(let ((setPosition (get-irrlicht-proc "setPosition" node)))
(setPosition node new-pos)))
+(define-method (set-rotation! (node <scene-node>) rotation)
+ (let ((setRotation (get-irrlicht-proc "setRotation" node)))
+ (setRotation node rotation)))
+
(define-method (set-scale! (node <scene-node>) scale)
(let ((setScale (get-irrlicht-proc "setScale" node)))
(setScale node scale)))
(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
- set-material-texture! set-position! set-scale!)
+ set-material-texture! set-position! set-rotation! set-scale!)
;; IAnimatedMeshSceneNode