]> git.jsancho.org Git - lugaru.git/commitdiff
Reverting file paths changes; they make the problem a lot worse (segfaults)
authorNeal Gompa <ngompa13@gmail.com>
Fri, 14 May 2010 20:41:14 +0000 (15:41 -0500)
committerNeal Gompa <ngompa13@gmail.com>
Fri, 14 May 2010 20:41:14 +0000 (15:41 -0500)
Source/GameDraw.cpp
Source/GameInitDispose.cpp
Source/GameTick.cpp
Source/MacCompatibility.cpp
Source/Objects.cpp
Source/OpenGL_Windows.cpp

index 12100d7b9a2da2c2769ba403213a524957137ec1..ea75d51b0eed5a8e5d972dd6fbe3a01ff4dcae03 100644 (file)
@@ -2253,29 +2253,29 @@ int Game::DrawGLScene(void)
                if(texdetail>2)texdetail=2;
                if(mainmenu!=oldmainmenu&&oldmainmenu!=0){
                        if(mainmenu==1){
-                               LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0);
-                               LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0);
+                               LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
+                               LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
                                /*if(oldmainmenu==1||oldmainmenu==0){
-                               LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0);
-                               LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0);
-                               LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
+                               LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+                               LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
+                               LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
                                loaddistrib=0;
                                }*/
                        }
                        if(mainmenu==2){
-                               LoadTexture("Data/Textures/Resume.png",&Mainmenuitems[1],0,0);
-                               LoadTexture("Data/Textures/Endgame.png",&Mainmenuitems[3],0,0);
+                               LoadTexture(":Data:Textures:Resume.png",&Mainmenuitems[1],0,0);
+                               LoadTexture(":Data:Textures:Endgame.png",&Mainmenuitems[3],0,0);
                                /*if(oldmainmenu==2||oldmainmenu==0){
-                               LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0);
-                               LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0);
-                               LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
+                               LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+                               LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
+                               LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
                                loaddistrib=0;
                                }*/
                        }
                }
                if(lastcheck>.5||oldmainmenu!=mainmenu){
                        if(mainmenu==5){
-                               ifstream ipstream(ConvertFileName("Data/Campaigns/main.txt"));
+                               ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
                                //campaignnumlevels=0;
                                //accountcampaignchoicesmade[accountactive]=0;
                                ipstream.ignore(256,':');
index 43b13f498581b2d1737fc8ee4827a41485c4b537..e712154a69fd5f97ba7e492e833ff2c73891a773 100644 (file)
@@ -138,7 +138,7 @@ void Game::Dispose()
        }
 
 
-       sprintf (mapname, "Data/Users");
+       sprintf (mapname, ":Data:Users");
 
        FILE                    *tfile;
        tfile=fopen( mapname, "wb" );
@@ -234,188 +234,188 @@ void Game::LoadSounds()
 
        OPENAL_SetSFXMasterVolume((int)(volume*255));
 
-       samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
 
-       samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
 
-       samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound3] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
 
-       samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[footstepsound4] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-       samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound], 4.0f, 1000.0f);
 
-       samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[jumpsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:jump.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[jumpsound], 4.0f, 1000.0f);
 
-       samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[hawksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:hawk.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[hawksound], 40.0f, 10000.0f);
 
-       samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[whooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:whoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[whooshsound], 4.0f, 1000.0f);
        OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
 
-       samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound1] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound1], 4.0f, 1000.0f);
 
 
 
-       samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[landsound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:land2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[landsound2], 4.0f, 1000.0f);
 
-       samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[breaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:broken.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[breaksound], 8.0f, 2000.0f);
 
-       samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[lowwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Lowwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[lowwhooshsound], 8.0f, 2000.0f);
 
-       samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[midwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:midwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[midwhooshsound], 8.0f, 2000.0f);
 
-       samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[highwhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:highwhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[highwhooshsound], 8.0f, 2000.0f);
 
-       samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[movewhooshsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:movewhoosh.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[movewhooshsound], 8.0f, 2000.0f);
 
-       samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[heavyimpactsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:heavyimpact.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[heavyimpactsound], 8.0f, 2000.0f);
 
