; (eval-from-clients)
; (process-events)
; (cond ((not (quit?))
- (cond ((not #f))
-; (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
+ (cond ((not #f)
+ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
; (to-origin)
; (refresh-active-objects)
-; (if (functionp game-code) (funcall game-code))
+ (if (procedure? game-code) (game-code))
; (render-objects)
- (SDL_GL_SwapBuffers)
- (delay-frame))))
- (set! running #f)))
+ (SDL_GL_SwapBuffers)
+ (delay-frame))))
+ (set! running #f)))
(set! game-running?
(lambda ()