From: Côme Chilliet Date: Sun, 5 Feb 2017 17:37:22 +0000 (+0100) Subject: Put some sounds and animations information in creature types X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=9981ce00aba99f97ecca8ff7e9331c3a11d8c1be;p=lugaru.git Put some sounds and animations information in creature types --- diff --git a/Source/Animation/Animation.hpp b/Source/Animation/Animation.hpp index fdcba0e..1a03f8e 100644 --- a/Source/Animation/Animation.hpp +++ b/Source/Animation/Animation.hpp @@ -32,7 +32,7 @@ enum anim_height_type { lowheight, middleheight, highheight }; -enum animation_types { +enum animation_type { #define DECLARE_ANIM(id, ...) id, #include "Animation.def" #undef DECLARE_ANIM diff --git a/Source/Audio/Sounds.hpp b/Source/Audio/Sounds.hpp index 72a0139..81192d5 100644 --- a/Source/Audio/Sounds.hpp +++ b/Source/Audio/Sounds.hpp @@ -22,7 +22,7 @@ along with Lugaru. If not, see . #include "Math/XYZ.hpp" -enum sound_types { +enum sound_type { #define DECLARE_SOUND(id, filename) id, #include "Sounds.def" #undef DECLARE_SOUND diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index ece23ec..8dcc5db 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -81,16 +81,46 @@ void PersonType::Load() { types.resize(2); + /* Wolf */ types[wolftype].proportions[0] = 1.1; types[wolftype].proportions[1] = 1.1; types[wolftype].proportions[2] = 1.1; types[wolftype].proportions[3] = 1.1; + types[wolftype].animRun = wolfrunanim; + types[wolftype].animRunning = wolfrunninganim; + types[wolftype].animCrouch = wolfcrouchanim; + types[wolftype].animStop = wolfstopanim; + types[wolftype].animLanding = wolflandanim; + types[wolftype].animLandingHard = wolflandhardanim; + + types[wolftype].soundsAttack[0] = barksound; + types[wolftype].soundsAttack[1] = bark2sound; + types[wolftype].soundsAttack[2] = bark3sound; + types[wolftype].soundsAttack[3] = barkgrowlsound; + types[wolftype].soundsTalk[0] = growlsound; + types[wolftype].soundsTalk[1] = growl2sound; + + /* Rabbit */ types[rabbittype].proportions[0] = 1.2; types[rabbittype].proportions[1] = 1.05; types[rabbittype].proportions[2] = 1; types[rabbittype].proportions[3] = 1.1; types[rabbittype].proportions[3].y = 1.05; + + types[rabbittype].animRun = runanim; + types[rabbittype].animRunning = rabbitrunninganim; + types[rabbittype].animCrouch = crouchanim; + types[rabbittype].animStop = stopanim; + types[rabbittype].animLanding = landanim; + types[rabbittype].animLandingHard = landhardanim; + + types[rabbittype].soundsAttack[0] = rabbitattacksound; + types[rabbittype].soundsAttack[1] = rabbitattack2sound; + types[rabbittype].soundsAttack[2] = rabbitattack3sound; + types[rabbittype].soundsAttack[3] = rabbitattack4sound; + types[rabbittype].soundsTalk[0] = rabbitchitter; + types[rabbittype].soundsTalk[1] = rabbitchitter2; } Person::Person() @@ -694,13 +724,7 @@ int Person::getIdle() */ int Person::getCrouch() { - if (creature == rabbittype) { - return crouchanim; - } - if (creature == wolftype) { - return wolfcrouchanim; - } - return 0; + return PersonType::types[creature].animCrouch; } /* FUNCTION @@ -708,59 +732,32 @@ int Person::getCrouch() */ int Person::getRun() { - if (creature == rabbittype && (!superruntoggle || weaponactive != -1)) { - return runanim; - } - if (creature == wolftype && (!superruntoggle)) { - return wolfrunanim; - } - - if (creature == rabbittype && (superruntoggle && weaponactive == -1)) { - return rabbitrunninganim; - } - if (creature == wolftype && (superruntoggle)) { - return wolfrunninganim; + if (superruntoggle && (weaponactive == -1)) { + return PersonType::types[creature].animRunning; + } else { + return PersonType::types[creature].animRun; } - return 0; } /* FUNCTION */ int Person::getStop() { - if (creature == rabbittype) { - return stopanim; - } - if (creature == wolftype) { - return wolfstopanim; - } - return 0; + return PersonType::types[creature].animStop; } /* FUNCTION */ int Person::getLanding() { - if (creature == rabbittype) { - return landanim; - } - if (creature == wolftype) { - return wolflandanim; - } - return 0; + return PersonType::types[creature].animLanding; } /* FUNCTION */ int Person::getLandhard() { - if (creature == rabbittype) { - return landhardanim; - } - if (creature == wolftype) { - return wolflandhardanim; - } - return 0; + return PersonType::types[creature].animLandingHard; } /* EFFECT @@ -2388,34 +2385,7 @@ void Person::DoAnimations() if (targetFrame().label == 4 && aitype != playercontrolled) { if (Animation::animations[animTarget].attack != neutral) { unsigned r = abs(Random() % 4); - if (creature == rabbittype) { - if (r == 0) { - whichsound = rabbitattacksound; - } - if (r == 1) { - whichsound = rabbitattack2sound; - } - if (r == 2) { - whichsound = rabbitattack3sound; - } - if (r == 3) { - whichsound = rabbitattack4sound; - } - } - if (creature == wolftype) { - if (r == 0) { - whichsound = barksound; - } - if (r == 1) { - whichsound = bark2sound; - } - if (r == 2) { - whichsound = bark3sound; - } - if (r == 3) { - whichsound = barkgrowlsound; - } - } + whichsound = PersonType::types[creature].soundsAttack[r]; speechdelay = .3; } } @@ -5926,21 +5896,8 @@ void Person::DoStuff() int whichsound = -1; if (speechdelay <= 0) { unsigned int i = abs(Random() % 4); - if (creature == rabbittype) { - if (i == 0) { - whichsound = rabbitchitter; - } - if (i == 1) { - whichsound = rabbitchitter2; - } - } - if (creature == wolftype) { - if (i == 0) { - whichsound = growlsound; - } - if (i == 1) { - whichsound = growl2sound; - } + if (i < 2) { + whichsound = PersonType::types[creature].soundsTalk[i]; } } speechdelay = .3; diff --git a/Source/Objects/Person.hpp b/Source/Objects/Person.hpp index 57f3ebb..856f050 100644 --- a/Source/Objects/Person.hpp +++ b/Source/Objects/Person.hpp @@ -23,6 +23,7 @@ along with Lugaru. If not, see . #include "Animation/Animation.hpp" #include "Animation/Skeleton.hpp" +#include "Audio/Sounds.hpp" #include "Environment/Terrain.hpp" #include "Graphic/gamegl.hpp" #include "Graphic/Models.hpp" @@ -60,6 +61,15 @@ class PersonType public: // head, body, arms, legs XYZ proportions[4]; + animation_type animRun; + animation_type animRunning; + animation_type animCrouch; + animation_type animStop; + animation_type animLanding; + animation_type animLandingHard; + sound_type soundsAttack[4]; + sound_type soundsTalk[2]; + static std::vector types; static void Load(); };