glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-#ifndef WIN32
- glLockArraysEXT( 0, TriangleNum * 3);
-#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3);
-#ifndef WIN32
- glUnlockArraysEXT();
-#endif
-
if (!color)
glDisableClientState(GL_NORMAL_ARRAY);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
-
-#ifndef WIN32
- glLockArraysEXT( 0, TriangleNum * 3);
-#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3);
-#ifndef WIN32
- glUnlockArraysEXT();
-#endif
-
if (!color)
glDisableClientState(GL_NORMAL_ARRAY);