From: Vadim Trochinsky Date: Fri, 21 May 2010 21:25:34 +0000 (+0200) Subject: merge X-Git-Url: https://git.jsancho.org/?a=commitdiff_plain;ds=sidebyside;h=5c4dee6a92fa23796ada28e5e42dee7721230d3e;hp=-c;p=lugaru.git merge --- 5c4dee6a92fa23796ada28e5e42dee7721230d3e diff --combined Source/GameTick.cpp index c0d6e91,ca8b815..5b10d58 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@@ -2609,43 -2609,6 +2609,43 @@@ void Game::Tick( static bool mainmenutogglekeydown; + + if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoreverse=true; + } else { + stereoreverse=false; + } + + if (stereoreverse) { + printf("Stereo reversed\n"); + } else { + printf("Stereo unreversed\n"); + } + freezetogglekeydown=1; + } + + if (IsKeyDown(theKeyMap, MAC_F7_KEY)) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoseparation -= 0.001; + } else { + stereoseparation -= 0.010; + } + + printf("Stereo decreased increased to %f\n", stereoseparation); + } + + if (IsKeyDown(theKeyMap, MAC_F8_KEY)) { + if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) { + stereoseparation += 0.001; + } else { + stereoseparation += 0.010; + } + + printf("Stereo separation increased to %f\n", stereoseparation); + } + + if(!console){ if(mainmenu&&endgame==1)mainmenu=10; if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){ @@@ -3087,17 -3050,6 +3087,17 @@@ mainmenu=4; keyselect=-1; } + if(Button() && !oldbutton && selected == 12) { + flashr=1; + flashg=0; + flashb=0; + flashamount=1; + flashdelay=1; + + newstereomode = stereomode; + mainmenu=18; + keyselect = -1; + } if(Button()&&!oldbutton&&selected==8){ float gLoc[3]={0,0,0}; float vel[3]={0,0,0}; @@@ -3660,54 -3612,9 +3660,54 @@@ if(Button())oldbutton=1; else oldbutton=0; } + if (mainmenu==18) { + if(Button()&&!oldbutton) { + printf("Button %i pressed\n", selected); + } + + if(Button()&&!oldbutton&&selected==0) { + newstereomode = (StereoMode)(newstereomode + 1); + while(!CanInitStereo(newstereomode)) { + printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode); + newstereomode = (StereoMode)(newstereomode + 1); + if ( newstereomode >= stereoCount ) { + newstereomode = stereoNone; + } + } + } + + if(buttons[0]&&!oldbutton&&selected==1) { + stereoseparation+=0.001; + } + if(buttons[1]&&!oldbutton&&selected==1) { + stereoseparation-=0.001; + } + + if(Button()&&!oldbutton&&selected==2) { + stereoreverse =! stereoreverse; + } + + if(Button()&&!oldbutton&&selected==3) { + flashr=1; + flashg=0; + flashb=0; + flashamount=1; + flashdelay=1; + + if ( stereomode != newstereomode ) { + stereomode = newstereomode; + InitStereo(stereomode); + } + + mainmenu=3; + } + + if(Button() || buttons[1])oldbutton=1; + else oldbutton=0; + } - if(Button())oldbutton=1; + if(Button()||buttons[1])oldbutton=1; else oldbutton=0; if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){ @@@ -4079,87 -3986,7 +4079,7 @@@ if(newscreenwidth<0)newscreenwidth=screenwidth; if(newscreenheight<0)newscreenheight=screenheight; - ofstream opstream(ConvertFileName(":Data:config.txt", "w")); - opstream << "Screenwidth:\n"; - opstream << newscreenwidth; - opstream << "\nScreenheight:\n"; - opstream << newscreenheight; - opstream << "\nMouse sensitivity:\n"; - opstream << usermousesensitivity; - opstream << "\nBlur(0,1):\n"; - opstream << ismotionblur; - opstream << "\nOverall Detail(0,1,2) higher=better:\n"; - opstream << newdetail; - opstream << "\nFloating jump:\n"; - opstream << floatjump; - opstream << "\nMouse jump:\n"; - opstream << mousejump; - opstream << "\nAmbient sound:\n"; - opstream << ambientsound; - opstream << "\nBlood (0,1,2):\n"; - opstream << bloodtoggle; - opstream << "\nAuto slomo:\n"; - opstream << autoslomo; - opstream << "\nFoliage:\n"; - opstream << foliage; - opstream << "\nMusic:\n"; - opstream << musictoggle; - opstream << "\nTrilinear:\n"; - opstream << trilinear; - opstream << "\nDecals(shadows,blood puddles,etc):\n"; - opstream << decals; - opstream << "\nInvert mouse:\n"; - opstream << invertmouse; - opstream << "\nGamespeed:\n"; - if(oldgamespeed==0)oldgamespeed=1; - opstream << oldgamespeed; - opstream << "\nDifficulty(0,1,2) higher=harder:\n"; - opstream << difficulty; - opstream << "\nDamage effects(blackout, doublevision):\n"; - opstream << damageeffects; - opstream << "\nText:\n"; - opstream << texttoggle; - opstream << "\nDebug:\n"; - opstream << debugmode; - opstream << "\nVBL Sync:\n"; - opstream << vblsync; - opstream << "\nShow Points:\n"; - opstream << showpoints; - opstream << "\nAlways Blur:\n"; - opstream << alwaysblur; - opstream << "\nImmediate mode (turn on on G5):\n"; - opstream << immediate; - opstream << "\nVelocity blur:\n"; - opstream << velocityblur; - opstream << "\nVolume:\n"; - opstream << volume; - opstream << "\nForward key:\n"; - opstream << KeyToChar(forwardkey); - opstream << "\nBack key:\n"; - opstream << KeyToChar(backkey); - opstream << "\nLeft key:\n"; - opstream << KeyToChar(leftkey); - opstream << "\nRight key:\n"; - opstream << KeyToChar(rightkey); - opstream << "\nJump key:\n"; - opstream << KeyToChar(jumpkey); - opstream << "\nCrouch key:\n"; - opstream << KeyToChar(crouchkey); - opstream << "\nDraw key:\n"; - opstream << KeyToChar(drawkey); - opstream << "\nThrow key:\n"; - opstream << KeyToChar(throwkey); - opstream << "\nAttack key:\n"; - opstream << KeyToChar(attackkey); - opstream << "\nChat key:\n"; - opstream << KeyToChar(chatkey); - opstream << "\nStereoMode:\n"; - opstream << stereomode; - opstream << "\nStereoSeparation:\n"; - opstream << stereoseparation; - opstream << "\nStereoReverse:\n"; - opstream << stereoreverse; - opstream.close(); + SaveSettings(*this); } }