const int max_model_vertex = 3000; // maximum number of vertexs
const int max_textured_triangle = 3000; // maximum number of texture-filled triangles in a model
-const int normalmode = 0;
-const int motionblurmode = 1;
-const int radialzoommode = 2;
-const int realmotionblurmode = 3;
-const int doublevisionmode = 4;
-const int glowmode = 5;
-
const int maxplayers = 10;
#endif
extern bool showdamagebar;
+enum drawmodes {
+ normalmode, motionblurmode, radialzoommode,
+ realmotionblurmode, doublevisionmode, glowmode,
+};
+
void Game::flash() { // shouldn't be that way, these should be attributes and Person class should not change rendering.
flashr=1;
flashg=0;