From: Côme Chilliet Date: Fri, 9 Dec 2016 11:04:34 +0000 (+0700) Subject: Added convenient method to get target and current frames of Person animations X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=4a34d824c925ea0766c7ffa9355a3de026e57672;p=lugaru.git Added convenient method to get target and current frames of Person animations --- diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 48477c7..06a59fb 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -2682,7 +2682,7 @@ void doAerialAcrobatics() if (Person::players[k]->animTarget == jumpdownanim || Person::players[k]->isFlip()) { //flipped into a rock - if (Person::players[k]->isFlip() && Animation::animations[Person::players[k]->animTarget].frames[Person::players[k]->frameTarget].label == 7) + if (Person::players[k]->isFlip() && Person::players[k]->targetFrame().label == 7) Person::players[k]->RagDoll(0); if (Person::players[k]->animTarget == jumpupanim) { @@ -2987,8 +2987,7 @@ void doAttacks() Person::players[k]->animTarget != rabbitkickanim && Person::players[i]->animTarget != getupfrombackanim && (Person::players[i]->animTarget != staggerbackhighanim && - (Person::players[i]->animTarget != staggerbackhardanim || - Animation::animations[staggerbackhardanim].frames[Person::players[i]->frameTarget].label == 6)) && + (Person::players[i]->animTarget != staggerbackhardanim || Person::players[i]->targetFrame().label == 6)) && Person::players[i]->animTarget != jumpdownanim && Person::players[i]->animTarget != jumpupanim && Person::players[i]->animTarget != getupfromfrontanim) { diff --git a/Source/Person.cpp b/Source/Person.cpp index de138b0..dfc0c56 100644 --- a/Source/Person.cpp +++ b/Source/Person.cpp @@ -1743,9 +1743,9 @@ void Person::RagDoll(bool checkcollision) skeleton.DoConstraints(&coords, &scale); } - speed = Animation::animations[animTarget].frames[frameTarget].speed * 2; - if (Animation::animations[animCurrent].frames[frameCurrent].speed > Animation::animations[animTarget].frames[frameTarget].speed) { - speed = Animation::animations[animCurrent].frames[frameCurrent].speed * 2; + speed = targetFrame().speed * 2; + if (currentFrame().speed > targetFrame().speed) { + speed = currentFrame().speed * 2; } if (transspeed) speed = transspeed * 2; @@ -1754,7 +1754,7 @@ void Person::RagDoll(bool checkcollision) for (int i = 0; i < skeleton.num_joints; i++) { if ((Animation::animations[animCurrent].attack != reversed || animCurrent == swordslashreversedanim) && animCurrent != rabbitkickanim && !isLanding() && !wasLanding() && Animation::animations[animCurrent].height == Animation::animations[animTarget].height) - skeleton.joints[i].velocity = velocity / scale + facing * 5 + DoRotation(DoRotation(DoRotation((Animation::animations[animTarget].frames[frameTarget].joints[i].position - Animation::animations[animCurrent].frames[frameCurrent].joints[i].position) * speed, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0); + skeleton.joints[i].velocity = velocity / scale + facing * 5 + DoRotation(DoRotation(DoRotation((targetFrame().joints[i].position - currentFrame().joints[i].position) * speed, 0, 0, tilt), tilt2, 0, 0), 0, yaw, 0); else skeleton.joints[i].velocity = velocity / scale + facing * 5; change.x = (float)(Random() % 100) / 100; @@ -2015,7 +2015,7 @@ void Person::DoAnimations() } } - if (!drawtogglekeydown && drawkeydown && (weaponactive == -1 || num_weapons == 1) && (Animation::animations[animTarget].frames[frameTarget].label || (animTarget != animCurrent && animCurrent == rollanim)) && num_weapons > 0 && creature != wolftype) { + if (!drawtogglekeydown && drawkeydown && (weaponactive == -1 || num_weapons == 1) && (targetFrame().label || (animTarget != animCurrent && animCurrent == rollanim)) && num_weapons > 0 && creature != wolftype) { if (weapons[weaponids[0]].getType() == knife) { if (weaponactive == -1) weaponactive = 0; @@ -2033,38 +2033,38 @@ void Person::DoAnimations() } //Footstep sounds if (tutoriallevel != 1 || id == 0) - if ((Animation::animations[animTarget].frames[frameTarget].label && (Animation::animations[animTarget].frames[frameTarget].label < 5 || Animation::animations[animTarget].frames[frameTarget].label == 8))/*||(animTarget==rollanim&&frameTarget==Animation::animations[rollanim].frames.size()-1)*/) { + if ((targetFrame().label && (targetFrame().label < 5 || targetFrame().label == 8))) { int whichsound; if (onterrain) { if (terrain.getOpacity(coords.x, coords.z) < .2) { - if (Animation::animations[animTarget].frames[frameTarget].label == 1) + if (targetFrame().label == 1) whichsound = footstepsound; else whichsound = footstepsound2; - if (Animation::animations[animTarget].frames[frameTarget].label == 1) + if (targetFrame().label == 1) FootLand(leftfoot, 1); - if (Animation::animations[animTarget].frames[frameTarget].label == 2) + if (targetFrame().label == 2) FootLand(rightfoot, 1); - if (Animation::animations[animTarget].frames[frameTarget].label == 3 && isRun()) { + if (targetFrame().label == 3 && isRun()) { FootLand(rightfoot, 1); FootLand(leftfoot, 1); } } if (terrain.getOpacity(coords.x, coords.z) >= .2) { - if (Animation::animations[animTarget].frames[frameTarget].label == 1) + if (targetFrame().label == 1) whichsound = footstepsound3; else whichsound = footstepsound4; } } if (!onterrain) { - if (Animation::animations[animTarget].frames[frameTarget].label == 1) + if (targetFrame().label == 1) whichsound = footstepsound3; else whichsound = footstepsound4; } - if (Animation::animations[animTarget].frames[frameTarget].label == 4 && (weaponactive == -1 || (animTarget != knifeslashstartanim && animTarget != knifethrowanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != knifefollowanim))) { + if (targetFrame().label == 4 && (weaponactive == -1 || (animTarget != knifeslashstartanim && animTarget != knifethrowanim && animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != knifefollowanim))) { if (Animation::animations[animTarget].attack != neutral) { unsigned r = abs(Random() % 3); if (r == 0) @@ -2076,9 +2076,9 @@ void Person::DoAnimations() } if (Animation::animations[animTarget].attack == neutral) whichsound = movewhooshsound; - } else if (Animation::animations[animTarget].frames[frameTarget].label == 4) + } else if (targetFrame().label == 4) whichsound = knifeswishsound; - if (Animation::animations[animTarget].frames[frameTarget].label == 8 && tutoriallevel != 1) + if (targetFrame().label == 8 && tutoriallevel != 1) whichsound = landsound2; emit_sound_at(whichsound, coords, 256.); @@ -2092,7 +2092,7 @@ void Person::DoAnimations() } } - if (Animation::animations[animTarget].frames[frameTarget].label == 3) { + if (targetFrame().label == 3) { whichsound--; emit_sound_at(whichsound, coords, 128.); } @@ -2102,9 +2102,9 @@ void Person::DoAnimations() if (tutoriallevel != 1 || id == 0) if (speechdelay <= 0) if (animTarget != crouchstabanim && animTarget != swordgroundstabanim && animTarget != staffgroundsmashanim) - if ((Animation::animations[animTarget].frames[frameTarget].label && (Animation::animations[animTarget].frames[frameTarget].label < 5 || Animation::animations[animTarget].frames[frameTarget].label == 8))/*||(animTarget==rollanim&&frameTarget==Animation::animations[rollanim].frames.size()-1)*/) { + if ((targetFrame().label && (targetFrame().label < 5 || targetFrame().label == 8))) { int whichsound = -1; - if (Animation::animations[animTarget].frames[frameTarget].label == 4 && aitype != playercontrolled) { + if (targetFrame().label == 4 && aitype != playercontrolled) { if (Animation::animations[animTarget].attack != neutral) { unsigned r = abs(Random() % 4); if (creature == rabbittype) { @@ -4142,10 +4142,10 @@ void Person::DoAnimations() oldtarget = target; if (!transspeed && Animation::animations[animTarget].attack != 2 && Animation::animations[animTarget].attack != 3) { if (!isRun() || !wasRun()) { - if (Animation::animations[animTarget].frames[frameTarget].speed > Animation::animations[animCurrent].frames[frameCurrent].speed) - target += multiplier * Animation::animations[animTarget].frames[frameTarget].speed * speed * 2; - if (Animation::animations[animTarget].frames[frameTarget].speed <= Animation::animations[animCurrent].frames[frameCurrent].speed) - target += multiplier * Animation::animations[animCurrent].frames[frameCurrent].speed * speed * 2; + if (targetFrame().speed > currentFrame().speed) + target += multiplier * targetFrame().speed * speed * 2; + if (targetFrame().speed <= currentFrame().speed) + target += multiplier * currentFrame().speed * speed * 2; } if (isRun() && wasRun()) { float tempspeed; @@ -4159,10 +4159,10 @@ void Person::DoAnimations() target += multiplier * transspeed * speed * 2; else { if (!isRun() || !wasRun()) { - if (Animation::animations[animTarget].frames[frameTarget].speed > Animation::animations[animCurrent].frames[frameCurrent].speed) - target += multiplier * Animation::animations[animTarget].frames[frameTarget].speed * 2; - if (Animation::animations[animTarget].frames[frameTarget].speed <= Animation::animations[animCurrent].frames[frameCurrent].speed) - target += multiplier * Animation::animations[animCurrent].frames[frameCurrent].speed * 2; + if (targetFrame().speed > currentFrame().speed) + target += multiplier * targetFrame().speed * 2; + if (targetFrame().speed <= currentFrame().speed) + target += multiplier * currentFrame().speed * 2; } } @@ -4184,7 +4184,7 @@ void Person::DoAnimations() if (animCurrent != oldanimCurrent || animTarget != oldanimTarget || ((frameCurrent != oldframeCurrent || frameTarget != oldframeTarget) && !calcrot)) { //Old rotates for (int i = 0; i < skeleton.num_joints; i++) { - skeleton.joints[i].position = Animation::animations[animCurrent].frames[frameCurrent].joints[i].position; + skeleton.joints[i].position = currentFrame().joints[i].position; } skeleton.FindForwards(); @@ -4207,7 +4207,7 @@ void Person::DoAnimations() //New rotates for (int i = 0; i < skeleton.num_joints; i++) { - skeleton.joints[i].position = Animation::animations[animTarget].frames[frameTarget].joints[i].position; + skeleton.joints[i].position = targetFrame().joints[i].position; } skeleton.FindForwards(); @@ -4244,8 +4244,8 @@ void Person::DoAnimations() oldframeCurrent = frameCurrent; for (int i = 0; i < skeleton.num_joints; i++) { - skeleton.joints[i].velocity = (Animation::animations[animCurrent].frames[frameCurrent].joints[i].position * (1 - target) + Animation::animations[animTarget].frames[frameTarget].joints[i].position * (target) - skeleton.joints[i].position) / multiplier; - skeleton.joints[i].position = Animation::animations[animCurrent].frames[frameCurrent].joints[i].position * (1 - target) + Animation::animations[animTarget].frames[frameTarget].joints[i].position * (target); + skeleton.joints[i].velocity = (currentFrame().joints[i].position * (1 - target) + targetFrame().joints[i].position * (target) - skeleton.joints[i].position) / multiplier; + skeleton.joints[i].position = currentFrame().joints[i].position * (1 - target) + targetFrame().joints[i].position * (target); } offset = currentoffset * (1 - target) + targetoffset * target; for (int i = 0; i < skeleton.num_muscles; i++) { @@ -5711,7 +5711,7 @@ void Person::DoStuff() velocity = flatfacing * velspeed; } - if (animTarget == rollanim && Animation::animations[animTarget].frames[frameTarget].label != 6) { + if (animTarget == rollanim && targetFrame().label != 6) { velocity += facing * multiplier * speed * 700 * scale; velspeed = findLength(&velocity); if (velspeed > speed * 45 * scale) { @@ -5833,7 +5833,7 @@ void Person::DoStuff() coords += velocity * multiplier; if (coords.y < terrain.getHeight(coords.x, coords.z) && (animTarget == jumpdownanim || animTarget == jumpupanim || isFlip())) { - if (isFlip() && Animation::animations[animTarget].frames[frameTarget].label == 7) + if (isFlip() && targetFrame().label == 7) RagDoll(0); if (animTarget == jumpupanim) { @@ -5868,7 +5868,7 @@ void Person::DoStuff() } - if (isIdle() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || isStop() || animTarget == removeknifeanim || animTarget == crouchremoveknifeanim || isLanding() || isCrouch() || Animation::animations[animTarget].attack || (animTarget == rollanim && Animation::animations[animTarget].frames[frameTarget].label == 6)) { + if (isIdle() || animTarget == drawrightanim || animTarget == drawleftanim || animTarget == crouchdrawrightanim || animTarget == crouchstabanim || animTarget == swordgroundstabanim || isStop() || animTarget == removeknifeanim || animTarget == crouchremoveknifeanim || isLanding() || isCrouch() || Animation::animations[animTarget].attack || (animTarget == rollanim && targetFrame().label == 6)) { velspeed = findLength(&velocity); velocity.y = 0; if (velspeed < multiplier * 300 * scale) { @@ -6081,7 +6081,7 @@ int Person::DrawSkeleton() } } - if (!skeleton.free && (!Animation::animations[animTarget].attack && animTarget != getupfrombackanim && ((animTarget != rollanim && !isFlip()) || Animation::animations[animTarget].frames[frameTarget].label == 6) && animTarget != getupfromfrontanim && animTarget != wolfrunninganim && animTarget != rabbitrunninganim && animTarget != backhandspringanim && animTarget != walljumpfrontanim && animTarget != hurtidleanim && !isLandhard() && !isSleeping())) + if (!skeleton.free && (!Animation::animations[animTarget].attack && animTarget != getupfrombackanim && ((animTarget != rollanim && !isFlip()) || targetFrame().label == 6) && animTarget != getupfromfrontanim && animTarget != wolfrunninganim && animTarget != rabbitrunninganim && animTarget != backhandspringanim && animTarget != walljumpfrontanim && animTarget != hurtidleanim && !isLandhard() && !isSleeping())) DoHead(); else { targetheadyaw = -targetyaw; @@ -6536,7 +6536,7 @@ int Person::DrawSkeleton() float distance; temppoint1 = jointPos(righthand); - temppoint2 = Animation::animations[animCurrent].frames[frameCurrent].weapontarget * (1 - target) + Animation::animations[animTarget].frames[frameTarget].weapontarget * (target); + temppoint2 = currentFrame().weapontarget * (1 - target) + targetFrame().weapontarget * (target); distance = findDistance(&temppoint1, &temppoint2); weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance); weapons[i].rotation2 *= 360 / 6.28; @@ -6555,7 +6555,7 @@ int Person::DrawSkeleton() float distance; temppoint1 = jointPos(righthand); - temppoint2 = Animation::animations[animCurrent].frames[frameCurrent].weapontarget * (1 - target) + Animation::animations[animTarget].frames[frameTarget].weapontarget * (target); + temppoint2 = currentFrame().weapontarget * (1 - target) + targetFrame().weapontarget * (target); distance = findDistance(&temppoint1, &temppoint2); weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance); weapons[i].rotation2 *= 360 / 6.28; @@ -6598,8 +6598,8 @@ int Person::DrawSkeleton() XYZ temppoint1, temppoint2; float distance; - temppoint1 = Animation::animations[animCurrent].frames[frameCurrent].joints[skeleton.jointlabels[righthand]].position * (1 - target) + Animation::animations[animTarget].frames[frameTarget].joints[skeleton.jointlabels[righthand]].position * (target); //jointPos(righthand); - temppoint2 = Animation::animations[animCurrent].frames[frameCurrent].weapontarget * (1 - target) + Animation::animations[animTarget].frames[frameTarget].weapontarget * (target); + temppoint1 = currentFrame().joints[skeleton.jointlabels[righthand]].position * (1 - target) + targetFrame().joints[skeleton.jointlabels[righthand]].position * (target); //jointPos(righthand); + temppoint2 = currentFrame().weapontarget * (1 - target) + targetFrame().weapontarget * (target); distance = findDistance(&temppoint1, &temppoint2); weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance); weapons[i].rotation2 *= 360 / 6.28; @@ -6621,8 +6621,8 @@ int Person::DrawSkeleton() XYZ temppoint1, temppoint2; float distance; - temppoint1 = Animation::animations[animCurrent].frames[frameCurrent].joints[skeleton.jointlabels[righthand]].position * (1 - target) + Animation::animations[animTarget].frames[frameTarget].joints[skeleton.jointlabels[righthand]].position * (target); //jointPos(righthand); - temppoint2 = Animation::animations[animCurrent].frames[frameCurrent].weapontarget * (1 - target) + Animation::animations[animTarget].frames[frameTarget].weapontarget * (target); + temppoint1 = currentFrame().joints[skeleton.jointlabels[righthand]].position * (1 - target) + targetFrame().joints[skeleton.jointlabels[righthand]].position * (target); //jointPos(righthand); + temppoint2 = currentFrame().weapontarget * (1 - target) + targetFrame().weapontarget * (target); distance = findDistance(&temppoint1, &temppoint2); weapons[i].rotation2 = asin((temppoint1.y - temppoint2.y) / distance); weapons[i].rotation2 *= 360 / 6.28; @@ -6728,7 +6728,7 @@ int Person::SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate, if (LineFacetd(&start, &end, &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]], &model->facenormals[j], &point)) { p1->y = point.y + radius; if ((animTarget == jumpdownanim || isFlip())) { - if (isFlip() && (frameTarget < 5 || Animation::animations[animTarget].frames[frameTarget].label == 7 || Animation::animations[animTarget].frames[frameTarget].label == 4)) + if (isFlip() && (frameTarget < 5 || targetFrame().label == 7 || targetFrame().label == 4)) RagDoll(0); if (animTarget == jumpupanim) { diff --git a/Source/Person.h b/Source/Person.h index 21768a4..fbb62eb 100644 --- a/Source/Person.h +++ b/Source/Person.h @@ -328,6 +328,8 @@ public: inline Joint& joint(int bodypart) { return skeleton.joints[skeleton.jointlabels[bodypart]]; } inline XYZ& jointPos(int bodypart) { return joint(bodypart).position; } inline XYZ& jointVel(int bodypart) { return joint(bodypart).velocity; } + inline AnimationFrame& currentFrame() { return Animation::animations[animCurrent].frames[frameCurrent]; } + inline AnimationFrame& targetFrame() { return Animation::animations[animTarget].frames[frameTarget]; } void CheckKick();