#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
//#define STUBBED(x)
+extern int numplayers;
#endif
extern float usermousesensitivity;
extern bool osx;
extern float camerashake;
-extern Weapons weapons;
-extern Person player[maxplayers];
extern int slomo;
extern float slomodelay;
extern bool ismotionblur;
extern float blackout;
extern bool damageeffects;
extern float volume;
-extern int numplayers;
extern bool texttoggle;
extern float blurness;
extern float targetblurness;
extern bool trilinear;
extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
extern bool cellophane;
extern bool musictoggle;
extern int difficulty;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int bloodtoggle;
extern bool invertmouse;
extern float windvar;
extern float texdetail;
extern bool osx;
-extern int numplayers;
extern bool freeze;
-extern Person player[maxplayers];
extern bool stillloading;
extern int mainmenu;
/*extern*/ bool gameFocused;
#include "openal_wrapper.h"
#include "Animation.h"
#include "Sounds.h"
+#include "Awards.h"
+#include "Game.h"
extern float multiplier;
extern int channels[100];
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Weapons weapons;
extern bool decals;
extern float fadestart;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
extern bool winfreeze;
extern float flashamount,flashr,flashg,flashb;
void RagDoll(bool checkcollision);
};
+extern Person player[maxplayers];
#endif
#include "Sprite.h"
#include "Person.h"
+#include "Game.h"
extern XYZ viewer;
extern float viewdistance;
extern float fadestart;
extern float terraindetail;
extern int bloodtoggle;
extern XYZ windvector;
-extern int numplayers;
-extern Person player[maxplayers];
// init statics
GLuint Sprite::cloudtexture = 0;
#include "openal_wrapper.h"
#include "Animation.h"
#include "Sounds.h"
+#include "Game.h"
extern float multiplier;
extern int channels[100];
extern float viewdistance;
extern float blackout;
extern int difficulty;
-extern Person player[maxplayers];
-extern int numplayers;
extern bool freeze;
extern int bonus;
extern float bonusvalue;
~Weapons();
};
+extern Weapons weapons;
#endif