-       samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[whooshhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Whooshhit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[whooshhitsound], 8.0f, 2000.0f);
 
-       samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[thudsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:thud.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[thudsound], 8.0f, 2000.0f);
 
-       samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[alarmsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:alarm.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[alarmsound], 8.0f, 2000.0f);
 
-       samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[breaksound2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:break.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[breaksound2], 8.0f, 2000.0f);
 
-       samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifedrawsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifedraw.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifedrawsound], 8.0f, 2000.0f);
 
-       samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifesheathesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifesheathe.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifesheathesound], 8.0f, 2000.0f);
 
-       samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fleshstabsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstab.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fleshstabsound], 8.0f, 2000.0f);
 
-       samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fleshstabremovesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Fleshstabremove.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fleshstabremovesound], 8.0f, 2000.0f);
 
-       samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifeswishsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeswish.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifeswishsound], 8.0f, 2000.0f);
 
-       samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[knifeslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:knifeslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[knifeslicesound], 8.0f, 2000.0f);
 
-       samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[swordslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[swordslicesound], 8.0f, 2000.0f);
 
-       samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[skidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:skid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[skidsound], 8.0f, 2000.0f);
 
-       samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snowskidsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snowskid.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snowskidsound], 8.0f, 2000.0f);
 
-       samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bushrustle] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bushrustle.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bushrustle], 4.0f, 1000.0f);
 
-       samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank1.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank1sound], 8.0f, 2000.0f);
 
-       samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank2sound], 8.0f, 2000.0f);
 
-       samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank3sound], 8.0f, 2000.0f);
 
-       samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clank4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clank4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clank4sound], 8.0f, 2000.0f);
 
-       samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[consolesuccesssound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolesuccess.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[consolesuccesssound], 4.0f, 1000.0f);
 
-       samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[consolefailsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:consolefail.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[consolefailsound], 4.0f, 1000.0f);
 
-       samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[metalhitsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:MetalHit.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[metalhitsound], 8.0f, 2000.0f);
 
-       samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[clawslicesound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:clawslice.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[clawslicesound], 8.0f, 2000.0f);
 
-       samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[splattersound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:splatter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[splattersound], 8.0f, 2000.0f);
 
-       samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[growlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[growlsound], 1000.0f, 2000.0f);
 
-       samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[growl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:Growl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[growl2sound], 1000.0f, 2000.0f);
 
-       samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[barksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[barksound], 1000.0f, 2000.0f);
 
-       samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bark2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bark2sound], 1000.0f, 2000.0f);
 
-       samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[bark3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:bark3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[bark3sound], 1000.0f, 2000.0f);
 
-       samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snarlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snarlsound], 1000.0f, 2000.0f);
 
 
-       samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[snarl2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:snarl2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[snarl2sound], 1000.0f, 2000.0f);
 
-       samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[barkgrowlsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:barkgrowl.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[barkgrowlsound], 1000.0f, 2000.0f);
 
-       samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattacksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattacksound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack2sound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack3sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack3.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack3sound], 1000.0f, 2000.0f);
 
-       samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitattack4sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitattack4.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitattack4sound], 1000.0f, 2000.0f);
 
-       samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitpainsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpainsound], 1000.0f, 2000.0f);
 
-       samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitpain1sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain1sound], 1000.0f, 2000.0f);
 
-       /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       /*samp[rabbitpain2sound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitpain2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitpain2sound], 1000.0f, 2000.0f);
        */
-       samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitchitter] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter], 1000.0f, 2000.0f);
 
-       samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[rabbitchitter2] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:rabbitchitter2.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[rabbitchitter2], 1000.0f, 2000.0f);
 
-       samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[swordstaffsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:swordstaff.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[swordstaffsound], 8.0f, 2000.0f);
 
-       samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffbodysound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbody.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffbodysound], 8.0f, 2000.0f);
 
-       samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffheadsound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffhead.ogg", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffheadsound], 8.0f, 2000.0f);
 
