From: Ryan C. Gordon Date: Sat, 6 Aug 2005 23:43:44 +0000 (+0000) Subject: Dynamically load the GL. X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=9a6e6bc703ee7942f4c39b4ae13f339654206456;p=lugaru.git Dynamically load the GL. --- diff --git a/Source/OpenGL_Windows.cpp b/Source/OpenGL_Windows.cpp index 77f0c30..15073ce 100644 --- a/Source/OpenGL_Windows.cpp +++ b/Source/OpenGL_Windows.cpp @@ -134,6 +134,43 @@ typedef struct tagPOINT { #endif #if USE_SDL +#define GL_FUNC(ret,fn,params,call,rt) \ + extern "C" { \ + static ret GLAPIENTRY (*p##fn) params = NULL; \ + ret GLAPIENTRY fn params { rt p##fn call; } \ + } +#include "glstubs.h" +#undef GL_FUNC + +static bool lookup_glsym(const char *funcname, void **func, const char *libname) +{ + *func = SDL_GL_GetProcAddress(funcname); + if (*func == NULL) + { + fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n", + funcname, libname); + return false; + } + return true; +} + +static bool lookup_all_glsyms(const char *libname) +{ + bool retval = true; + #define GL_FUNC(ret,fn,params,call,rt) \ + if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false; + #include "glstubs.h" + #undef GL_FUNC + return retval; +} + +static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures) +{ + // no-op. +} + + + void sdlGetCursorPos(POINT *pt) { int x, y; @@ -798,9 +835,20 @@ Boolean SetUp (Game & game) fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError()); return false; } + + const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific! + if (SDL_GL_LoadLibrary(libname) == -1) + { + fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n", + libname, SDL_GetError()); + return false; + } + + if (!lookup_all_glsyms(libname)) + return false; } - Uint32 sdlflags = SDL_OPENGL; + Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN? SDL_WM_SetCaption("Lugaru", "lugaru"); SDL_ShowCursor(0); if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL) @@ -809,6 +857,8 @@ Boolean SetUp (Game & game) return false; } + + #elif (defined WIN32) //------------------------------------------------------------------ // create window @@ -1183,6 +1233,12 @@ void CleanUp (void) #if USE_SDL SDL_Quit(); + #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL; + #include "glstubs.h" + #undef GL_FUNC + // cheat here...static destructors are calling glDeleteTexture() after + // the context is destroyed and libGL unloaded by SDL_Quit(). + pglDeleteTextures = glDeleteTextures_doNothing; #elif (defined WIN32) if (hRC) @@ -1254,7 +1310,8 @@ int main (void) //ofstream os("log.txt"); //os.close(); - SetUp (game); + if (!SetUp (game)) + return 42; while (!gDone&&!game.quit&&(!game.tryquit||!game.registered)) { diff --git a/Source/glstubs.h b/Source/glstubs.h new file mode 100644 index 0000000..7512a6f --- /dev/null +++ b/Source/glstubs.h @@ -0,0 +1,80 @@ +GL_FUNC(void,glAlphaFunc,(GLenum f,GLclampf x),(f,x),) +GL_FUNC(void,glBegin,(GLenum e),(e),) +GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),) +GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),) +GL_FUNC(void,glCallLists,(GLsizei a,GLenum b,const GLvoid* c),(a,b,c),) +GL_FUNC(void,glClear,(GLbitfield a),(a),) +GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),) +GL_FUNC(void,glClearDepth,(GLclampd x),(x),) +GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),) +GL_FUNC(void,glColor4f,(GLfloat r,GLfloat g,GLfloat b,GLfloat a),(r,g,b,a),) +GL_FUNC(void,glColorMask,(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha),(red,green,blue,alpha),) +GL_FUNC(void,glColorPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size, type, stride, pointer),) +GL_FUNC(void,glCopyTexImage2D,(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border),(target, level, internalFormat, x, y, width, height, border),) +GL_FUNC(void,glCopyTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height),(target, level, xoffset, yoffset, x, y, width, height),) +GL_FUNC(void,glCullFace,(GLenum mode),(mode),) +GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),) +GL_FUNC(void,glDeleteTextures,(GLsizei n, const GLuint *textures),(n,textures),) +GL_FUNC(void,glDepthFunc,(GLenum func),(func),) +GL_FUNC(void,glDepthMask,(GLboolean flag),(flag),) +GL_FUNC(void,glDisable,(GLenum cap),(cap),) +GL_FUNC(void,glDisableClientState,(GLenum array),(array),) +GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count),(mode,first,count),) +GL_FUNC(void,glDrawBuffer,(GLenum mode),(mode),) +GL_FUNC(void,glEnable,(GLenum cap),(cap),) +GL_FUNC(void,glEnableClientState,(GLenum array),(array),) +GL_FUNC(void,glEnd,(void),(),) +GL_FUNC(void,glEndList,(void),(),) +GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return) +GL_FUNC(void,glGenTextures,(GLsizei