(let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent)))
(addSphereSceneNode scene-manager radius poly-count parent id position rotation scale))))
+(define-method (create-fly-circle-animator (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((center '(0 0 0))
+ (radius 100)
+ (speed 0.001)
+ (direction '(0 1 0))
+ (start-position 0)
+ (radius-ellipsoid 0))
+ (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager)))
+ (createFlyCircleAnimator scene-manager center radius speed direction start-position
+ radius-ellipsoid))))
+
(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
(let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
(createRotationAnimator scene-manager rotation-speed)))
(export <scene-manager> add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node!
add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
- add-sphere-scene-node! create-rotation-animator draw-all get-root-scene-node get-mesh)
+ add-sphere-scene-node! create-fly-circle-animator create-rotation-animator draw-all
+ get-root-scene-node get-mesh)
;; ISceneNode