From: jsancho Date: Fri, 9 Sep 2011 15:40:19 +0000 (+0000) Subject: (no commit message) X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=ca3edcecf937f854c1b5d9eeac566d85dc749cd0;p=gacela.git --- diff --git a/emacs/emacs_conf.lisp b/emacs/emacs_conf.lisp index 296c467..5cde2b1 100644 --- a/emacs/emacs_conf.lisp +++ b/emacs/emacs_conf.lisp @@ -8,11 +8,13 @@ (interactive) (cond ((not (get-process "gacela")) (launch-gacela))) + (process-send-string "gacela" "(begin ") (cond ((use-region-p) (process-send-region "gacela" (region-beginning) (region-end))) (t + (process-send-string "gacela" "(run-game) (clear-active-mobs)") (process-send-region "gacela" (point-min-marker) (point-max-marker)))) - (process-send-string "gacela" "\n")) + (process-send-string "gacela" ")\n")) (define-key global-map [(ctrl x) (ctrl g)] 'send-to-gacela) diff --git a/games/asteroids/asteroids.scm b/games/asteroids/asteroids.scm index 27265f7..2a3ea03 100644 --- a/games/asteroids/asteroids.scm +++ b/games/asteroids/asteroids.scm @@ -5,153 +5,163 @@ (define max-y (/ (assoc-ref (get-game-properties) 'height) 2)) (define min-y (- max-y)) -(define draw-asteroid - (let ((asteroid (load-texture "Asteroid.png"))) - (lambda (a) - (to-origin) - (translate (assoc-ref a 'x) (assoc-ref a 'y)) - (rotate (assoc-ref a 'angle)) - (draw-texture asteroid)))) - -(define (move-asteroid a) - (let* ((x (assoc-ref a 'x)) (y (assoc-ref a 'y)) - (angle (assoc-ref a 'angle)) - (vx (assoc-ref a 'vx)) (vy (assoc-ref a 'vy))) - (set! x (+ x vx)) - (set! y (+ y vy)) - (cond ((> x max-x) (set! vx -1)) - ((< x min-x) (set! vx 1))) - (cond ((> y max-y) (set! vy -1)) - ((< y min-y) (set! vy 1))) - - (assoc-multiple-set! a 'x x 'y y 'angle (+ angle 1) 'vx vx 'vy vy))) - -(define draw-ship - (let ((ship1 (load-texture "Ship1.png")) - (ship2 (load-texture "Ship2.png"))) - (lambda (s) - (to-origin) - (translate (assoc-ref s 'x) (assoc-ref s 'y)) - (rotate (assoc-ref s 'angle)) - (let ((ship (if (assoc-ref s 'moving) ship2 ship1))) - (draw-texture ship))))) - -(define (move-ship s) - (let ((x (assoc-ref s 'x)) (y (assoc-ref s 'y)) - (angle (assoc-ref s 'angle)) - (moving (assoc-ref s 'moving))) - (cond ((key? 'left) (set! angle (+ angle 5))) - ((key? 'right) (set! angle (- angle 5)))) - (cond ((key? 'up) - (let ((r (degrees-to-radians (- angle)))) - (set! x (+ x (* 4 (sin r)))) - (set! y (+ y (* 4 (cos r))))) - (cond ((> x max-x) (set! x min-x)) - ((< x min-x) (set! x max-x))) - (cond ((> y max-y) (set! y min-y)) - ((< y min-y) (set! y max-y))) - (set! moving #t)) - (else - (set! moving #f))) - - (assoc-multiple-set! s 'x x 'y y 'angle angle 'moving moving))) - -(define (ship-shot s) - (cond ((key-pressed? 'space) - `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle)))) - (else - #f))) - -(define (draw-shot sh) - (to-origin) - (translate (assoc-ref sh 'x) (assoc-ref sh 'y)) - (rotate (assoc-ref sh 'angle)) - (draw-line 10)) - -(define (move-shots shots) - (cond ((null? shots) '()) - (else - (let* ((sh (car shots)) - (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y)) - (angle (assoc-ref sh 'angle)) - (r (degrees-to-radians (- angle)))) - (set! x (+ x (* 10 (sin r)))) - (set! y (+ y (* 10 (cos r)))) - (cond ((and (<= x max-x) - (>= x min-x) - (<= y