(define-class <animated-mesh-scene-node> (<scene-node>)
(irr-class #:init-value "IAnimatedMeshSceneNode"))
+(define-method (set-frame-loop! (node <animated-mesh-scene-node>) begin end)
+ (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node)))
+ (setFrameLoop node begin end)))
+
(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
((get-irrlicht-proc "setMD2Animation" node)
node
anim))
-(export <animated-mesh-scene-node> set-md2-animation!)
+(export <animated-mesh-scene-node> set-frame-loop! set-md2-animation!)
;; ICameraSceneNode