maxtime = 13;
break;
case 32:
+ case 42:
maxtime = 8;
break;
case 33:
case 43:
maxtime = 300;
break;
- case 42:
- maxtime = 8;
- break;
case 44:
weapons[0].owner = 1;
Person::players[0]->weaponactive = -1;
break;
case 33:
case 34:
+ case 44:
+ case 45:
+ case 46:
if (Animation::animations[Person::players[0]->animTarget].attack == reversal) {
success = 1;
}
success = 1;
}
break;
- case 44:
- case 45:
- case 46:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal) {
- success = 1;
- }
- break;
case 49:
if (Person::players[1]->weaponstuck != -1) {
success = 1;