From: RĂ©mi Verschelde Date: Tue, 13 Dec 2016 19:32:46 +0000 (+0100) Subject: Move some doc to Docs/ and apply folder naming scheme X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=e2829dbf48a6964e16eb6ba73d1354a37dc05506;p=lugaru.git Move some doc to Docs/ and apply folder naming scheme --- diff --git a/CMake/Modules/FindOggVorbis.cmake b/CMake/Modules/FindOggVorbis.cmake new file mode 100644 index 0000000..8f90b9d --- /dev/null +++ b/CMake/Modules/FindOggVorbis.cmake @@ -0,0 +1,91 @@ +# - Try to find the OggVorbis libraries +# Once done this will define +# +# OGGVORBIS_FOUND - system has OggVorbis +# OGGVORBIS_VERSION - set either to 1 or 2 +# OGGVORBIS_INCLUDE_DIR - the OggVorbis include directory +# OGGVORBIS_LIBRARIES - The libraries needed to use OggVorbis +# OGG_LIBRARY - The Ogg library +# VORBIS_LIBRARY - The Vorbis library +# VORBISFILE_LIBRARY - The VorbisFile library +# VORBISENC_LIBRARY - The VorbisEnc library + +# Copyright (c) 2006, Richard Laerkaeng, +# +# Redistribution and use is allowed according to the terms of the BSD license. +# For details see the accompanying COPYING-CMAKE-SCRIPTS file. + + +include (CheckLibraryExists) + +find_path(VORBIS_INCLUDE_DIR vorbis/vorbisfile.h) +find_path(OGG_INCLUDE_DIR ogg/ogg.h) + +find_library(OGG_LIBRARY NAMES ogg) +find_library(VORBIS_LIBRARY NAMES vorbis) +find_library(VORBISFILE_LIBRARY NAMES vorbisfile) +find_library(VORBISENC_LIBRARY NAMES vorbisenc) + +mark_as_advanced(VORBIS_INCLUDE_DIR OGG_INCLUDE_DIR + OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBISENC_LIBRARY) + + +if (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) + set(OGGVORBIS_FOUND TRUE) + + set(OGGVORBIS_LIBRARIES ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBISENC_LIBRARY}) + + set(_CMAKE_REQUIRED_LIBRARIES_TMP ${CMAKE_REQUIRED_LIBRARIES}) + set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${OGGVORBIS_LIBRARIES}) + check_library_exists(vorbis vorbis_bitrate_addblock "" HAVE_LIBVORBISENC2) + set(CMAKE_REQUIRED_LIBRARIES ${_CMAKE_REQUIRED_LIBRARIES_TMP}) + + if (HAVE_LIBVORBISENC2) + set (OGGVORBIS_VERSION 2) + else (HAVE_LIBVORBISENC2) + set (OGGVORBIS_VERSION 1) + endif (HAVE_LIBVORBISENC2) + +else (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) + set (OGGVORBIS_VERSION) + set(OGGVORBIS_FOUND FALSE) +endif (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) + + +if (OGGVORBIS_FOUND) + if (NOT OggVorbis_FIND_QUIETLY) + message(STATUS "Found OggVorbis: ${OGGVORBIS_LIBRARIES}") + endif (NOT OggVorbis_FIND_QUIETLY) +else (OGGVORBIS_FOUND) + if (OggVorbis_FIND_REQUIRED) + message(FATAL_ERROR "Could NOT find OggVorbis libraries") + endif (OggVorbis_FIND_REQUIRED) + if (NOT OggVorbis_FIND_QUITELY) + message(STATUS "Could NOT find OggVorbis libraries") + endif (NOT OggVorbis_FIND_QUITELY) +endif (OGGVORBIS_FOUND) + +#check_include_files(vorbis/vorbisfile.h HAVE_VORBISFILE_H) +#check_library_exists(ogg ogg_page_version "" HAVE_LIBOGG) +#check_library_exists(vorbis vorbis_info_init "" HAVE_LIBVORBIS) +#check_library_exists(vorbisfile ov_open "" HAVE_LIBVORBISFILE) +#check_library_exists(vorbisenc vorbis_info_clear "" HAVE_LIBVORBISENC) +#check_library_exists(vorbis vorbis_bitrate_addblock "" HAVE_LIBVORBISENC2) + +#if (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) +# message(STATUS "Ogg/Vorbis found") +# set (VORBIS_LIBS "-lvorbis") +# set (OGG_LIBS "-logg") +# set (VORBISFILE_LIBS "-lvorbisfile") +# set (VORBISENC_LIBS "-lvorbisenc") +# set (OGGVORBIS_FOUND TRUE) +# if (HAVE_LIBVORBISENC2) +# set (HAVE_VORBIS 2) +# else (HAVE_LIBVORBISENC2) +# set (HAVE_VORBIS 1) +# endif (HAVE_LIBVORBISENC2) +#else (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) +# message(STATUS "Ogg/Vorbis not found") +#endif (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) + + diff --git a/CMakeLists.txt b/CMakeLists.txt index 4998234..d1e6295 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -37,7 +37,7 @@ if(LINUX) option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF) endif(LINUX) -set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") +set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/Modules/") ### Sources diff --git a/DEVTOOLS.txt b/DEVTOOLS.txt deleted file mode 100644 index 4ed8008..0000000 --- a/DEVTOOLS.txt +++ /dev/null @@ -1,236 +0,0 @@ -Lugaru Developer Tools -====================== - -Activation ----------- - -There are two ways to activate developer tools: - -- Temporary: Pass the --devtools or -d option to the executable -- Persistent: Add the following to your config.txt file: - - Devtools: - 1 - -The config.txt file can be found in the following locations: - -- On Linux: ~/.config/lugaru/config.txt -- On Mac: ~/Library/Application Support/Lugaru/config.txt -- On Windows: C:/Users/yourusername/AppData/Roaming/Lugaru/config.txt - - -Key bindings ------------- - -Note: dev keys must be pressed as if on a QWERTY keyboard. - -General -~~~~~~~ - -~ = console (map mapname, save mapname, quit) -tab = minimap - -super+z = restart level -shift+k = win level - -alt+h = give 2000 health -alt+j = toggle snow/grass/desert -alt+c = toggle cameramode -alt+b = slow motion (with motion blur that might work) -alt+n = ragdoll -alt+x = change weapon of nearby player (main player if ctrl is pressed) -alt+f = spontaneously combust -alt+o = change enemy's skin (main player if ctrl is pressed) -alt+shift+o = change enemy's type (rabbit/wolf) (main player if ctrl is pressed) -alt+i = explode nearby head -alt+shift+i = explode nearby enemy - - -Map editor: - -alt+m = toggle editor mode -m = place object -p = place enemy -shift+p = place waypoint -delete = delete most recently made object -shift+delete = delete most recently made player -up/down = change size of next object -control+up/down = change tilt of next object -left/right = change rotation of next object -shift+left/right = change type of next object - -control+p = make/connect pathfind waypoint -period/comma = select pathfind waypoints -shift+comma = delete pathfind waypoint - - -Console commands ----------------- - -Mapping -~~~~~~~ - -map (string) - loads the specified map. - The string corresponds to the filename of a map in the Maps folder, located - in Lugaru's Data folder. -save (string) - saves the state of the current map. - The string corresponds to the filename that the map will be saved under in - the Maps folder, located in Lugaru's Data folder. Caution: this command - will overwrite other maps with the same name without prompting you. - -Character attributes -~~~~~~~~~~~~~~~~~~~~ - -wolfieisgod - sets the player to a wolf. You gain all of the speed, strength, - durability, and attacks of a wolf. -funnybunny - sets the player to a rabbit. -size (float) - changes the overall size of your character. - The value is based on 1, that is, 1.5 is 50% larger. -proportion (float) (float) (float) (float) - changes the proportions of your - character. The four floating point values correspond to the proportions of - the character's head, body, arm and leg respectively. Each value is based - on 1, that is, 1.5 is 50% larger. -speed (float) - sets your running speed. - Each value is based on 1, that is, 1.5 is 50% faster. -strength (float) - sets your attack strength. - Each value is based on 1; that is, 1.5 is 50% stronger. -power (float) - sets the amount of health you have. - Each value is based on 1; that is, 1.5 is 50% healthier. -protection (float) (float) (float) - sets your armor strength in terms of blunt - resistance. Each floating point corresponds to the strength of your high, - medium, or low resistance, respectively. Each value is based on 1; that is, - 1.5 is 50% more durable. -armor (float) (float) (float) - sets your armor strength in terms of sharp - attacks. Each floating point corresponds to the strength of your high, - medium, or low resistance, respectively. Each value is based on 1; that is, - 1.5 is 50% more durable. -immobile - makes character immobile. - May gain some FPS in dialogue levels. -mobile - cancels 'immobile'. -allimmobile - does as name suggests. - May be used when you are done with a dialogue level. -armorreset, protectionreset - reset the value of the armor and protection - settings for your character. -armornear, protectionnear, proportionnear, sizenear - apply the changes to the - character nearest to you instead of you. -cellophane - makes everyone invisible, except for the shadows. - -Character appearance -~~~~~~~~~~~~~~~~~~~~ - -cellar door, rambo, kungfu, white, brown, black - changes