Object::Object() :
position(),
- type(0),
+ type(boxtype),
yaw(0),
pitch(0),
rotx(0),
{
}
-Object::Object(int _type, XYZ _position, float _yaw, float _pitch, float _scale) : Object()
+Object::Object(object_type _type, XYZ _position, float _yaw, float _pitch, float _scale) : Object()
{
scale = _scale;
type = _type;
if (type == treeleavestype) {
scale = lastscale;
}
- objects.emplace_back(new Object(type, position, yaw, pitch, scale));
+ objects.emplace_back(new Object(object_type(type), position, yaw, pitch, scale));
lastscale = scale;
}
}
{
if ((atype != treeleavestype && atype != bushtype) || foliage == 1) {
unsigned nextid = objects.size();
- objects.emplace_back(new Object(atype, where, ayaw, apitch, ascale));
+ objects.emplace_back(new Object(object_type(atype), where, ayaw, apitch, ascale));
objects.back()->addToTerrain(nextid);
}
}
#define max_objects 300
-#define boxtype 0
-#define weirdtype 1
-#define spiketype 2
-#define treetrunktype 3
-#define treeleavestype 4
-#define bushtype 5
-#define rocktype 6
-#define walltype 7
-#define chimneytype 8
-#define platformtype 9
-#define tunneltype 11
-#define cooltype 12
-#define firetype 13
+enum object_type {
+ boxtype = 0,
+ weirdtype = 1,
+ spiketype = 2,
+ treetrunktype = 3,
+ treeleavestype = 4,
+ bushtype = 5,
+ rocktype = 6,
+ walltype = 7,
+ chimneytype = 8,
+ platformtype = 9,
+ tunneltype = 11,
+ cooltype = 12,
+ firetype = 13
+};
class Object
static Texture rocktextureptr;
XYZ position;
- int type;
+ object_type type;
float yaw;
float pitch;
float rotx;
float flamedelay;
Object();
- Object(int _type, XYZ _position, float _yaw, float _pitch, float _scale);
+ Object(object_type _type, XYZ _position, float _yaw, float _pitch, float _scale);
static void ComputeCenter();
static void ComputeRadius();