int j = 0; j < terrain.numdecals; j++) { - if ((terrain.decaltype[j] == blooddecal || terrain.decaltype[j] == blooddecalslow) && - terrain.decalalivetime[j] < 2) - terrain.DeleteDecal(j); - } + terrain.deleteDeadDecals(); for (unsigned int l = 0; l < Object::objects.size(); l++) { if (Object::objects[l]->model.type == decalstype) for (int j = 0; j < Object::objects[l]->model.numdecals; j++) { @@ -2484,12 +2479,7 @@ void doAttacks() Person::players[i]->skeleton.free) && (!Person::players[i]->dead || musictype != stream_fighttheme)) { Person::players[k]->animTarget = dropkickanim; - for (int j = 0; j < terrain.numdecals; j++) { - if ((terrain.decaltype[j] == blooddecal || terrain.decaltype[j] == blooddecalslow) && - terrain.decalalivetime[j] < 2) { - terrain.DeleteDecal(j); - } - } + terrain.deleteDeadDecals(); for (unsigned int l = 0; l < Object::objects.size(); l++) { if (Object::objects[l]->model.type == decalstype) for (int j = 0; j < Object::objects[l]->model.numdecals; j++) { diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 7184ce2..bbe2df2 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -33,7 +33,7 @@ float usermousesensitivity = 0; bool floatjump = false; bool cellophane = false; bool autoslomo = false; -bool decals = false; +bool decalstoggle = false; bool invertmouse = false; bool texttoggle = false; float blurness = 0; diff --git a/Source/Graphic/Decal.cpp b/Source/Graphic/Decal.cpp new file mode 100644 index 0000000..a535dee --- /dev/null +++ b/Source/Graphic/Decal.cpp @@ -0,0 +1,95 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + +#include "Graphic/Decal.hpp" + +#include "Environment/Terrain.hpp" + +Decal::Decal() : + position(), + type(0), + opacity(0), + rotation(0), + alivetime(0), + brightness(0) +{ +} + +Decal::Decal(XYZ _position, int _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first) : + position(_position), + type(_type), + opacity(_opacity), + rotation(_rotation), + alivetime(0), + brightness(_brightness) +{ + float placex, placez; + placex = (float)whichx * terrain.scale + terrain.scale; + placez = (float)whichy * terrain.scale; + + texcoords[0][0] = (placex - position.x) / size / 2 + .5; + texcoords[0][1] = (placez - position.z) / size / 2 + .5; + + vertex[0].x = placex; + vertex[0].z = placez; + vertex[0].y = terrain.heightmap[whichx + 1][whichy] * terrain.scale + .01; + + if (first) { + placex = (float)whichx * terrain.scale + terrain.scale; + placez = (float)whichy * terrain.scale + terrain.scale; + } else { + placex = (float)whichx * terrain.scale; + placez = (float)whichy * terrain.scale; + } + + texcoords[1][0] = (placex - position.x) / size / 2 + .5; + texcoords[1][1] = (placez - position.z) / size / 2 + .5; + + vertex[1].x = placex; + vertex[1].z = placez; + if (first) { + vertex[1].y = terrain.heightmap[whichx + 1][whichy + 1] * terrain.scale + .01; + } else { + vertex[1].y = terrain.heightmap[whichx][whichy] * terrain.scale + .01; + } + + + placex = (float)whichx * terrain.scale; + placez = (float)whichy * terrain.scale + terrain.scale; + + texcoords[2][0] = (placex - position.x) / size / 2 + .5; + texcoords[2][1] = (placez - position.z) / size / 2 + .5; + + vertex[2].x = placex; + vertex[2].z = placez; + vertex[2].y = terrain.heightmap[whichx][whichy + 1] * terrain.scale + .01; + + XYZ rot; + if (rotation) { + for (int i = 0; i < 3; i++) { + rot.y = 0; + rot.x = texcoords[i][0] - .5; + rot.z = texcoords[i][1] - .5; + rot = DoRotation(rot, 0, -rotation, 0); + texcoords[i][0] = rot.x + .5; + texcoords[i][1] = rot.z + .5; + } + } +} diff --git a/Source/Graphic/Decal.hpp b/Source/Graphic/Decal.hpp new file mode 100644 index 0000000..34f2a2b --- /dev/null +++ b/Source/Graphic/Decal.hpp @@ -0,0 +1,45 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ + +#ifndef _DECAL_HPP_ +#define _DECAL_HPP_ + +class Terrain; + +#include "Math/Quaternions.hpp" + +class Decal +{ +public: + XYZ position; + int type; + float opacity; + float rotation; + float alivetime; + float brightness; + + float texcoords[3][2]; + XYZ vertex[3]; + + Decal(); + Decal(XYZ position, int type, float opacity, float rotation, float brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first); +}; + +#endif diff --git a/Source/Graphic/Models.cpp b/Source/Graphic/Models.cpp index 0c403c2..ee5add1 100644 --- a/Source/Graphic/Models.cpp +++ b/Source/Graphic/Models.cpp @@ -28,7 +28,7 @@ extern float viewdistance; extern