your skin to the - respective outfit. Note: this command is a little glitchy sometimes. You - may have to enter it multiple times before it changes. -tintr (float) - sets the redness of your clothes. - This only affects the color of future clothes, so you must set it in - advance. It must be a value from 0 to 1. -tintg (float) - sets the greenness of your clothes. - This only affects the color of future clothes, so you must set it in - advance. It must be a value from 0 to 1. -tintb (float) - sets the blueness of your clothes. - This only affects the color of future clothes, so you must set it in - advance. It must be a value from 0 to 1. -tint (float) (float) (float) - sets the color of your clothes. - This only affects the color of future clothes, so you must set it in - advance. Each floating point corresponds to red, green, and blue, - respectively. Each value must be a number from 0 to 1. -noclothes - removes all of your clothes. -noclothesnear - same, applied to the character nearest to you. -clothes (string) - adds clothes to your character. - The string can be one of the following (case sensitive): - Shirt - LongSleeve - EarWrap - FootWrap - Pants - FancyPants - Scar - HeadBand - LeatherWristLeft - LeatherWristRight - LeatherArmor - LeatherPants - Actually, these names come from the files in your Data/Lugaru/Textures - folder of type ".png". You may add any png file in that folder and use it - with the clothes command. See Decal Editing to create such files. -clothesnear - does the same for the character nearest to you. - -Skybox -~~~~~~ - -skybox - toggles skybox on and off. -sky tint (float) (float) (float) - sets the color tint of the sky. - Each floating point value corresponds to a red, green, or blue value, - respectively, between 0 and 1. -sky light (float) (float) (float) - sets the color of the lighting of the sky. - Each floating point value corresponds to a red, green, or blue value, - respectively, between 0 and 1. - -Miscellaneous map -~~~~~~~~~~~~~~~~~ - -tutorial (boolean) - toggles tutorial mode on/off for the current map. -hostile (boolean) - toggles whether or not characters on the map are hostile. -type (string) - sets the initial state of the next character. - The possible values are listed below: - active - sitting - sitting wall - sleeping - dead1 - dead2 - dead3 - dead4 -path keepwalking/pause - determines whether enemies walk through the next - pathpoint or pause briefly. - -Map objectives -~~~~~~~~~~~~~~ - -mapkilleveryone - makes objective of the map to kill everyone. -mapgosomewhere - makes objective of the map to go somewhere. -mapkillsomeone - makes objective of the map to kill a specific enemy. -mapkillmost - makes objective of the map to kill everyone but one. - -Hotspots -~~~~~~~~ - -hs (size) (type) (string) - creates a hotspot underneath you. - The three arguments correspond to the size, type, and text of the hotspot, - respectively. See below for the explanations of each type integer: - type 0 = static, display text - type 1-10 = attached to player 1-10, display text - type 11-20 = attached to player 1-10, must kill to win - type -1 = win if approached -dhs - deletes the last hotspot. - An example is "hs 15.0 0 sdf". Note that hotspots are very buggy (TODO: - review once bugs are fixed), especially those not of type 0. Quitting and - restarting Lugaru, then creating a hotspot in a simple map first, can help. - You may have to fiddle around with this. Some strings may be randomly - rejected, but if you know how to hex-edit, you can change them directly in - the map file (make sure to change the byte before the string to the number - of its characters). - -Graphics -~~~~~~~~ - -viewdistance (float) - sets the far clipping plane. - In other words, it controls how far you can see before the fog obscures it. - Its value is based on 1, that is, 1.5 is 50% farther. -fadestart (float) - sets what fraction of the viewdistance an object must pass - to begin fading. In other words, it controls how far an object has to be - before it starts becoming transparent. Its value is based on 1, that is, - 1.5 is 50% farther. - -Miscellaneous -~~~~~~~~~~~~~ - -quit - quits Lugaru. -slomo (float) - toggles slow motion on or off. - If it's turning on, the game