From: jsancho Date: Sun, 20 Sep 2009 07:01:19 +0000 (+0000) Subject: (no commit message) X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=e5735ab84c379b88a404c9d6d9fd4784e55260ea;p=gacela.git --- diff --git a/gacela_GL.lisp b/gacela_GL.lisp index 9bd4034..38e03ca 100644 --- a/gacela_GL.lisp +++ b/gacela_GL.lisp @@ -192,7 +192,7 @@ (defentry glClearColor (float float float float) (void "gacela_glClearColor")) (defentry glClearDepth (double) (void "gacela_glClearDepth")) (defentry glColor3f (float float float) (void "gacela_glColor3f")) -(defentry glColor4f (float float float) (void "gacela_glColor4f")) +(defentry glColor4f (float float float float) (void "gacela_glColor4f")) (defentry glDepthFunc (int) (void "gacela_glDepthFunc")) (defentry glEnable (int) (void "gacela_glEnable")) (defentry glDisable (int) (void "gacela_glDisable")) diff --git a/gacela_draw.lisp b/gacela_draw.lisp index 7c5a2d9..d22a2fd 100644 --- a/gacela_draw.lisp +++ b/gacela_draw.lisp @@ -29,10 +29,10 @@ (eq mode '3d))) (defmacro with-color (color &body code) - `(progn + `(let ((original-color (get-current-color))) (apply #'set-current-color ,color) ,@code - (apply #'set-current-color ,(get-current-color)))) + (apply #'set-current-color original-color))) (defun draw (&rest vertexes) (begin-draw (length vertexes)) @@ -49,7 +49,9 @@ (draw-vertexes (cdr vertexes))))) (defun draw-vertex (vertex &key texture-coord) - (cond ((consp (car vertex)) (draw-color (car vertex)) (apply #'simple-draw-vertex (cadr vertex))) + (cond ((consp (car vertex)) + (with-color (car vertex) + (apply #'simple-draw-vertex (cadr vertex)))) (t (cond (texture-coord (apply #'glTexCoord2f texture-coord))) (apply #'simple-draw-vertex vertex)))) @@ -57,9 +59,6 @@ (cond ((3d-mode?) (glVertex3f x y z)) (t (glVertex2f x y)))) -(defun draw-color (color) - (apply #'glColor3f color)) - (defun load-image-for-texture (filename) (init-video-mode) (let ((image (IMG_Load filename))) @@ -99,7 +98,7 @@ (cond (texture (draw-rectangle (* f width) (* f height) :texture texture)))))) -(defun draw-quad (v1 v2 v3 v4 &key texture color) +(defun draw-quad (v1 v2 v3 v4 &key texture) (cond (texture (progn-textures (glBindTexture GL_TEXTURE_2D texture) (begin-draw 4) @@ -108,31 +107,30 @@ (draw-vertex v3 :texture-coord '(1 1)) (draw-vertex v4 :texture-coord '(0 1)) (glEnd))) - (t (cond (color (draw-color color))) - (draw v1 v2 v3 v4)))) + (t (draw v1 v2 v3 v4)))) -(defun draw-rectangle (width height &key texture color) +(defun draw-rectangle (width height &key texture) (let* ((w (/ width 2)) (-w (neg w)) (h (/ height 2)) (-h (neg h))) - (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture :color color))) + (draw-quad (list -w h 0) (list w h 0) (list w -h 0) (list -w -h 0) :texture texture))) -(defun draw-square (&key (size 1) texture color) - (draw-rectangle size size :texture texture :color color)) +(defun draw-square (&key (size 1) texture) + (draw-rectangle size size :texture texture)) -(defun draw-cube (&key size texture color) +(defun draw-cube (&key size texture) (let ((-size (neg size))) (enable :textures texture) (glNormal3f 0 0 1) - (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture :color color) + (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture) (glNormal3f 0 0 -1) - (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture :color color) + (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture) (glNormal3f 0 1 0) - (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture :color color) + (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture) (glNormal3f 0 -1 0) - (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture :color color) + (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture) (glNormal3f 1 0 0) - (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture :color color) + (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture) (glNormal3f -1 0 0) - (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture :color color))) + (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture))) (defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t)) (init-lighting) diff --git a/gacela_tetris.lisp b/gacela_tetris.lisp index 95268fc..200c4fa 100644 --- a/gacela_tetris.lisp +++ b/gacela_tetris.lisp @@ -48,7 +48,7 @@ (defun draw-cell (cell) (cond ((null cell) nil) - (t (draw-color cell) (draw-square :size 20)))) + (t (with-color cell (draw-square :size 20))))) (defun draw-row (row) (mapcar (lambda (cell) (draw-cell cell) (translate 23 0)) row))