#ifdef DECLARE_ANIM
DECLARE_ANIM(runanim, "Run", middleheight, neutral, 0)
-DECLARE_ANIM(bounceidleanim, "Idle", middleheight, neutral, 0)
+DECLARE_ANIM(bounceidleanim, "Idle", middleheight, neutral, ab_idle)
DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, 0)
DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
DECLARE_ANIM(staggerbackhighanim, "Staggerbackhigh", middleheight, neutral, 0)
DECLARE_ANIM(upunchreversedanim, "UpunchCaught", middleheight, reversed, 0)
DECLARE_ANIM(upunchreversalanim, "UpunchCatch", middleheight, reversal, 0)
-DECLARE_ANIM(hurtidleanim, "Hurtidle", middleheight, neutral, 0)
+DECLARE_ANIM(hurtidleanim, "Hurtidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(backhandspringanim, "Backhandspring", middleheight, neutral, 0)
-DECLARE_ANIM(fightidleanim, "Fightidle", middleheight, neutral, 0)
+DECLARE_ANIM(fightidleanim, "Fightidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(walkanim, "Walk", middleheight, neutral, 0)
-DECLARE_ANIM(fightsidestep, "Fightsidestep", middleheight, neutral, 0)
+DECLARE_ANIM(fightsidestep, "Fightsidestep", middleheight, neutral, ab_idle)
DECLARE_ANIM(killanim, "Kill", middleheight, normalattack, 0)
DECLARE_ANIM(sneakattackanim, "Sneakattack", middleheight, reversal, 0)
DECLARE_ANIM(sneakattackedanim, "Sneakattacked", middleheight, reversed, 0)
DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, 0)
DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, 0)
DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, 0)
-DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, 0)
+DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0)
DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0)
-DECLARE_ANIM(swordfightidleanim, "swordfightidle", middleheight, neutral, 0)
+DECLARE_ANIM(swordfightidleanim, "swordfightidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(drawleftanim, "drawleft", middleheight, neutral, 0)
DECLARE_ANIM(swordslashanim, "swordslash", middleheight, normalattack, 0)
DECLARE_ANIM(swordgroundstabanim, "swordgroundstab", lowheight, normalattack, 0)
DECLARE_ANIM(swordslashreversalanim, "swordslashCatch", middleheight, reversal, 0)
DECLARE_ANIM(knifeslashreversedanim, "knifeslashCaught", middleheight, reversed, 0)
DECLARE_ANIM(knifeslashreversalanim, "knifeslashCatch", middleheight, reversal, 0)
-DECLARE_ANIM(swordfightidlebothanim, "swordfightidleboth", middleheight, neutral, 0)
+DECLARE_ANIM(swordfightidlebothanim, "swordfightidleboth", middleheight, neutral, ab_idle)
DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattack, 0)
DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
-DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, 0)
+DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, 0)
DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, 0)
DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, 0)
DECLARE_ANIM(staffhitreversalanim, "StaffHitCatch", middleheight, reversal, 0)
DECLARE_ANIM(staffspinhitreversedanim, "SpinWhackCaught", middleheight, reversed, 0)
DECLARE_ANIM(staffspinhitreversalanim, "SpinWhackCatch", middleheight, reversal, 0)
-DECLARE_ANIM(sitanim, "Sit", lowheight, neutral, 0)
-DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, 0)
-DECLARE_ANIM(talkidleanim, "TalkIdle", middleheight, neutral, 0)
+DECLARE_ANIM(sitanim, "Sit", lowheight, neutral, ab_idle)
+DECLARE_ANIM(sleepanim, "Sleep", lowheight, neutral, ab_idle)
+DECLARE_ANIM(talkidleanim, "TalkIdle", middleheight, neutral, ab_idle)
DECLARE_ANIM(sitwallanim, "Dying", lowheight, neutral, 0)
DECLARE_ANIM(dead1anim, "Dead1", lowheight, neutral, 0)
DECLARE_ANIM(dead2anim, "Dead2", lowheight, neutral, 0)