From: Alexander Monakov Date: Fri, 7 Jan 2011 19:41:38 +0000 (+0300) Subject: Minor Loadlevel cleanup X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=ce5a0f8dd7372931070554e6a963d6e715ea69b7;p=lugaru.git Minor Loadlevel cleanup --- diff --git a/Source/Game.h b/Source/Game.h index d09474a..63bb0a6 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -246,7 +246,7 @@ class Game void TickOnceAfter(); void SetUpLighting(); void Loadlevel(int which); - void Loadlevel(char *name); + void Loadlevel(const char *name); void Setenvironment(int which); GLvoid ReSizeGLScene(float fov, float near); int findPathDist(int start,int end); diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 3281f6b..e6a810a 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1425,30 +1425,24 @@ void Game::Setenvironment(int which) void Game::Loadlevel(int which){ stealthloading=0; - - if(which==0)Loadlevel((char *)":Data:Maps:map1"); - else if(which==1)Loadlevel((char *)":Data:Maps:map2"); - else if(which==2)Loadlevel((char *)":Data:Maps:map3"); - else if(which==3)Loadlevel((char *)":Data:Maps:map4"); - else if(which==4)Loadlevel((char *)":Data:Maps:map5"); - else if(which==5)Loadlevel((char *)":Data:Maps:map6"); - else if(which==6)Loadlevel((char *)":Data:Maps:map7"); - else if(which==7)Loadlevel((char *)":Data:Maps:map8"); - else if(which==8)Loadlevel((char *)":Data:Maps:map9"); - else if(which==9)Loadlevel((char *)":Data:Maps:map10"); - else if(which==10)Loadlevel((char *)":Data:Maps:map11"); - else if(which==11)Loadlevel((char *)":Data:Maps:map12"); - else if(which==12)Loadlevel((char *)":Data:Maps:map13"); - else if(which==13)Loadlevel((char *)":Data:Maps:map14"); - else if(which==14)Loadlevel((char *)":Data:Maps:map15"); - else if(which==15)Loadlevel((char *)":Data:Maps:map16"); - else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");} - else Loadlevel((char *)":Data:Maps:mapsave"); - whichlevel=which; + + if (which == -1) + { + tutoriallevel = -1; + Loadlevel(":Data:Maps:tutorial"); + } + else if (which >= 0 && which <= 15) + { + char buf[32]; + snprintf(buf, 32, ":Data:Maps:map%d", which + 1); + Loadlevel(buf); + } + else + Loadlevel(":Data:Maps:mapsave"); } -void Game::Loadlevel(char *name){ +void Game::Loadlevel(const char *name){ int i,j,k,l,m; static int oldlevel; int templength;