lib_LTLIBRARIES = libCIrrlicht.la
libCIrrlicht_la_SOURCES = \
src/CIrrlicht.cpp \
+ src/IAnimatedMeshSceneNode.cpp \
src/IGUIEnvironment.cpp \
src/IrrlichtDevice.cpp \
src/ISceneManager.cpp \
include/dimension2d.h \
include/EDriverTypes.h \
include/EMaterialFlags.h \
+ include/IAnimatedMeshMD2.h \
+ include/IAnimatedMeshSceneNode.h \
include/IGUIEnvironment.h \
include/IrrlichtDevice.h \
include/ISceneManager.h \
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
+#define __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
+
+enum irr_scene_EMD2_ANIMATION_TYPE
+ {
+ irr_scene_EMAT_STAND = 0,
+ irr_scene_EMAT_RUN,
+ irr_scene_EMAT_ATTACK,
+ irr_scene_EMAT_PAIN_A,
+ irr_scene_EMAT_PAIN_B,
+ irr_scene_EMAT_PAIN_C,
+ irr_scene_EMAT_JUMP,
+ irr_scene_EMAT_FLIP,
+ irr_scene_EMAT_SALUTE,
+ irr_scene_EMAT_FALLBACK,
+ irr_scene_EMAT_WAVE,
+ irr_scene_EMAT_POINT,
+ irr_scene_EMAT_CROUCH_STAND,
+ irr_scene_EMAT_CROUCH_WALK,
+ irr_scene_EMAT_CROUCH_ATTACK,
+ irr_scene_EMAT_CROUCH_PAIN,
+ irr_scene_EMAT_CROUCH_DEATH,
+ irr_scene_EMAT_DEATH_FALLBACK,
+ irr_scene_EMAT_DEATH_FALLFORWARD,
+ irr_scene_EMAT_DEATH_FALLBACKSLOW,
+ irr_scene_EMAT_BOOM,
+ irr_scene_EMAT_COUNT
+ };
+
+#endif
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_SCENE_NODE_H_INCLUDED__
+#define __C_SCENE_NODE_H_INCLUDED__
+
+#include "EMaterialFlags.h"
+#include "IAnimatedMeshMD2.h"
+#include "ITexture.h"
+
+typedef void irr_scene_IAnimatedMeshSceneNode;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_video_E_MATERIAL_FLAG flag,
+ bool newvalue);
+
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
+ u_int32_t textureLayer,
+ irr_video_ITexture* texture);
+
+ bool
+ irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_scene_EMD2_ANIMATION_TYPE anim);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
#ifndef __C_SCENE_MANAGER_H_INCLUDED__
#define __C_SCENE_MANAGER_H_INCLUDED__
+#include "IAnimatedMeshSceneNode.h"
#include "vector3d.h"
typedef void irr_scene_IAnimatedMesh;
-typedef void irr_scene_IAnimatedMeshSceneNode;
typedef void irr_scene_ISceneManager;
typedef void irr_scene_ISceneNode;
#include "dimension2d.h"
#include "EDriverTypes.h"
#include "EMaterialFlags.h"
+#include "IAnimatedMeshMD2.h"
+#include "IAnimatedMeshSceneNode.h"
#include "IGUIEnvironment.h"
#include "IrrlichtDevice.h"
#include "ISceneManager.h"
--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#include <irrlicht/irrlicht.h>
+#include "IAnimatedMeshSceneNode.h"
+
+extern "C" {
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_video_E_MATERIAL_FLAG flag,
+ bool newvalue)
+ {
+ ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
+ newvalue);
+ }
+
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
+ u_int32_t textureLayer,
+ irr_video_ITexture* texture)
+ {
+ ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
+ (irr::video::ITexture*)texture);
+ }
+
+ bool
+ irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_scene_EMD2_ANIMATION_TYPE anim)
+ {
+ return ((irr::scene::IAnimatedMeshSceneNode*)node)->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
+ }
+
+}