max-y) - (>= y min-y)) - (cons `((x . ,x) (y . ,y) (angle . ,angle)) - (move-shots (cdr shots)))) - (else - (move-shots (cdr shots)))))))) +(define-mob (asteroid + (image (load-texture "Asteroid.png")) + (x 0) (y 0) (angle 0)) + (translate x y) + (rotate angle) + (draw-texture image)) + +(show-mob (make-asteroid)) + +;; (define draw-asteroid +;; (let ((asteroid (load-texture "Asteroid.png"))) +;; (lambda (a) +;; (to-origin) +;; (translate (assoc-ref a 'x) (assoc-ref a 'y)) +;; (rotate (assoc-ref a 'angle)) +;; (draw-texture asteroid)))) + +;; (define (move-asteroid a) +;; (let ((x (assoc-ref a 'x)) (y (assoc-ref a 'y)) +;; (angle (assoc-ref a 'angle)) +;; (vx (assoc-ref a 'vx)) (vy (assoc-ref a 'vy))) +;; (set! x (+ x vx)) +;; (set! y (+ y vy)) +;; (cond ((> x max-x) (set! vx -1)) +;; ((< x min-x) (set! vx 1))) +;; (cond ((> y max-y) (set! vy -1)) +;; ((< y min-y) (set! vy 1))) + +;; (assoc-multiple-set! a 'x x 'y y 'angle (+ angle 1) 'vx vx 'vy vy))) + +;; (define draw-ship +;; (let ((ship1 (load-texture "Ship1.png")) +;; (ship2 (load-texture "Ship2.png"))) +;; (lambda (s) +;; (to-origin) +;; (translate (assoc-ref s 'x) (assoc-ref s 'y)) +;; (rotate (assoc-ref s 'angle)) +;; (let ((ship (if (assoc-ref s 'moving) ship2 ship1))) +;; (draw-texture ship))))) + +;; (define (move-ship ship) +;; (let* ((s ship) +;; (x (assoc-ref s 'x)) (y (assoc-ref s 'y)) +;; (angle (assoc-ref s 'angle)) +;; (moving (assoc-ref s 'moving))) +;; (cond ((key? 'left) (set! angle (+ angle 5))) +;; ((key? 'right) (set! angle (- angle 5)))) +;; (cond ((key? 'up) +;; (let ((r (degrees-to-radians (- angle)))) +;; (set! x (+ x (* 4 (sin r)))) +;; (set! y (+ y (* 4 (cos r))))) +;; (cond ((> x max-x) (set! x min-x)) +;; ((< x min-x) (set! x max-x))) +;; (cond ((> y max-y) (set! y min-y)) +;; ((< y min-y) (set! y max-y))) +;; (set! moving #t)) +;; (else +;; (set! moving #f))) + +;; (assoc-multiple-set! s 'x x 'y y 'angle angle 'moving moving))) + +;; (define (ship-shot s) +;; (cond ((key-pressed? 'space) +;; `((x . ,(assoc-ref s 'x)) (y . ,(assoc-ref s 'y)) (angle . ,(assoc-ref s 'angle)))) +;; (else +;; #f))) + +;; (define (draw-shot sh) +;; (to-origin) +;; (translate (assoc-ref sh 'x) (assoc-ref sh 'y)) +;; (rotate (assoc-ref sh 'angle)) +;; (draw-line 10)) + +;; (define (move-shots shots) +;; (cond ((null? shots) '()) +;; (else +;; (let* ((sh (car shots)) +;; (x (assoc-ref sh 'x)) (y (assoc-ref sh 'y)) +;; (angle (assoc-ref sh 'angle)) +;; (r (degrees-to-radians (- angle)))) +;; (set! x (+ x (* 10 (sin r)))) +;; (set! y (+ y (* 10 (cos r)))) +;; (cond ((and (<= x max-x) +;; (>= x min-x) +;; (<= y max-y) +;; (>= y min-y)) +;; (cons `((x . ,x) (y . ,y) (angle . ,angle)) +;; (move-shots (cdr shots)))) +;; (else +;; (move-shots (cdr shots)))))))) -(define (make-asteroids n) - (define (xy n r) - (let ((n2 (- (random (* n 2)) n))) - (cond ((and (< n2 r) (>= n2 0)) r) - ((and (> n2 (- r)) (< n2 0)) (- r)) - (else n2)))) - - (cond ((= n 0) '()) - (else - (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95)) - (make-asteroids (- n 1)))))) - -(define (killed-ship? s a) - (cond ((null? a) #f) - (else - (or (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) - (list (assoc-ref (car a) 'x) (assoc-ref (car a) 'y))) - (assoc-ref (car a) 'size)) - (killed-ship? s (cdr a)))))) - -(define (kill-asteroids s a) - (define (f1 s1 a) - (cond ((null? a) - (values a #f)) - (else - (let ((a1 (car a))) - (cond ((< (distance-between-points (list (assoc-ref s1 'x) (assoc-ref s1 'y)) - (list (assoc-ref a1 'x) (assoc-ref a1 'y))) - (assoc-ref a1 'size)) - (values (cdr a) #t)) - (else - (receive (an k) (f1 s1 (cdr a)) - (values (cons a1 an) k)))))))) - - (cond ((null? s) - (values s a)) - (else - (let ((s1 (car s))) - (receive (an k) (f1 s1 a) - (cond (k - (kill-asteroids (cdr s) an)) - (else - (receive (sn an) (kill-asteroids (cdr s) an) - (values (cons s1 sn) an))))))))) +;; (define (make-asteroids n) +;; (define (xy n r) +;; (let ((n2 (- (random (* n 2)) n))) +;; (cond ((and (< n2 r) (>= n2 0)) r) +;; ((and (> n2 (- r)) (< n2 0)) (- r)) +;; (else n2)))) + +;; (cond ((= n 0) '()) +;; (else +;; (cons `((x . ,(xy max-x 20)) (y . ,(xy max-y 20)) (angle . 0) (vx . 1) (vy . 1) (size . 95)) +;; (make-asteroids (- n 1)))))) + +;; (define (killed-ship? s a) +;; (cond ((null? a) #f) +;; (else +;; (or (< (distance-between-points (list (assoc-ref s 'x) (assoc-ref s 'y)) +;; (list (assoc-ref (car a) 'x) (assoc-ref (car a) 'y))) +;; (assoc-ref (car a) 'size)) +;; (killed-ship? s (cdr a)))))) + +;; (define (kill-asteroids s a) +;; (define (f1 s1 a) +;; (cond ((null? a) +;; (values a #f)) +;; (else +;; (let ((a1 (car a))) +;; (cond ((< (distance-between-points (list (assoc-ref s1 'x) (assoc-ref s1 'y)) +;; (list (assoc-ref a1 'x) (assoc-ref a1 'y))) +;; (assoc-ref a1 'size)) +;; (values (cdr a) #t)) +;; (else +;; (receive (an k) (f1 s1 (cdr a)) +;; (values (cons a1 an) k)))))))) + +;; (cond ((null? s) +;; (values s a)) +;; (else +;; (let ((s1 (car s))) +;; (receive (an k) (f1 s1 a) +;; (cond (k +;; (kill-asteroids (cdr s) an)) +;; (else +;; (receive (sn an) (kill-asteroids (cdr s) an) +;; (values (cons s1 sn) an))))))))) -(let ((asteroids #f) (ship #f) (shots #f)) - (define (new-game n) - (set! asteroids (make-asteroids n)) - (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f))) - (set! shots '())) - - (new-game 2) - - (run-game - (cond ((killed-ship? ship asteroids) - (new-game 2))) - (receive (s a) (kill-asteroids shots asteroids) - (set! shots s) - (set! asteroids a)) - (set! asteroids (map move-asteroid asteroids)) - (set! ship (move-ship ship)) - (let ((shot (ship-shot ship))) - (cond (shot - (set! shots (cons shot shots))))) - (set! shots (move-shots shots)) - (for-each draw-asteroid asteroids) - (for-each draw-shot shots) - (draw-ship ship))) +;; (let ((asteroids #f) (ship #f) (shots #f)) +;; (define (new-game n) +;; (set! asteroids (make-asteroids n)) +;; (set! ship '((x . 0) (y . 0) (angle . 0) (moving . #f))) +;; (set! shots '())) + +;; (new-game 2) + +;; (run-game +;; (cond ((killed-ship? ship asteroids) +;; (new-game 2))) +;; (receive (s a) (kill-asteroids shots asteroids) +;; (set! shots s) +;; (set! asteroids a)) +;; (set! asteroids (map move-asteroid asteroids)) +;; (set! ship (move-ship (alist-copy ship))) +;; (let ((shot (ship-shot ship))) +;; (cond (shot +;; (set! shots (cons shot shots))))) +;; (set! shots (move-shots shots)) +;; (for-each draw-asteroid asteroids) +;; (for-each draw-shot shots) +;; (draw-ship ship)))