From: jsancho Date: Sun, 9 May 2010 07:46:27 +0000 (+0000) Subject: (no commit message) X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;ds=sidebyside;h=f517b3fade078f0c4f00c0a665ea1fe04e3e1da5;p=gacela.git --- diff --git a/gacela.lisp b/gacela.lisp index 955cbc3..e009ec3 100644 --- a/gacela.lisp +++ b/gacela.lisp @@ -35,9 +35,9 @@ ;;; Video Subsystem -(let (screen flags current-width current-height current-bpp) +(let (screen flags (current-width *width-screen*) (current-height *height-screen*) current-bpp) - (defun init-video-mode (&key (width *width-screen*) (height *height-screen*) (bpp *bpp-screen*)) + (defun init-video-mode (&key (width current-width) (height current-height) (bpp *bpp-screen*)) (cond ((null screen) (init-sdl) (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1) @@ -51,8 +51,8 @@ (t t))) (defun resize-screen (width height &optional (bpp current-bpp)) - (setq screen (SDL_SetVideoMode width height bpp flags)) - (resize-screen-GL width height) + (cond (screen (setq screen (SDL_SetVideoMode width height bpp flags)) + (resize-screen-GL width height))) (setq current-width width current-height height)) (defun apply-mode-change () @@ -61,25 +61,22 @@ (defun quit-video-mode () (setq screen nil))) -(let ((mode '2d)) - (defun set-2d-mode () - (cond ((3d-mode?) - (setq mode '2d) - (init-video-mode) - (glDisable GL_DEPTH_TEST) - (apply-mode-change)))) - - (defun set-3d-mode () - (cond ((not (3d-mode?)) - (setq mode '3d) - (init-video-mode) - (glClearDepth 1) - (glEnable GL_DEPTH_TEST) - (glDepthFunc GL_LEQUAL) - (apply-mode-change)))) - - (defun 3d-mode? () - (eq mode '3d))) +(defun set-2d-mode () + (cond ((3d-mode?) + (init-video-mode) + (glDisable GL_DEPTH_TEST) + (apply-mode-change)))) + +(defun set-3d-mode () + (cond ((not (3d-mode?)) + (init-video-mode) + (glClearDepth 1) + (glEnable GL_DEPTH_TEST) + (glDepthFunc GL_LEQUAL) + (apply-mode-change)))) + +(defun 3d-mode? () + (eq (getf (get-game-properties) :mode) '3d)) (defun init-GL () (glShadeModel GL_SMOOTH) @@ -244,10 +241,27 @@ (SDL_Delay (- time-per-frame frame-time))))))) -(defmacro run-game (title &body code) +(let ((ptitle "") (pwidth *width-screen*) (pheight *height-screen*) (pbpp *bpp-screen*) (pfps *frames-per-second*) (pmode '2d)) + (defun set-game-properties (&key title width height bpp fps mode) + (init-video-mode) + (when title (progn (setq ptitle title) (SDL_WM_SetCaption title ""))) + (when (or width height bpp) + (progn + (when width (setq pwidth width)) + (when height (setq pheight height)) + (when bpp (setq pbpp bpp)) + (resize-screen pwidth pheight pbpp))) + (when fps (progn (setq pfps fps) (set-frames-per-second fps))) + (when mode (progn (setq pmode mode) (if (eq mode '3d) (set-3d-mode) (set-2d-mode)))) + (get-game-properties)) + + (defun get-game-properties () + (list :title ptitle :width pwidth :height pheight :bpp pbpp :fps pfps :mode pmode))) + + +(defmacro run-game (&body code) `(let ((game-function (lambda () ,@code))) (init-video-mode) - (SDL_WM_SetCaption ,title "") (set-game-code game-function) (cond ((not (game-running?)) (init-frame-time)