n, GLuint *textures),(n,textures),) +GL_FUNC(GLenum,glGetError,(void),(),return) +GL_FUNC(void,glGetFloatv,(GLenum pname, GLfloat *params),(pname,params),) +GL_FUNC(void,glHint,(GLenum target, GLenum mode),(target,mode),) +GL_FUNC(void,glInterleavedArrays,(GLenum format, GLsizei stride, const GLvoid *pointer),(format,stride,pointer),) +GL_FUNC(GLboolean,glIsTexture,(GLuint texture),(texture),return) +GL_FUNC(void,glLightfv,(GLenum light, GLenum pname, const GLfloat *params),(light,pname,params),) +GL_FUNC(void,glListBase,(GLuint base),(base),) +GL_FUNC(void,glLoadIdentity,(void),(),) +GL_FUNC(void,glLoadMatrixf,(const GLfloat *m),(m),) +GL_FUNC(void,glMatrixMode,(GLenum mode),(mode),) +GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),) +GL_FUNC(void,glNormal3f,(GLfloat nx, GLfloat ny, GLfloat nz),(nx,ny,nz),) +GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),) +GL_FUNC(void,glPixelStorei,(GLenum pname, GLint param),(pname,param),) +GL_FUNC(void,glPixelTransferi,(GLenum pname, GLint param),(pname,param),) +GL_FUNC(void,glPointSize,(GLfloat size),(size),) +GL_FUNC(void,glPopMatrix,(void),(),) +GL_FUNC(void,glPushMatrix,(void),(),) +GL_FUNC(void,glReadBuffer,(GLenum mode),(mode),) +GL_FUNC(void,glReadPixels,(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels),(x,y,width,height,format,type,pixels),) +GL_FUNC(void,glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z),(angle,x,y,z),) +GL_FUNC(void,glScalef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),) +GL_FUNC(void,glShadeModel,(GLenum mode),(mode),) +GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),) +GL_FUNC(void,glTexCoordPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),) +GL_FUNC(void,glTexEnvf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),) +GL_FUNC(void,glTexEnvfv,(GLenum target, GLenum pname, const GLfloat *params),(target,pname,params),) +GL_FUNC(void,glTexEnvi,(GLenum target, GLenum pname, GLint param),(target,pname,param),) +GL_FUNC(void,glTexParameterf,(GLenum target, GLenum pname, GLfloat param),(target,pname,param),) +GL_FUNC(void,glTexParameteri,(GLenum target, GLenum pname, GLint param),(target,pname,param),) +GL_FUNC(void,glTexSubImage2D,(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(target,level,xoffset,yoffset,width,height,format,type,pixels),) +GL_FUNC(void,glTranslated,(GLdouble x, GLdouble y, GLdouble z),(x,y,z),) +GL_FUNC(void,glTranslatef,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),) +GL_FUNC(void,glVertex2i,(GLint x, GLint y),(x,y),) +GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),) +GL_FUNC(void,glVertexPointer,(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer),(size,type,stride,pointer),) +GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),) +GL_FUNC(void,glLockArraysEXT,(GLint first, GLsizei count),(first,count),) +GL_FUNC(void,glUnlockArraysEXT,(void),(),) + +// stuff GLU needs... +GL_FUNC(void,glGetIntegerv,(GLenum pname, GLint *params),(pname,params),) +GL_FUNC(const GLubyte *,glGetString,(GLenum name),(name),return) +GL_FUNC(void,glGetTexLevelParameteriv,(GLenum target, GLint level, GLenum pname, GLint *params),(target,level,pname,params),) +GL_FUNC(void,glMultMatrixd,(const GLdouble *m),(m),) +GL_FUNC(void,glMultMatrixf,(const GLfloat *m),(m),) +GL_FUNC(void,glGetTexImage,(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels),(target,level,format,type,pixels),) +GL_FUNC(void,glTexImage1D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,border,format,type,pixels),) +GL_FUNC(void,glTexImage2D,(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalFormat,width,height,border,format,type,pixels),) +GL_FUNC(void,glTexImage3D,(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels),(target,level,internalformat,width,height,depth,border,format,type,pixels),) + diff --git a/makefile b/makefile index 8672d2e..7a16717 100644 --- a/makefile +++ b/makefile @@ -60,8 +60,8 @@ ifeq ($(strip $(macosx)),true) APPLDFLAGS := $(SDLDIR)/lib/libSDL-1.2.0.dylib $(SDLDIR)/lib/libSDLmain-osx.a else CFLAGS += -DPLATFORM_LINUX=1 - #CFLAGS += -msse -mmmx - LDFLAGS := ./libSDL-1.2.so.0 -lGL -lGLU ./libfmod.so + LDFLAGS := ./libSDL-1.2.so.0 ./libfmod.so + POSTLDFLAGS := /usr/lib/libGLU.a ifeq ($(strip $(use_devil)),true) LDFLAGS += ./libIL.so.1 ./libILU.so.1 ./libILUT.so.1 @@ -228,7 +228,7 @@ ifeq ($(strip $(macosx)),true) ranlib $(SDLDIR)/lib/libSDLmain-osx.a ranlib $(FREETYPEDIR)/lib/libfreetype-osx.a endif - $(LD) -o $@ $(APPLDFLAGS) $(LDFLAGS) $(OBJS) $(APPOBJS) + $(LD) -o $@ $(APPLDFLAGS) $(LDFLAGS) $(OBJS) $(APPOBJS) $(POSTLDFLAGS) clean: rm -f $(BINDIR)/*.o