DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, ab_stop)
DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0)
DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0)
-DECLARE_ANIM(landanim, "Landing", lowheight, neutral, 0)
+DECLARE_ANIM(landanim, "Landing", lowheight, neutral, ab_land)
DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, 0)
DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0)
DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0)
DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0)
DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle)
DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch)
-DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, 0)
+DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land)
DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, 0)
DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run)
DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run)