lib_LTLIBRARIES = libCIrrlicht.la
 libCIrrlicht_la_SOURCES = \
   src/CIrrlicht.cpp \
+  src/IAnimatedMeshSceneNode.cpp \
   src/IGUIEnvironment.cpp \
   src/IrrlichtDevice.cpp \
   src/ISceneManager.cpp \
   include/dimension2d.h \
   include/EDriverTypes.h \
   include/EMaterialFlags.h \
+  include/IAnimatedMeshMD2.h \
+  include/IAnimatedMeshSceneNode.h \
   include/IGUIEnvironment.h \
   include/IrrlichtDevice.h \
   include/ISceneManager.h \
 
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+   Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+   This file is part of c-irrlicht.
+
+   c-irrlicht is free software; you can redistribute it and/or modify
+   it under the terms of the GNU Lesser General Public License as
+   published by the Free Software Foundation; either version 3 of the
+   License, or (at your option) any later version.
+
+   c-irrlicht is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with guile-irrlicht.  If not, see
+   <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
+#define __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
+
+enum irr_scene_EMD2_ANIMATION_TYPE
+  {
+   irr_scene_EMAT_STAND = 0,
+   irr_scene_EMAT_RUN,
+   irr_scene_EMAT_ATTACK,
+   irr_scene_EMAT_PAIN_A,
+   irr_scene_EMAT_PAIN_B,
+   irr_scene_EMAT_PAIN_C,
+   irr_scene_EMAT_JUMP,
+   irr_scene_EMAT_FLIP,
+   irr_scene_EMAT_SALUTE,
+   irr_scene_EMAT_FALLBACK,
+   irr_scene_EMAT_WAVE,
+   irr_scene_EMAT_POINT,
+   irr_scene_EMAT_CROUCH_STAND,
+   irr_scene_EMAT_CROUCH_WALK,
+   irr_scene_EMAT_CROUCH_ATTACK,
+   irr_scene_EMAT_CROUCH_PAIN,
+   irr_scene_EMAT_CROUCH_DEATH,
+   irr_scene_EMAT_DEATH_FALLBACK,
+   irr_scene_EMAT_DEATH_FALLFORWARD,
+   irr_scene_EMAT_DEATH_FALLBACKSLOW,
+   irr_scene_EMAT_BOOM,
+   irr_scene_EMAT_COUNT
+  };
+
+#endif
 
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+   Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+   This file is part of c-irrlicht.
+
+   c-irrlicht is free software; you can redistribute it and/or modify
+   it under the terms of the GNU Lesser General Public License as
+   published by the Free Software Foundation; either version 3 of the
+   License, or (at your option) any later version.
+
+   c-irrlicht is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with guile-irrlicht.  If not, see
+   <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_SCENE_NODE_H_INCLUDED__
+#define __C_SCENE_NODE_H_INCLUDED__
+
+#include "EMaterialFlags.h"
+#include "IAnimatedMeshMD2.h"
+#include "ITexture.h"
+
+typedef void irr_scene_IAnimatedMeshSceneNode;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+  void
+  irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
+                                                   irr_video_E_MATERIAL_FLAG flag,
+                                                   bool newvalue);
+
+  void
+  irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
+                                                      u_int32_t textureLayer,
+                                                      irr_video_ITexture* texture);
+
+  bool
+  irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+                                                   irr_scene_EMD2_ANIMATION_TYPE anim);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
 
 #ifndef __C_SCENE_MANAGER_H_INCLUDED__
 #define __C_SCENE_MANAGER_H_INCLUDED__
 
+#include "IAnimatedMeshSceneNode.h"
 #include "vector3d.h"
 
 typedef void irr_scene_IAnimatedMesh;
-typedef void irr_scene_IAnimatedMeshSceneNode;
 typedef void irr_scene_ISceneManager;
 typedef void irr_scene_ISceneNode;
 
 
 #include "dimension2d.h"
 #include "EDriverTypes.h"
 #include "EMaterialFlags.h"
+#include "IAnimatedMeshMD2.h"
+#include "IAnimatedMeshSceneNode.h"
 #include "IGUIEnvironment.h"
 #include "IrrlichtDevice.h"
 #include "ISceneManager.h"
 
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+   Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+   This file is part of c-irrlicht.
+
+   c-irrlicht is free software; you can redistribute it and/or modify
+   it under the terms of the GNU Lesser General Public License as
+   published by the Free Software Foundation; either version 3 of the
+   License, or (at your option) any later version.
+
+   c-irrlicht is distributed in the hope that it will be useful, but
+   WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+   General Public License for more details.
+
+   You should have received a copy of the GNU Lesser General Public
+   License along with guile-irrlicht.  If not, see
+   <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include "IAnimatedMeshSceneNode.h"
+
+extern "C" {
+  void
+  irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
+                                                   irr_video_E_MATERIAL_FLAG flag,
+                                                   bool newvalue)
+  {
+    ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
+                                                                 newvalue);
+  }
+
+  void
+  irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
+                                                      u_int32_t textureLayer,
+                                                      irr_video_ITexture* texture)
+  {
+    ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
+                                                                    (irr::video::ITexture*)texture);
+  }
+
+  bool
+  irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+                                                   irr_scene_EMD2_ANIMATION_TYPE anim)
+  {
+    return ((irr::scene::IAnimatedMeshSceneNode*)node)->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
+  }
+
+}