#endif
#if _WIN32
#include <windows.h>
+#include <shlobj.h> // to get paths related functions
#endif
const std::string Folders::dataDir = DATA_DIR;
std::string Folders::getUserDataPath()
{
-#ifdef _WIN32
- return dataDir;
-#else
std::string userDataPath;
-#if (defined(__APPLE__) && defined(__MACH__))
+#ifdef _WIN32
+ char path[MAX_PATH];
+ // %APPDATA% (%USERPROFILE%\Application Data)
+ if(SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
+ userDataPath = std::string(path) + "/Lugaru/";
+ } else {
+ return dataDir;
+ }
+#elif (defined(__APPLE__) && defined(__MACH__))
const char* homePath = getHomeDirectory();
if (homePath == NULL) {
userDataPath = ".";
} else {
userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
}
-#else
+#else // Linux
userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
#endif
makeDirectory(userDataPath);
return userDataPath;
-#endif
}
std::string Folders::getConfigFilePath()
{
-#ifdef _WIN32
- return dataDir + "/config.txt";
-#else
std::string configFolder;
-#if (defined(__APPLE__) && defined(__MACH__))
+#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
configFolder = getUserDataPath();
-#else
+#else // Linux
configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
-#endif
makeDirectory(configFolder);
- return configFolder + "/config.txt";
#endif
+ return configFolder + "/config.txt";
}
#if PLATFORM_LINUX