From: RĂ©mi Verschelde Date: Wed, 30 Nov 2016 20:34:13 +0000 (+0100) Subject: Rename "Debug\ Readme" to DEBUG-OPTIONS.txt and move out of Data X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=47bd467205c41f5c993fb9d3f2b31338989c641c;p=lugaru.git Rename "Debug\ Readme" to DEBUG-OPTIONS.txt and move out of Data Also mac2unix :) --- diff --git a/DEBUG-OPTIONS.txt b/DEBUG-OPTIONS.txt new file mode 100644 index 0000000..0e3ad0a --- /dev/null +++ b/DEBUG-OPTIONS.txt @@ -0,0 +1,115 @@ +Lugaru + +---------Set Debug to 1 in config.txt for these to work---------- + +Map editor: +shift+m = toggle editor mode +m = place object +p = place enemy +shift-p = place waypoint +delete = delete most recently made object +shift-delete = delete most recently made player +up/down = change size of next object +control+up/down = change tilt of next object +left/right = change rotation of next object +shift+left/right = change type of next object +h = give 2000 health + +o = change enemy's skin +shift+o = change enemy's type (rabbit/wolf) + +control+p = make/connect pathfind waypoint +period/comma = select pathfind waypoints +shift+comma = delete pathfind waypoint + +Random Keys: +~=console (map mapname, save mapname, quit) +tab=minimap +command+z = restart level +shift+k = win level +n = die +b = slow motion (with motion blur that might work) +j = toggle snow/grass/desert +f = spontaneously combust +i = explode nearby head +shift+i = explode nearby enemy + + +Console commands: +f is floating point, i is integer, b is boolean, str is string. + +Map mapname where mapname is the name of a map in the maps folder +Save mapname where mapname is an unused filename +Cellar door, rambo, kungfu, white, brown, black = change skins + +Tintr f = red clothes color from 0 to 1 +Tintg f = green clothes color from 0 to 1 +Tintb f = blue clothes color from 0 to 1 +Tint f f f = r,g,b clothes colors from 0 to 1 +Noclothes = remove all clothes +Clothes str = add clothes str.png + +Included clothes include: +shirt +longsleeve +earwrap +footwrap +pants +fancypants +scar +headband +leatherwristleft +leatherwristright +leatherarmor +leatherpants + +Skybox = toggle skybox (i.e. turn off to get fog) +Sky Tint f f f = r,g,b colors from 0 to 1 for the sky +Sky Light f f f = r,g,b colors from 0 to 1 for the lighting + +Speed f = set player speed +Strength f = set player power +Power f = set player power +Protection f f f = set high,medium,low resistance to blunt attacks +Armor f f f = set high,medium,low resistance to sharp attacks + +slomo f = set the slomo speed +slofreq i = set the slomo sound frequency + +tutorial b = toggle tutorial mode on/off +hostile b = toggle hostility + +type active/sitting/sitting wall/sleeping/dead1/dead2/dead3/dead4 = set initial state +path keepwalking/pause = determine whether enemies walk through the next pathpoint or pause briefly + +mapkilleveryone = set the map objective to kill everyone +mapgosomewhere = set the map objective to go somewhere +mapkillsomeone = set the map objective to kill a specific enemy +mapkillmost = set the map objective to kill everyone but one + +hs f i str = set the size, type, and text for a hotspot +(type 0 = static, display text +type 1-10 = attached to player 1-10, display text +type 11-20 = attached to player 1-10, must kill to win +type -1 = win if approached) + +dhs = delete last hotspot + +dialogue str = load the dialogue str.txt and enter directing mode (fly around, press numpad 1-10 to change their head target, press 1-10 for who is saying each line and to go to next line) + +ddialogue = delete last dialogue + +play i = play dialogue #i + +immobile = make immobile; this can increase fps +mobile = make mobile + +proportion f f f f = set head, body, arm and leg proportion (1 is default) + +viewdistance x= set the far clipping plane (1 is default) +fadestart x= set what fraction of the viewdistance an object must pass to begin fading (1 is default) + +funnybunny = set player to rabbit +wolfieisgod = set player to wolf + +quit = quit \ No newline at end of file diff --git a/Data/Debug Readme b/Data/Debug Readme deleted file mode 100644 index d680960..0000000 --- a/Data/Debug Readme +++ /dev/null @@ -1 +0,0 @@ -Lugaru ---------Set Debug to 1 in config.txt for these to work---------- Map editor: shift+m = toggle editor mode m = place object p = place enemy shift-p = place waypoint delete = delete most recently made object shift-delete = delete most recently made player up/down = change size of next object control+up/down = change tilt of next object left/right = change rotation of next object shift+left/right = change type of next object h = give 2000 health o = change enemy's skin shift+o = change enemy's type (rabbit/wolf) control+p = make/connect pathfind waypoint period/comma = select pathfind waypoints shift+comma = delete pathfind waypoint Random Keys: ~=console (map mapname, save mapname, quit) tab=minimap command+z = restart level shift+k = win level n = die b = slow motion (with motion blur that might work) j = toggle snow/grass/desert f = spontaneously combust i = explode nearby head shift+i = explode nearby enemy Console commands: f is floating point, i is integer, b is boolean, str is string. Map mapname where mapname is the name of a map in the maps folder Save mapname where mapname is an unused filename Cellar door, rambo, kungfu, white, brown, black = change skins Tintr f = red clothes color from 0 to 1 Tintg f = green clothes color from 0 to 1 Tintb f = blue clothes color from 0 to 1 Tint f f f = r,g,b clothes colors from 0 to 1 Noclothes = remove all clothes Clothes str = add clothes str.png Included clothes include: shirt longsleeve earwrap footwrap pants fancypants scar headband leatherwristleft leatherwristright leatherarmor leatherpants Skybox = toggle skybox (i.e. turn off to get fog) Sky Tint f f f = r,g,b colors from 0 to 1 for the sky Sky Light f f f = r,g,b colors from 0 to 1 for the lighting Speed f = set player speed Strength f = set player power Power f = set player power Protection f f f = set high,medium,low resistance to blunt attacks Armor f f f = set high,medium,low resistance to sharp attacks slomo f = set the slomo speed slofreq i = set the slomo sound frequency tutorial b = toggle tutorial mode on/off hostile b = toggle hostility type active/sitting/sitting wall/sleeping/dead1/dead2/dead3/dead4 = set initial state path keepwalking/pause = determine whether enemies walk through the next pathpoint or pause briefly mapkilleveryone = set the map objective to kill everyone mapgosomewhere = set the map objective to go somewhere mapkillsomeone = set the map objective to kill a specific enemy mapkillmost = set the map objective to kill everyone but one hs f i str = set the size, type, and text for a hotspot (type 0 = static, display text type 1-10 = attached to player 1-10, display text type 11-20 = attached to player 1-10, must kill to win type -1 = win if approached) dhs = delete last hotspot dialogue str = load the dialogue str.txt and enter directing mode (fly around, press numpad 1-10 to change their head target, press 1-10 for who is saying each line and to go to next line) ddialogue = delete last dialogue play i = play dialogue #i immobile = make immobile; this can increase fps mobile = make mobile proportion f f f f = set head, body, arm and leg proportion (1 is default) viewdistance x= set the far clipping plane (1 is default) fadestart x= set what fraction of the viewdistance an object must pass to begin fading (1 is default) funnybunny = set player to rabbit wolfieisgod = set player to wolf quit = quit \ No newline at end of file