From: Javier Sancho Date: Sat, 28 Mar 2020 11:53:04 +0000 (+0100) Subject: add-custom-scene-node! X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=8a406a6c5fc71cb8c58203573c63a4ecaa270154;p=guile-irrlicht.git add-custom-scene-node! --- diff --git a/src/scene-manager.cpp b/src/scene-manager.cpp index eb7a378..ed2ab68 100644 --- a/src/scene-manager.cpp +++ b/src/scene-manager.cpp @@ -24,9 +24,11 @@ #include "animated-mesh.h" #include "animated-mesh-scene-node.h" +#include "box3d.h" #include "camera-scene-node.h" #include "device.h" #include "keymap.h" +#include "material.h" #include "mesh.h" #include "mesh-scene-node.h" #include "scene-manager.h" @@ -46,13 +48,15 @@ extern "C" { (scm_t_subr)irr_scene_addCameraSceneNode); scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1, (scm_t_subr)irr_scene_addCameraSceneNodeFPS); + scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1, + (scm_t_subr)irr_scene_addCustomSceneNode); scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1, (scm_t_subr)irr_scene_addOctreeSceneNode); scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh); scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager); scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!", - "add-camera-scene-node-fps!", "add-octree-scene-node!", - "get-mesh", "get-scene-manager", NULL); + "add-camera-scene-node-fps!", "add-custom-scene-node!", + "add-octree-scene-node!", "get-mesh", "get-scene-manager", NULL); } DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager", @@ -173,6 +177,108 @@ extern "C" { return wrap_camera_scene_node (camera); } + SCM + irr_scene_addCustomSceneNode (SCM wrapped_scene_manager, + SCM proc_render, + SCM proc_get_bounding_box, + SCM proc_get_material_count, + SCM proc_get_material, + SCM rest) + { + irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager); + + SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ()); + SCM id = scm_from_int32 (-1); + SCM position = scm_list_3 (scm_from_double (0), + scm_from_double (0), + scm_from_double (0)); + SCM rotation = scm_list_3 (scm_from_double (0), + scm_from_double (0), + scm_from_double (0)); + SCM scale = scm_list_3 (scm_from_double (1), + scm_from_double (1), + scm_from_double (1)); + + scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0, + scm_from_utf8_keyword ("parent"), &parent, + scm_from_utf8_keyword ("id"), &id, + scm_from_utf8_keyword ("position"), &position, + scm_from_utf8_keyword ("rotation"), &rotation, + scm_from_utf8_keyword ("scale"), &scale, + SCM_UNDEFINED); + + class CustomSceneNode : public irr::scene::ISceneNode + { + SCM scm_render; + SCM scm_get_bounding_box; + SCM scm_get_material_count; + SCM scm_get_material; + + public: + CustomSceneNode (irr::scene::ISceneNode* parent, + irr::scene::ISceneManager* smgr, + irr::s32 id, + const irr::core::vector3df& position, + const irr::core::vector3df& rotation, + const irr::core::vector3df& scale, + SCM render, + SCM get_bounding_box, + SCM get_material_count, + SCM get_material) + : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale) + { + scm_render = render; + scm_get_bounding_box = get_bounding_box; + scm_get_material_count = get_material_count; + scm_get_material = get_material; + } + + virtual void OnRegisterSceneNode () + { + if (IsVisible) + { + SceneManager->registerNodeForRendering (this); + } + ISceneNode::OnRegisterSceneNode (); + } + + virtual void render () + { + scm_call_0 (scm_render); + } + + virtual const irr::core::aabbox3d& getBoundingBox () const + { + SCM box = scm_call_0 (scm_get_bounding_box); + return *(unwrap_box3d (box)); + } + + virtual irr::u32 getMaterialCount () const + { + return scm_to_uint32 (scm_call_0 (scm_get_material_count)); + } + + virtual irr::video::SMaterial& getMaterial (irr::u32 i) + { + SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i)); + return *(unwrap_material (material)); + } + }; + + CustomSceneNode* node = + new CustomSceneNode (unwrap_scene_node (parent), + scene_manager, + scm_to_int32 (id), + scm_to_vector3df (position), + scm_to_vector3df (rotation), + scm_to_vector3df (scale), + proc_render, + proc_get_bounding_box, + proc_get_material_count, + proc_get_material); + return wrap_scene_node (node); + } + SCM irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager, SCM wrapped_mesh, diff --git a/src/scene-manager.h b/src/scene-manager.h index 41af557..44e4145 100644 --- a/src/scene-manager.h +++ b/src/scene-manager.h @@ -47,6 +47,14 @@ extern "C" { irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager, SCM rest); + SCM + irr_scene_addCustomSceneNode (SCM wrapped_scene_manager, + SCM proc_render, + SCM proc_get_bounding_box, + SCM proc_get_material_count, + SCM proc_get_material, + SCM rest); + SCM irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager, SCM wrapped_mesh,