-       samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, "Data/Sounds/staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[staffbreaksound] = OPENAL_Sample_LoadEx(OPENAL_FREE, ":Data:Sounds:staffbreak.wav", OPENAL_HW3D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[staffbreaksound], 8.0f, 2000.0f);
 }
 
@@ -1007,7 +1007,7 @@ void Game::InitGame()
 
        accountactive=-1;
 
-       sprintf (mapname, "Data/Users");
+       sprintf (mapname, ":Data:Users");
        tfile=fopen( mapname, "rb" );
        if(tfile)
        {
@@ -1147,7 +1147,7 @@ void Game::InitGame()
 
        int temptexdetail=texdetail;
        texdetail=1;
-       text.LoadFontTexture("Data/Textures/Font.png");
+       text.LoadFontTexture(":Data:Textures:Font.png");
        text.BuildFont();
        texdetail=temptexdetail;
 
@@ -1216,7 +1216,7 @@ void Game::InitGame()
 
        OPENAL_SetSFXMasterVolume((int)(volume*255));
 
-       strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
+       strm[stream_music3] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
 
@@ -1230,48 +1230,48 @@ void Game::InitGame()
        FadeLoadingScreen(20);
 
        if(ambientsound){
-               strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+               strm[stream_wind] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //             OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
                OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
 
                FadeLoadingScreen(30);
 
-               strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+               strm[stream_desertambient] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //             OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
                OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
        }
 
        FadeLoadingScreen(40);
 
-       samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[firestartsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:firestart.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
 
-       strm[stream_firesound] = OPENAL_Stream_Open("Data/Sounds/fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       strm[stream_firesound] = OPENAL_Stream_Open(":Data:Sounds:fire.ogg", OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
        OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(50);
 
-       samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ("Data/Sounds/fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
+       samp[fireendsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fireend.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
        OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
 
        //if(musictoggle){
-       strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
+       strm[stream_music1grass] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
 
-       strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
+       strm[stream_music1snow] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(60);
 
-       strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
+       strm[stream_music1desert] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
 
        FadeLoadingScreen(80);
-       strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName("Data/Sounds/music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
+       strm[stream_music2] = OPENAL_Stream_Open(ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
 //     OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
        OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
 
@@ -1281,21 +1281,21 @@ void Game::InitGame()
        FadeLoadingScreen(90);
 
 
-       LoadTexture("Data/Textures/Cursor.png",&cursortexture,0,1);
+       LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
 
-       LoadTexture("Data/Textures/MapCircle.png",&Mapcircletexture,0,1);
-       LoadTexture("Data/Textures/MapBox.png",&Mapboxtexture,0,1);
-       LoadTexture("Data/Textures/MapArrow.png",&Maparrowtexture,0,1);
+       LoadTexture(":Data:Textures:MapCircle.png",&Mapcircletexture,0,1);
+       LoadTexture(":Data:Textures:MapBox.png",&Mapboxtexture,0,1);
+       LoadTexture(":Data:Textures:MapArrow.png",&Maparrowtexture,0,1);
 
        temptexdetail=texdetail;
        if(texdetail>2)texdetail=2;
-       LoadTexture("Data/Textures/Lugaru.png",&Mainmenuitems[0],0,0);
-       LoadTexture("Data/Textures/Newgame.png",&Mainmenuitems[1],0,0);
-       LoadTexture("Data/Textures/Options.png",&Mainmenuitems[2],0,0);
-       LoadTexture("Data/Textures/Quit.png",&Mainmenuitems[3],0,0);
-       LoadTexture("Data/Textures/World.png",&Mainmenuitems[7],0,0);
-       LoadTexture("Data/Textures/Eyelid.png",&Mainmenuitems[4],0,1);
-       //LoadTexture("Data/Textures/Eye.jpg",&Mainmenuitems[5],0,1);
+       LoadTexture(":Data:Textures:Lugaru.png",&Mainmenuitems[0],0,0);
+       LoadTexture(":Data:Textures:Newgame.png",&Mainmenuitems[1],0,0);
+       LoadTexture(":Data:Textures:Options.png",&Mainmenuitems[2],0,0);
+       LoadTexture(":Data:Textures:Quit.png",&Mainmenuitems[3],0,0);
+       LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+       LoadTexture(":Data:Textures:Eyelid.png",&Mainmenuitems[4],0,1);
+       //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
        texdetail=temptexdetail;
 