XYZ viewer; extern float fadestart; extern float texdetail; -extern bool decals; +extern bool decalstoggle; int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate) { @@ -962,7 +962,7 @@ void Model::drawdifftex(Texture texture) void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture) { - if (decals) { + if (decalstoggle) { if (type != decalstype) return; static int i; @@ -1062,7 +1062,7 @@ void Model::drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloo void Model::DeleteDecal(int which) { - if (decals) { + if (decalstoggle) { if (type != decalstype) return; decaltype[which] = decaltype[numdecals - 1]; @@ -1081,7 +1081,7 @@ void Model::DeleteDecal(int which) void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation) { - if (decals) { + if (decalstoggle) { if (type != decalstype) return; @@ -1159,7 +1159,7 @@ void Model::MakeDecal(int atype, XYZ *where, float *size, float *opacity, float void Model::MakeDecal(int atype, XYZ where, float size, float opacity, float rotation) { - if (decals) { + if (decalstoggle) { if (type != decalstype) return; diff --git a/Source/Menu/Menu.cpp b/Source/Menu/Menu.cpp index 349ff67..201d7df 100644 --- a/Source/Menu/Menu.cpp +++ b/Source/Menu/Menu.cpp @@ -300,7 +300,7 @@ void Menu::updateSettingsMenu() if (bloodtoggle == 1) setText(2, "Blood: On, low detail"); if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)"); setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)"); - setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled"); + setText(5, decalstoggle ? "Decals: Enabled (slower)" : "Decals: Disabled"); setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled"); setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No"); setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5))); @@ -626,7 +626,7 @@ void Menu::Tick() ismotionblur = !ismotionblur; break; case 5: - decals = !decals; + decalstoggle = !decalstoggle; break; case 6: musictoggle = !musictoggle; diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 4ac12f5..5dadc8c 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -51,7 +51,7 @@ extern float woozy; extern float viewdistance; extern float blackout; extern int difficulty; -extern bool decals; +extern bool decalstoggle; extern float fadestart; extern bool freeze; extern bool winfreeze; @@ -728,7 +728,7 @@ void Person::DoBlood(float howmuch, int which) } } } - if (decals) { + if (decalstoggle) { // FIXME: manipulating attributes bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25; bleedxint = 0; @@ -796,7 +796,7 @@ void Person::DoBloodBig(float howmuch, int which) Game::flash(.5, 0); } - if (bloodtoggle && decals && !Tutorial::active) { + if (bloodtoggle && decalstoggle && !Tutorial::active) { if (bleeding <= 0 && spurt) { spurt = 0; for (int i = 0; i < 3; i++) { @@ -979,7 +979,7 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) float coordsx, coordsy; float total; - if (bloodtoggle && decals && !Tutorial::active) { + if (bloodtoggle && decalstoggle && !Tutorial::active) { where -= coords; if (!skeleton.free) where = DoRotation(where, 0, -yaw, 0); diff --git a/Source/User/Settings.cpp b/Source/User/Settings.cpp index 49a1aa7..b1970d3 100644 --- a/Source/User/Settings.cpp +++ b/Source/User/Settings.cpp @@ -36,7 +36,7 @@ void DefaultSettings() fullscreen = 0; floatjump = 0; autoslomo = 1; - decals = 1; + decalstoggle = true; invertmouse = 0; bloodtoggle = 0; foliage = 1; @@ -117,7 +117,7 @@ void SaveSettings() opstream << "\nTrilinear:\n"; opstream << trilinear; opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; + opstream << decalstoggle; opstream << "\nInvert mouse:\n"; opstream << invertmouse; opstream << "\nGamespeed:\n"; @@ -227,7 +227,7 @@ bool LoadSettings() } else if ( !strncmp(setting, "Trilinear", 9) ) { ipstream >> trilinear; } else if ( !strncmp(setting, "Decals", 6) ) { - ipstream >> decals; + ipstream >> decalstoggle; } else if ( !strncmp(setting, "Invert mouse", 12) ) { ipstream >> invertmouse; } else if ( !strncmp(setting, "Gamespeed", 9) ) { diff --git a/Source/User/Settings.hpp b/Source/User/Settings.hpp index ca5327c..d9b8886 100644 --- a/Source/User/Settings.hpp +++ b/Source/User/Settings.hpp @@ -33,7 +33,7 @@ extern bool autoslomo; extern bool foliage; extern bool musictoggle; extern bool trilinear; -extern bool decals; +extern bool decalstoggle; extern bool invertmouse; extern float gamespeed; extern float oldgamespeed;