speed is controlled by the floating point - value. The value is based on 1, that is, 0.5 is 50% slower than normal game - speed. -slofreq (integer) - sets the slow motion sound frequency. - -The following commands have unknown effects: metal, sizemin, fixrotation, -fixtype. diff --git a/Docs/DEVTOOLS.txt b/Docs/DEVTOOLS.txt new file mode 100644 index 0000000..4ed8008 --- /dev/null +++ b/Docs/DEVTOOLS.txt @@ -0,0 +1,236 @@ +Lugaru Developer Tools +====================== + +Activation +---------- + +There are two ways to activate developer tools: + +- Temporary: Pass the --devtools or -d option to the executable +- Persistent: Add the following to your config.txt file: + + Devtools: + 1 + +The config.txt file can be found in the following locations: + +- On Linux: ~/.config/lugaru/config.txt +- On Mac: ~/Library/Application Support/Lugaru/config.txt +- On Windows: C:/Users/yourusername/AppData/Roaming/Lugaru/config.txt + + +Key bindings +------------ + +Note: dev keys must be pressed as if on a QWERTY keyboard. + +General +~~~~~~~ + +~ = console (map mapname, save mapname, quit) +tab = minimap + +super+z = restart level +shift+k = win level + +alt+h = give 2000 health +alt+j = toggle snow/grass/desert +alt+c = toggle cameramode +alt+b = slow motion (with motion blur that might work) +alt+n = ragdoll +alt+x = change weapon of nearby player (main player if ctrl is pressed) +alt+f = spontaneously combust +alt+o = change enemy's skin (main player if ctrl is pressed) +alt+shift+o = change enemy's type (rabbit/wolf) (main player if ctrl is pressed) +alt+i = explode nearby head +alt+shift+i = explode nearby enemy + + +Map editor: + +alt+m = toggle editor mode +m = place object +p = place enemy +shift+p = place waypoint +delete = delete most recently made object +shift+delete = delete most recently made player +up/down = change size of next object +control+up/down = change tilt of next object +left/right = change rotation of next object +shift+left/right = change type of next object + +control+p = make/connect pathfind waypoint +period/comma = select pathfind waypoints +shift+comma = delete pathfind waypoint + + +Console commands +---------------- + +Mapping +~~~~~~~ + +map (string) - loads the specified map. + The string corresponds to the filename of a map in the Maps folder, located + in Lugaru's Data folder. +save (string) - saves the state of the current map. + The string corresponds to the filename that the map will be saved under in + the Maps folder, located in Lugaru's Data folder. Caution: this command + will overwrite other maps with the same name without prompting you. + +Character attributes +~~~~~~~~~~~~~~~~~~~~ + +wolfieisgod - sets the player to a wolf. You gain all of the speed, strength, + durability, and attacks of a wolf. +funnybunny - sets the player to a rabbit. +size (float) - changes the overall size of your character. + The value is based on 1, that is, 1.5 is 50% larger. +proportion (float) (float) (float) (float) - changes the proportions of your + character. The four floating point values correspond to the proportions of + the character's head, body, arm and leg respectively. Each value is based + on 1, that is, 1.5 is 50% larger. +speed (float) - sets your running speed. + Each value is based on 1, that is, 1.5 is 50% faster. +strength (float) - sets your attack strength. + Each value is based on 1; that is, 1.5 is 50% stronger. +power (float) - sets the amount of health you have. + Each value is based on 1; that is, 1.5 is 50% healthier. +protection (float) (float) (float) - sets your armor strength in terms of blunt + resistance. Each floating point corresponds to the strength of your high, + medium, or low resistance, respectively. Each value is based on 1; that is, + 1.5 is 50% more durable. +armor (float) (float) (float) - sets your armor strength in terms of sharp + attacks. Each floating point corresponds to the strength of your high, + medium, or low resistance, respectively. Each value is based on 1; that is, + 1.5 is 50% more durable. +immobile - makes character immobile. + May gain some FPS in dialogue levels. +mobile - cancels 'immobile'. +allimmobile - does as name suggests. + May be used when you are done with a dialogue level. +armorreset, protectionreset - reset the value of the armor and protection + settings for your character. +armornear, protectionnear, proportionnear, sizenear - apply the changes to the + character nearest to you instead of you. +cellophane - makes everyone invisible, except for the shadows. + +Character appearance +~~~~~~~~~~~~~~~~~~~~ + +cellar door, rambo, kungfu, white, brown, black - changes your skin to the + respective outfit. Note: this command is a little glitchy sometimes. You + may have to enter it multiple times before it changes. +tintr (float) - sets the redness of your clothes. + This only affects the color of future clothes, so you must set it in + advance. It must be a value from 0 to 1. +tintg (float) - sets the greenness of your clothes. + This only affects the color of future clothes, so you must set it in + advance. It must be a value from 0 to 1. +tintb (float) - sets the blueness of your clothes. + This only affects the color of future clothes, so you must set it in + advance. It must be a value from 0 to 1. +tint (float) (float) (float) - sets the color of your clothes. + This only affects the color of future clothes, so you must set it in + advance. Each floating point corresponds to red, green, and blue, + respectively. Each value must be a number from 0 to 1. +noclothes - removes all of your clothes. +noclothesnear - same, applied to the character nearest to you. +clothes (string) - adds clothes to your character. + The string can be one of the following (case sensitive): + Shirt + LongSleeve + EarWrap + FootWrap + Pants + FancyPants + Scar + HeadBand + LeatherWristLeft + LeatherWristRight + LeatherArmor + LeatherPants + Actually, these names come from the files in your Data/Lugaru/Textures + folder of type ".png". You may add any png file in that folder and use it + with the clothes command. See Decal Editing to create such files. +clothesnear - does the same for the character nearest to you. + +Skybox +~~~~~~ + +skybox - toggles skybox on and off. +sky tint (float) (float) (float) - sets the color tint of the sky. + Each floating point value corresponds to a red, green, or blue value, + respectively, between 0 and 1. +sky light (float) (float) (float) - sets the color of the lighting of the sky. + Each floating point value corresponds to a red, green, or blue value, + respectively, between 0 and 1. + +Miscellaneous map +~~~~~~~~~~~~~~~~~ + +tutorial (boolean) - toggles tutorial mode on/off for the current map. +hostile (boolean) - toggles whether or not characters on the map are hostile. +type (string) - sets the initial state of the next character. + The possible values are listed below: + active + sitting + sitting wall + sleeping + dead1 + dead2 + dead3 + dead4 +path keepwalking/pause - determines whether enemies walk through the next + pathpoint or pause briefly. + +Map objectives +~~~~~~~~~~~~~~ + +mapkilleveryone - makes objective of the map to kill everyone. +mapgosomewhere - makes objective of the map to go somewhere. +mapkillsomeone - makes objective of the map to kill a specific enemy. +mapkillmost - makes objective of the map to kill everyone but one. + +Hotspots +~~~~~~~~ + +hs (size) (type) (string) - creates a hotspot underneath you. + The three arguments correspond to the size, type, and text of the hotspot, + respectively. See below for the explanations of each type integer: + type 0 = static, display text + type 1-10 = attached to player 1-10, display text + type 11-20 = attached to player 1-10, must kill to win + type -1 = win if approached +dhs - deletes the last hotspot. + An example is "hs 15.0 0 sdf". Note that hotspots are very buggy (TODO: + review once bugs are fixed), especially those not of type 0. Quitting and + restarting Lugaru, then creating a hotspot in a simple map first, can help. + You may have to fiddle around with this. Some strings may be randomly + rejected, but if you know how to hex-edit, you can change them directly in + the map file (make sure to change the byte before the string to the number + of its characters). + +Graphics +~~~~~~~~ + +viewdistance (float) - sets the far clipping plane. + In other words, it controls how far you can see before the fog obscures it. + Its value is based on 1, that is, 1.5 is 50% farther. +fadestart (float) - sets what fraction of the viewdistance an object must pass + to begin fading. In other words, it controls how far an object has to be + before it starts becoming transparent. Its value is based on 1, that is, + 1.5 is 50% farther. + +Miscellaneous +~~~~~~~~~~~~~ + +quit - quits Lugaru. +slomo (float) - toggles slow motion on or off. + If it's turning on, the game speed is controlled by the floating point + value. The value is based on 1, that is, 0.5 is 50% slower than normal game + speed. +slofreq (integer) - sets the slow motion sound frequency. + +The following commands have unknown effects: metal, sizemin, fixrotation, +fixtype. diff --git a/cmake/Modules/FindOggVorbis.cmake b/cmake/Modules/FindOggVorbis.cmake deleted file mode 100644 index 8f90b9d..0000000 --- a/cmake/Modules/FindOggVorbis.cmake +++ /dev/null @@ -1,91 +0,0 @@ -# - Try to find the OggVorbis libraries -# Once done this will define -# -# OGGVORBIS_FOUND - system has OggVorbis -# OGGVORBIS_VERSION - set either to 1 or 2 -# OGGVORBIS_INCLUDE_DIR - the OggVorbis include directory -# OGGVORBIS_LIBRARIES - The libraries needed to use OggVorbis -# OGG_LIBRARY - The Ogg library -# VORBIS_LIBRARY - The Vorbis library -# VORBISFILE_LIBRARY - The VorbisFile library -# VORBISENC_LIBRARY - The VorbisEnc library - -# Copyright (c) 2006, Richard Laerkaeng, -# -# Redistribution and use is allowed according to the terms of the BSD license. -# For details see the accompanying COPYING-CMAKE-SCRIPTS file. - - -include (CheckLibraryExists) - -find_path(VORBIS_INCLUDE_DIR vorbis/vorbisfile.h) -find_path(OGG_INCLUDE_DIR ogg/ogg.h) - -find_library(OGG_LIBRARY NAMES ogg) -find_library(VORBIS_LIBRARY NAMES vorbis) -find_library(VORBISFILE_LIBRARY NAMES vorbisfile) -find_library(VORBISENC_LIBRARY NAMES vorbisenc) - -mark_as_advanced(VORBIS_INCLUDE_DIR OGG_INCLUDE_DIR - OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBISENC_LIBRARY) - - -if (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) - set(OGGVORBIS_FOUND TRUE) - - set(OGGVORBIS_LIBRARIES ${OGG_LIBRARY} ${VORBIS_LIBRARY} ${VORBISFILE_LIBRARY} ${VORBISENC_LIBRARY}) - - set(_CMAKE_REQUIRED_LIBRARIES_TMP ${CMAKE_REQUIRED_LIBRARIES}) - set(CMAKE_REQUIRED_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} ${OGGVORBIS_LIBRARIES}) - check_library_exists(vorbis vorbis_bitrate_addblock "" HAVE_LIBVORBISENC2) - set(CMAKE_REQUIRED_LIBRARIES ${_CMAKE_REQUIRED_LIBRARIES_TMP}) - - if (HAVE_LIBVORBISENC2) - set (OGGVORBIS_VERSION 2) - else (HAVE_LIBVORBISENC2) - set (OGGVORBIS_VERSION 1) - endif (HAVE_LIBVORBISENC2) - -else (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) - set (OGGVORBIS_VERSION) - set(OGGVORBIS_FOUND FALSE) -endif (VORBIS_INCLUDE_DIR AND VORBIS_LIBRARY AND VORBISFILE_LIBRARY AND VORBISENC_LIBRARY) - - -if (OGGVORBIS_FOUND) - if (NOT OggVorbis_FIND_QUIETLY) - message(STATUS "Found OggVorbis: ${OGGVORBIS_LIBRARIES}") - endif (NOT OggVorbis_FIND_QUIETLY) -else (OGGVORBIS_FOUND) - if (OggVorbis_FIND_REQUIRED) - message(FATAL_ERROR "Could NOT find OggVorbis libraries") - endif (OggVorbis_FIND_REQUIRED) - if (NOT OggVorbis_FIND_QUITELY) - message(STATUS "Could NOT find OggVorbis libraries") - endif (NOT OggVorbis_FIND_QUITELY) -endif (OGGVORBIS_FOUND) - -#check_include_files(vorbis/vorbisfile.h HAVE_VORBISFILE_H) -#check_library_exists(ogg ogg_page_version "" HAVE_LIBOGG) -#check_library_exists(vorbis vorbis_info_init "" HAVE_LIBVORBIS) -#check_library_exists(vorbisfile ov_open "" HAVE_LIBVORBISFILE) -#check_library_exists(vorbisenc vorbis_info_clear "" HAVE_LIBVORBISENC) -#check_library_exists(vorbis vorbis_bitrate_addblock "" HAVE_LIBVORBISENC2) - -#if (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) -# message(STATUS "Ogg/Vorbis found") -# set (VORBIS_LIBS "-lvorbis") -# set (OGG_LIBS "-logg") -# set (VORBISFILE_LIBS "-lvorbisfile") -# set (VORBISENC_LIBS "-lvorbisenc") -# set (OGGVORBIS_FOUND TRUE) -# if (HAVE_LIBVORBISENC2) -# set (HAVE_VORBIS 2) -# else (HAVE_LIBVORBISENC2) -# set (HAVE_VORBIS 1) -# endif (HAVE_LIBVORBISENC2) -#else (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) -# message(STATUS "Ogg/Vorbis not found") -#endif (HAVE_LIBOGG AND HAVE_VORBISFILE_H AND HAVE_LIBVORBIS AND HAVE_LIBVORBISFILE AND HAVE_LIBVORBISENC) - -