        loaddistrib=0;
@@ -1370,12 +1370,12 @@ void Game::LoadStuff()
        //temptexdetail=texdetail;
        //texdetail=1;
        i=abs(Random()%4);
-       LoadTexture("Data/Textures/fire.jpg",&loadscreentexture,1,0);
+       LoadTexture(":Data:Textures:fire.jpg",&loadscreentexture,1,0);
        //texdetail=temptexdetail;
 
        temptexdetail=texdetail;
        texdetail=1;
-       text.LoadFontTexture("Data/Textures/Font.png");
+       text.LoadFontTexture(":Data:Textures:Font.png");
        text.BuildFont();
        texdetail=temptexdetail;
 
@@ -1412,25 +1412,25 @@ void Game::LoadStuff()
 
 
 
-       /*LoadTexture("Data/Textures/snow.png",&terraintexture,1);
+       /*LoadTexture(":Data:Textures:snow.png",&terraintexture,1);
 
-       LoadTexture("Data/Textures/rock.png",&terraintexture2,1);
+       LoadTexture(":Data:Textures:rock.png",&terraintexture2,1);
 
-       LoadTexture("Data/Textures/detail.png",&terraintexture3,1);
+       LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
        */
 
 
        LOG("Loading weapon data...");
 
-       LoadTexture("Data/Textures/knife.png",&weapons.knifetextureptr,0,1);
-       LoadTexture("Data/Textures/bloodknife.png",&weapons.bloodknifetextureptr,0,1);
-       LoadTexture("Data/Textures/lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
-       LoadTexture("Data/Textures/sword.jpg",&weapons.swordtextureptr,1,0);
-       LoadTexture("Data/Textures/Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
-       LoadTexture("Data/Textures/Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
-       LoadTexture("Data/Textures/Staff.jpg",&weapons.stafftextureptr,1,0);
+       LoadTexture(":Data:Textures:knife.png",&weapons.knifetextureptr,0,1);
+       LoadTexture(":Data:Textures:bloodknife.png",&weapons.bloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:lightbloodknife.png",&weapons.lightbloodknifetextureptr,0,1);
+       LoadTexture(":Data:Textures:sword.jpg",&weapons.swordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordblood.jpg",&weapons.bloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Swordbloodlight.jpg",&weapons.lightbloodswordtextureptr,1,0);
+       LoadTexture(":Data:Textures:Staff.jpg",&weapons.stafftextureptr,1,0);
 
-       weapons.throwingknifemodel.load((char *)"Data/Models/throwingknife.solid",1);
+       weapons.throwingknifemodel.load((char *)":Data:Models:throwingknife.solid",1);
        weapons.throwingknifemodel.Scale(.001,.001,.001);
        //weapons.throwingknifemodel.Rotate(0,0,-90);
        weapons.throwingknifemodel.Rotate(90,0,0);
@@ -1439,7 +1439,7 @@ void Game::LoadStuff()
        weapons.throwingknifemodel.CalculateNormals(1);
        //weapons.throwingknifemodel.ScaleNormals(-1,-1,-1);
 
-       weapons.swordmodel.load((char *)"Data/Models/sword.solid",1);
+       weapons.swordmodel.load((char *)":Data:Models:sword.solid",1);
        weapons.swordmodel.Scale(.001,.001,.001);
        //weapons.swordmodel.Rotate(0,0,-90);
        weapons.swordmodel.Rotate(90,0,0);
@@ -1449,7 +1449,7 @@ void Game::LoadStuff()
        weapons.swordmodel.CalculateNormals(1);
        //weapons.swordmodel.ScaleNormals(-1,-1,-1);
 
