get-current-color
set-current-color
with-color
- progn-textures
+ begin-textures
draw
load-texture
load-texture-without-cache
(set-gl-clear-color 0 0 0 0)
(gl-enable (enable-cap blend))
(set-gl-blend-function (blending-factor-dest src-alpha) (blending-factor-dest one-minus-src-alpha))
- (glHint (hint-target perspective-correction-hint) (hint-mode nicest)))
+ (set-gl-hint (hint-target perspective-correction-hint) (hint-mode nicest)))
(define (resize-screen-GL width height)
- (glViewport 0 0 width height)
- (glMatrixMode GL_PROJECTION)
- (glLoadIdentity)
+ (gl-viewport 0 0 width height)
+ (set-gl-matrix-mode (matrix-mode projection))
+ (gl-load-identity)
(cond ((3d-mode?)
(let ((ratio (if (= height 0) width (/ width height))))
- (gluPerspective 45 ratio 0.1 100)))
+ (glu-perspective 45 ratio 0.1 100)))
(else
(let* ((w (/ width 2)) (h (/ height 2)))
- (glOrtho (- w) w (- h) h 0 1))))
- (glMatrixMode GL_MODELVIEW)
- (glLoadIdentity))
+ (gl-ortho (- w) w (- h) h 0 1))))
+ (set-gl-matrix-mode (matrix-mode modelview))
+ (gl-load-identity))
;;; Frames per second
(define* (set-current-color red green blue #:optional (alpha 1))
(set! current-color (list red green blue alpha))
- (glColor4f red green blue alpha))
+ (gl-color red green blue alpha))
(define-macro (with-color color . code)
`(cond (,color
result))
(else (begin ,@code))))
-(define-macro (progn-textures . code)
+(define-macro (begin-textures . code)
`(let ((result #f))
- (gl-enable GL_TEXTURE_2D)
+ (gl-enable (oes-framebuffer-object texture-2d))
(set! result (begin ,@code))
- (gl-disable GL_TEXTURE_2D)
+ (gl-disable (oes-framebuffer-object texture-2d))
result))
(define (draw . vertexes)
- (begin-draw (length vertexes))
- (draw-vertexes vertexes)
- (glEnd))
-
-(define (begin-draw number-of-points)
- (cond ((= number-of-points 2) (glBegin GL_LINES))
- ((= number-of-points 3) (glBegin GL_TRIANGLES))
- ((= number-of-points 4) (glBegin GL_QUADS))
- ((> number-of-points 4) (glBegin GL_POLYGON))))
+ (gl-begin
+ (let ((number-of-points (length vertexes)))
+ (cond ((= number-of-points 2) (begin-mode lines))
+ ((= number-of-points 3) (begin-mode triangles))
+ ((= number-of-points 4) (begin-mode quads))
+ ((> number-of-points 4) (begin-mode polygon))))
+ (draw-vertexes vertexes)))
(define (draw-vertexes vertexes)
(cond ((not (null? vertexes))
- (draw-vertex (car vertexes))
+ (apply draw-vertex (if (list? (caar vertexes)) (car vertexes) (list (car vertexes))))
(draw-vertexes (cdr vertexes)))))
(define* (draw-vertex vertex #:key texture-coord)
(cond (texture-coord (apply glTexCoord2f texture-coord)))
- (apply simple-draw-vertex vertex))
-
-(define* (simple-draw-vertex x y #:optional (z 0))
- (cond ((3d-mode?) (glVertex3f x y z))
- (else (glVertex2f x y))))
+ (apply gl-vertex vertex))
(define (load-image filename)
(let ((image (IMG_Load filename)))
(else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
(zoomSurface surface zoomx zoomy 0))))))
-(define* (load-texture-without-cache filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
- (progn-textures
+(define* (load-texture-without-cache filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear)))
+ (begin-textures
(receive
(image real-w real-h) (load-image-for-texture filename)
(cond (image
(let ((width (surface-w image)) (height (surface-h image))
(byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN)
- (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
- (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
+ (if (= (surface-format-BytesPerPixel image) 3) (ext-bgra bgr-ext) (ext-bgra bgra-ext))
+ (if (= (surface-format-BytesPerPixel image) 3) (pixel-format rgb) (pixel-format rgba))))
(texture (car (glGenTextures 1))))
- (glBindTexture GL_TEXTURE_2D texture)
- (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
- (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
+ (glBindTexture (oes-framebuffer-object texture-2d) texture)
