From: Javier Sancho Date: Wed, 12 Apr 2017 16:40:48 +0000 (+0200) Subject: Display images using OpenGL and textures X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=8f33c32a7b23d245493f0879d181ab6661d64a2d;p=gacela.git Display images using OpenGL and textures --- diff --git a/gacela/game.scm b/gacela/game.scm index fe5f0b3..326db78 100644 --- a/gacela/game.scm +++ b/gacela/game.scm @@ -56,8 +56,7 @@ instead of becoming completely unresponsive and possibly crashing." (define (draw dt alpha) "Render a frame." (let ((size (sdl2:window-size %sdl-window))) - (gl-viewport 0 0 (car size) (cadr size))) - (gl-clear (clear-buffer-mask color-buffer depth-buffer)) + (resize-window (car size) (cadr size))) (if %root-scene (%root-scene)) ;;(run-hook draw-hook dt alpha) @@ -139,14 +138,22 @@ milliseconds of the last iteration of the game loop." (define (init-window) (sdl2:sdl-init) - (set! %sdl-window (sdl2:make-window #:opengl? #t #:show? #t)) - (set! %sdl-renderer (sdl2:make-renderer %sdl-window)) (sdl2:set-gl-attribute! 'context-major-version 3) (sdl2:set-gl-attribute! 'context-minor-version 2) (sdl2:set-gl-attribute! 'double-buffer 1) (sdl2:set-gl-attribute! 'depth-size 24) + (set! %sdl-window (sdl2:make-window #:opengl? #t #:show? #t)) + (set! %sdl-renderer (sdl2:make-renderer %sdl-window)) (set! %gl-context (sdl2:make-gl-context %sdl-window)) - (sdl2:set-gl-swap-interval! 'vsync)) + (sdl2:set-gl-swap-interval! 'vsync) + (init-gl)) + +(define (init-gl) + (set-gl-matrix-mode (matrix-mode projection)) + (gl-load-identity) + (set-gl-matrix-mode (matrix-mode modelview)) + (gl-load-identity) + (set-gl-clear-color 0 0 0 1)) (define (open-window title resolution fullscreen?) (sdl2:set-window-title! %sdl-window title) @@ -158,6 +165,17 @@ milliseconds of the last iteration of the game loop." (sdl2:hide-window! %sdl-window) (sdl2:sdl-quit)) +(define (resize-window width height) + (gl-viewport 0 0 width height) + (set-gl-matrix-mode (matrix-mode projection)) + (gl-load-identity) + (let ((w (/ width 2)) + (h (/ height 2))) + (gl-ortho (- w) w (- h) h 0 1)) + (set-gl-matrix-mode (matrix-mode modelview)) + (gl-clear (clear-buffer-mask color-buffer depth-buffer)) + (gl-load-identity)) + (define* (start-game scene #:key (title "Untitled") (resolution '(640 480)) diff --git a/gacela/image.scm b/gacela/image.scm index cd0d273..40d4075 100644 --- a/gacela/image.scm +++ b/gacela/image.scm @@ -22,6 +22,7 @@ #:use-module ((sdl2 image) #:prefix sdl2:) #:use-module ((sdl2 render) #:prefix sdl2:) #:use-module ((sdl2 surface) #:prefix sdl2:) + #:use-module (gl) #:export (bitmap move-xy)) @@ -29,14 +30,26 @@ (make-scene "bitmap" (let ((image (sdl2:load-image filename)) - (texture #f)) - (let ((a 0)) - (lambda* (#:key (xy '(0 0))) - (if (not texture) - (set! texture (sdl2:surface->texture %sdl-renderer image))) - (sdl2:clear-renderer %sdl-renderer) - (sdl2:render-copy %sdl-renderer texture #:dest-rect (sdl2:make-rect (car xy) (cadr xy) (sdl2:surface-width image) (sdl2:surface-height image))) - (sdl2:present-renderer %sdl-renderer)))))) + (texture #f) + (w/2 0) + (h/2 0)) + (lambda* () + (when (not texture) + (set! texture (sdl2:surface->texture %sdl-renderer image)) + (set! w/2 (/ (sdl2:surface-width image) 2)) + (set! h/2 (/ (sdl2:surface-height image) 2))) + (gl-enable (oes-framebuffer-object texture-2d)) + (sdl2:bind-texture texture) + (gl-begin (begin-mode quads) + (gl-texture-coordinates 0 0) + (gl-vertex (- w/2) h/2 0) + (gl-texture-coordinates 1 0) + (gl-vertex w/2 h/2 0) + (gl-texture-coordinates 1 1) + (gl-vertex w/2 (- h/2) 0) + (gl-texture-coordinates 0 1) + (gl-vertex (- w/2) (- h/2) 0)) + (gl-disable (oes-framebuffer-object texture-2d)))))) (define (move-xy x y scene) (define (to-integer n)