#include <irrlicht/irrlicht.h>
#include <libguile.h>
+
#include "animated-mesh.h"
+#include "animated-mesh-scene-node.h"
+#include "gsubr.h"
#include "wrapped.h"
extern "C" {
init_animated_mesh (void)
{
init_animated_mesh_type ();
+ DEFINE_GSUBR ("set-animation-speed!", 2, 0, 0, irr_scene_setAnimationSpeed);
}
DEFINE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, "animated-mesh",
init_animated_mesh_type, animated_mesh_p,
wrap_animated_mesh, unwrap_animated_mesh);
+ SCM
+ irr_scene_setAnimationSpeed (SCM wrapped_obj,
+ SCM frames_per_second)
+ {
+#define SET_ANIMATION_SPEED(OBJ) OBJ->setAnimationSpeed (scm_to_double (frames_per_second));
+
+ if (animated_mesh_p (wrapped_obj))
+ {
+ SET_ANIMATION_SPEED (unwrap_animated_mesh (wrapped_obj));
+ }
+ else if (animated_mesh_scene_node_p (wrapped_obj))
+ {
+ SET_ANIMATION_SPEED (unwrap_animated_mesh_scene_node (wrapped_obj));
+ }
+ else
+ {
+ scm_error (scm_arg_type_key, NULL, "Cannot set animation speed to object: ~S",
+ scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
+ }
+
+ return SCM_UNSPECIFIED;
+ }
+
}
DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMesh*, init_animated_mesh_type,
animated_mesh_p, wrap_animated_mesh, unwrap_animated_mesh);
+
+ SCM
+ irr_scene_setAnimationSpeed (SCM wrapped_obj,
+ SCM frames_per_second);
+
}
#endif