+ (glTexImage2D (oes-framebuffer-object texture-2d) 0 4 width height 0 byteorder (data-type unsigned-byte) (surface-pixels image))
+ (glTexParameteri (oes-framebuffer-object texture-2d) (texture-parameter-name texture-min-filter) min-filter)
+ (glTexParameteri (oes-framebuffer-object texture-2d) (texture-parameter-name texture-mag-filter) mag-filter)
(set-texture-size! texture real-w real-h)
texture))))))
(draw (list 0 l) (list 0 (- l)))))
(define (draw-circle radius)
- (glBegin GL_POLYGON)
- (do ((i 0 (1+ i)))
- ((>= i 360))
- (let ((a (degrees-to-radians i)))
- (draw-vertex (list (* radius (cos a)) (* radius (sin a))))))
- (glEnd))
+ (gl-begin
+ (begin-mode polygon)
+ (do ((i 0 (1+ i)))
+ ((>= i 360))
+ (let ((a (degrees-to-radians i)))
+ (draw-vertex (list (* radius (cos a)) (* radius (sin a))))))))
(define* (draw-quad v1 v2 v3 v4 #:key texture (texture-coord '((0 0) (1 1))))
(cond (texture
- (progn-textures
- (glBindTexture GL_TEXTURE_2D texture)
- (begin-draw 4)
- (draw-vertex v1 #:texture-coord (car texture-coord))
- (draw-vertex v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord)))
- (draw-vertex v3 #:texture-coord (cadr texture-coord))
- (draw-vertex v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord)))
- (glEnd)))
+ (begin-textures
+ (glBindTexture (oes-framebuffer-object texture-2d) texture)
+ (draw (list v1 #:texture-coord (car texture-coord))
+ (list v2 #:texture-coord (list (caadr texture-coord) (cadar texture-coord)))
+ (list v3 #:texture-coord (cadr texture-coord))
+ (list v4 #:texture-coord (list (caar texture-coord) (cadadr texture-coord))))))
(else
(draw v1 v2 v3 v4))))
texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6
color-1 color-2 color-3 color-4 color-5 color-6)
(let ((-size (- size)))
- (progn-textures
- (glNormal3f 0 0 1)
+ (begin-textures
+ (gl-normal 0 0 1)
(with-color color-1 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture)))
- (glNormal3f 0 0 -1)
+ (gl-normal 0 0 -1)
(with-color color-2 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture)))
- (glNormal3f 0 1 0)
+ (gl-normal 0 1 0)
(with-color color-3 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture)))
- (glNormal3f 0 -1 0)
+ (gl-normal 0 -1 0)
(with-color color-4 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture)))
- (glNormal3f 1 0 0)
+ (gl-normal 1 0 0)
(with-color color-5 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture)))
- (glNormal3f -1 0 0)
+ (gl-normal -1 0 0)
(with-color color-6 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture))))))
(define* (gtranslate x y #:optional (z 0))
- (glTranslatef x y z))
+ (gl-translate x y z))
(define (grotate . rot)
(cond ((3d-mode?)
(2d-rotate (car (last-pair rot))))))
(define (3d-rotate xrot yrot zrot)
- (glRotatef xrot 1 0 0)
- (glRotatef yrot 0 1 0)
- (glRotatef zrot 0 0 1))
+ (gl-rotate xrot 1 0 0)
+ (gl-rotate yrot 0 1 0)
+ (gl-rotate zrot 0 0 1))
(define (2d-rotate rot)
- (glRotatef rot 0 0 1))
+ (gl-rotate rot 0 0 1))
(define (to-origin)
- (glLoadIdentity)
+ (gl-load-identity)
(cond ((3d-mode?) (camera-look))))
(cond (up (set! camera-up up))))
(define (camera-look)
- (apply gluLookAt (append camera-eye camera-center camera-up)))
+ (apply glu-look-at (append camera-eye camera-center camera-up)))
;;; Text and fonts
(list
(lambda ()
"draw"
- (glmatrix-block
+ (with-gl-push-matrix
(grotate ax ay az)
(gtranslate px py pz)
(grotate rx ry rz)
(make-mesh
'joined-meshes
(lambda (props)
- (for-each (lambda (m) (glmatrix-block (mesh-draw m))) meshes))))
+ (for-each (lambda (m) (with-gl-push-matrix (mesh-draw m))) meshes))))
;;; Primitives
(define-primitive (circle radius)
(draw-circle radius))
-(define-primitive (picture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR) (zoom 1) (sprite '((0 0) (1 1))))
+(define-primitive (picture filename #:key (min-filter (texture-min-filter linear)) (mag-filter (texture-mag-filter linear)) (zoom 1) (sprite '((0 0) (1 1))))
(draw-texture (load-texture filename #:min-filter min-filter #:mag-filter mag-filter) #:zoom zoom #:sprite sprite))