From: Côme Chilliet Date: Sun, 5 Feb 2017 21:10:29 +0000 (+0100) Subject: Moved bloodText to PersonType X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;h=086b9fc6bc5e16d7f77839bfdadb64ab187cca61;p=lugaru.git Moved bloodText to PersonType --- diff --git a/Source/GameInitDispose.cpp b/Source/GameInitDispose.cpp index 6623715..e84f10e 100644 --- a/Source/GameInitDispose.cpp +++ b/Source/GameInitDispose.cpp @@ -40,8 +40,6 @@ extern float realtexdetail; extern float volume; extern int detail; extern bool cellophane; -extern GLubyte bloodText[512 * 512 * 3]; -extern GLubyte wolfbloodText[512 * 512 * 3]; extern bool ismotionblur; extern bool trilinear; extern bool musictoggle; @@ -740,8 +738,8 @@ void Game::LoadStuff() iris.Scale(.03, .03, .03); iris.CalculateNormals(0); - LoadSave("Textures/BloodFur.png", &bloodText[0]); - LoadSave("Textures/WolfBloodFur.png", &wolfbloodText[0]); + LoadSave("Textures/WolfBloodFur.png", &PersonType::types[wolftype].bloodText[0]); + LoadSave("Textures/BloodFur.png", &PersonType::types[rabbittype].bloodText[0]); oldenvironment = -4; diff --git a/Source/Globals.cpp b/Source/Globals.cpp index 73bad73..3a4d544 100644 --- a/Source/Globals.cpp +++ b/Source/Globals.cpp @@ -67,8 +67,6 @@ float realtexdetail = 0; float playerdist = 0; int slomo = 0; float slomodelay = 0; -GLubyte bloodText[512 * 512 * 3] = { 0 }; -GLubyte wolfbloodText[512 * 512 * 3] = { 0 }; int bloodtoggle = 0; float camerashake = 0; float woozy = 0; diff --git a/Source/Objects/Person.cpp b/Source/Objects/Person.cpp index 6c4bbbb..c055e57 100644 --- a/Source/Objects/Person.cpp +++ b/Source/Objects/Person.cpp @@ -42,8 +42,6 @@ extern float slomodelay; extern bool cellophane; extern float texdetail; extern float realtexdetail; -extern GLubyte bloodText[512 * 512 * 3]; -extern GLubyte wolfbloodText[512 * 512 * 3]; extern int bloodtoggle; extern bool autoslomo; extern float camerashake; @@ -857,17 +855,9 @@ void Person::DoBlood(float howmuch, int which) bleeding = howmuch + (float)abs(Random() % 100) / 200 - .25; bleedxint = 0; bleedyint = 0; - if (creature == rabbittype) { - while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } - } - if (creature == wolftype) { - while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } + while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { + bleedxint = abs(Random() % 512); + bleedyint = abs(Random() % 512); } bleedy = bleedxint; bleedx = bleedyint; @@ -980,42 +970,20 @@ void Person::DoBloodBig(float howmuch, int which) int endx = 0; int endy = 0; GLubyte color; - if (creature == rabbittype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + for (i = 0; i < 512; i++) { + for (j = 0; j < 512; j++) { + if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { + if (i < startx) { + startx = i; } - } - } - } - if (creature == wolftype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + if (j < starty) { + starty = j; + } + if (i > endx) { + endx = i; + } + if (j > endy) { + endy = j; } } } @@ -1052,33 +1020,16 @@ void Person::DoBloodBig(float howmuch, int which) int texdetailint = realtexdetail; int where; - if (creature == rabbittype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } - } - } - } - if (creature == wolftype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + for (i = startx; i < endx; i++) { + for (j = starty; j < endy; j++) { + if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; } } } @@ -1087,17 +1038,9 @@ void Person::DoBloodBig(float howmuch, int which) bleedxint = 0; bleedyint = 0; - if (creature == rabbittype) { - while (bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } - } - if (creature == wolftype) { - while (wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || wolfbloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { - bleedxint = abs(Random() % 512); - bleedyint = abs(Random() % 512); - } + while (PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] > which + 4 || PersonType::types[creature].bloodText[bleedxint * 512 * 3 + bleedyint * 3 + 0] < which - 4 || bleedxint < 10 || bleedyint < 10 || bleedxint > 500 || bleedyint > 500) { + bleedxint = abs(Random() % 512); + bleedyint = abs(Random() % 512); } bleedy = bleedxint + offsetx; bleedx = bleedyint + offsety; @@ -1231,42 +1174,20 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) int endx = 0; int endy = 0; GLubyte color; - if (creature == rabbittype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + for (i = 0; i < 512; i++) { + for (j = 0; j < 512; j++) { + if (PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { + if (i < startx) { + startx = i; } - } - } - } - if (creature == wolftype) { - for (i = 0; i < 512; i++) { - for (j = 0; j < 512; j++) { - if (wolfbloodText[i * 512 * 3 + j * 3 + 0] <= which + 4 && wolfbloodText[i * 512 * 3 + j * 3 + 0] >= which - 4) { - if (i < startx) { - startx = i; - } - if (j < starty) { - starty = j; - } - if (i > endx) { - endx = i; - } - if (j > endy) { - endy = j; - } + if (j < starty) { + starty = j; + } + if (i > endx) { + endx = i; + } + if (j > endy) { + endy = j; } } } @@ -1302,49 +1223,24 @@ bool Person::DoBloodBigWhere(float howmuch, int which, XYZ where) int texdetailint = realtexdetail; int where; - if (creature == rabbittype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } else if (bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + for (i = startx; i < endx; i++) { + for (j = starty; j < endy; j++) { + if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } - } - } - } - if (creature == wolftype) { - for (i = startx; i < endx; i++) { - for (j = starty; j < endy; j++) { - if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= which + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= which - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; - } else if (wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && wolfbloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { - color = Random() % 85 + 170; - where = i * skeleton.skinsize * 3 + j * 3; - if (skeleton.skinText[where + 0] > color / 2) { - skeleton.skinText[where + 0] = color / 2; - } - skeleton.skinText[where + 1] = 0; - skeleton.skinText[where + 2] = 0; + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; + } else if (PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] <= 160 + 4 && PersonType::types[creature].bloodText[(i * texdetailint - offsetx) * 512 * 3 + (j * texdetailint - offsety) * 3 + 0] >= 160 - 4) { + color = Random() % 85 + 170; + where = i * skeleton.skinsize * 3 + j * 3; + if (skeleton.skinText[where + 0] > color / 2) { + skeleton.skinText[where + 0] = color / 2; } + skeleton.skinText[where + 1] = 0; + skeleton.skinText[where + 2] = 0; } } } diff --git a/Source/Objects/Person.hpp b/Source/Objects/Person.hpp index d67c503..ba329fe 100644 --- a/Source/Objects/Person.hpp +++ b/Source/Objects/Person.hpp @@ -79,6 +79,8 @@ public: std::vector skins; + GLubyte bloodText[512 * 512 * 3] = { 0 }; + static std::vector types; static void Load(); }; diff --git a/Source/Objects/Weapons.cpp b/Source/Objects/Weapons.cpp index 89ad19d..846ccad 100644 --- a/Source/Objects/Weapons.cpp +++ b/Source/Objects/Weapons.cpp @@ -41,7 +41,6 @@ extern int slomo; extern float slomodelay; extern bool cellophane; extern float texdetail; -extern GLubyte bloodText[512 * 512 * 3]; extern int bloodtoggle; extern bool autoslomo; extern float camerashake;