From: Ryan C. Gordon Date: Wed, 24 Aug 2005 06:30:49 +0000 (+0000) Subject: Hack to stop all audio when the tutorial finishes, which stops the overlapping X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=c95576958a42b797cda09eb8935db8fd96783e52;p=lugaru.git Hack to stop all audio when the tutorial finishes, which stops the overlapping music on the level menu with the OpenAL renderer... --- diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 3393eeb..790ddc3 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -10767,6 +10767,7 @@ void Game::Tick() oldtemp2=temp2; if(tutorialstage>=51) if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){ + FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu... FSOUND_SetFrequency(FSOUND_ALL, 0.001); PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);