(defcfun "int gacela_gluBuild2DMipmaps (int target, int internalFormat, int width, int height, int format, int type, int data)" 0
"return gluBuild2DMipmaps (target, internalFormat, width, height, format, type, data);")
+(defcfun "void gacela_gluLookAt (double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)" 0
+ "gluLookAt (eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);")
+
(defentry glBegin (int) (void "gacela_glBegin"))
(defentry glClear (int) (void "gacela_glClear"))
(defentry glClearColor (float float float float) (void "gacela_glClearColor"))
(defentry gluPerspective (double double double double) (void "gacela_gluPerspective"))
(defentry gluBuild2DMipmaps (int int int int int int int) (int "gacela_gluBuild2DMipmaps"))
+(defentry gluLookAt (float float float float float float float float float) (void "gacela_gluLookAt"))
(draw-rectangle (* f width) (* f height) :texture texture)))))))
(defun draw-quad (v1 v2 v3 v4 &key texture)
- (cond (texture (progn-textures
- (glBindTexture GL_TEXTURE_2D (getf (get-resource texture) :id-texture))
- (begin-draw 4)
- (draw-vertex v1 :texture-coord '(0 0))
- (draw-vertex v2 :texture-coord '(1 0))
- (draw-vertex v3 :texture-coord '(1 1))
- (draw-vertex v4 :texture-coord '(0 1))
- (glEnd)))
+ (cond (texture
+ (progn-textures
+ (glBindTexture GL_TEXTURE_2D (getf (get-resource texture) :id-texture))
+ (begin-draw 4)
+ (draw-vertex v1 :texture-coord '(0 0))
+ (draw-vertex v2 :texture-coord '(1 0))
+ (draw-vertex v3 :texture-coord '(1 1))
+ (draw-vertex v4 :texture-coord '(0 1))
+ (glEnd)))
(t (draw v1 v2 v3 v4))))
(defun draw-rectangle (width height &key texture)
(defun draw-square (&key (size 1) texture)
(draw-rectangle size size :texture texture))
-(defun draw-cube (&key size texture)
+(defun draw-cube (&key size texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6)
(let ((-size (neg size)))
(progn-textures
(glNormal3f 0 0 1)
- (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture)
+ (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture (or texture-1 texture))
(glNormal3f 0 0 -1)
- (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture)
+ (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture (or texture-2 texture))
(glNormal3f 0 1 0)
- (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture)
+ (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture (or texture-3 texture))
(glNormal3f 0 -1 0)
- (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture)
+ (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture (or texture-4 texture))
(glNormal3f 1 0 0)
- (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture)
+ (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture (or texture-5 texture))
(glNormal3f -1 0 0)
- (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture))))
+ (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture (or texture-6 texture)))))
(defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t))
(init-lighting)