-       weapons.staffmodel.load((char *)"Data/Models/staff.solid",1);
+       weapons.staffmodel.load((char *)":Data:Models:staff.solid",1);
        weapons.staffmodel.Scale(.005,.005,.005);
        //weapons.staffmodel.Rotate(0,0,-90);
        weapons.staffmodel.Rotate(90,0,0);
@@ -1461,54 +1461,54 @@ void Game::LoadStuff()
 
        //temptexdetail=texdetail;
        //if(texdetail>4)texdetail=4;
-       LoadTexture("Data/Textures/shadow.png",&terrain.shadowtexture,0,1);
+       LoadTexture(":Data:Textures:shadow.png",&terrain.shadowtexture,0,1);
 
-       LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture,0,1);
+       LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture,0,1);
 
-       LoadTexture("Data/Textures/break.png",&terrain.breaktexture,0,1);
+       LoadTexture(":Data:Textures:break.png",&terrain.breaktexture,0,1);
 
-       LoadTexture("Data/Textures/blood.png",&terrain.bloodtexture2,0,1);
+       LoadTexture(":Data:Textures:blood.png",&terrain.bloodtexture2,0,1);
 
 
-       LoadTexture("Data/Textures/footprint.png",&terrain.footprinttexture,0,1);
+       LoadTexture(":Data:Textures:footprint.png",&terrain.footprinttexture,0,1);
 
-       LoadTexture("Data/Textures/bodyprint.png",&terrain.bodyprinttexture,0,1);
+       LoadTexture(":Data:Textures:bodyprint.png",&terrain.bodyprinttexture,0,1);
 
-       /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1);
+       /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1);
 
-       LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1);
+       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1);
 
-       LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1);
+       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1);
 
-       LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1);
+       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1);
 
-       LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1);
+       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1);
 
-       LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1);
+       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1);
        //texdetail=temptexdetail;
-       LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1);*/
+       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1);*/
 
 
 
-       LoadTexture("Data/Textures/hawk.png",&hawktexture,0,1);
+       LoadTexture(":Data:Textures:hawk.png",&hawktexture,0,1);
 
-       LoadTexture("Data/Textures/logo.png",&logotexture,0,1);
+       LoadTexture(":Data:Textures:logo.png",&logotexture,0,1);
 
 
-       //LoadTexture("Data/Textures/box.jpg",&objects.boxtextureptr,1,0);
+       //LoadTexture(":Data:Textures:box.jpg",&objects.boxtextureptr,1,0);
 
 
-       LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
-       LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-       LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
-       LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
-       LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1);
-       LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
-       LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1);
-       LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0);
-       LoadTexture("Data/Textures/splinter.png",&sprites.splintertexture,1,1);
-       LoadTexture("Data/Textures/leaf.png",&sprites.leaftexture,1,1);
-       LoadTexture("Data/Textures/tooth.png",&sprites.toothtexture,1,1);
+       LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+       LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+       LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+       LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+       LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+       LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+       LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+       LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
+       LoadTexture(":Data:Textures:splinter.png",&sprites.splintertexture,1,1);
+       LoadTexture(":Data:Textures:leaf.png",&sprites.leaftexture,1,1);
+       LoadTexture(":Data:Textures:tooth.png",&sprites.toothtexture,1,1);
 
        rotation=0;
        rotation2=0;
@@ -1552,7 +1552,7 @@ void Game::LoadStuff()
        viewer.x=terrain.size/2*terrain.scale;
        viewer.z=terrain.size/2*terrain.scale;
 
-       hawk.load((char *)"Data/Models/hawk.solid",1);
+       hawk.load((char *)":Data:Models:hawk.solid",1);
        hawk.Scale(.03,.03,.03);
        hawk.Rotate(90,1,1);
        hawk.CalculateNormals(0);
@@ -1562,20 +1562,20 @@ void Game::LoadStuff()
        hawkcoords.y=terrain.getHeight(hawkcoords.x,hawkcoords.z)+25;
 
 
-       eye.load((char *)"Data/Models/eye.solid",1);
+       eye.load((char *)":Data:Models:eye.solid",1);
        eye.Scale(.03,.03,.03);
        eye.CalculateNormals(0);
 
-       cornea.load((char *)"Data/Models/cornea.solid",1);
+       cornea.load((char *)":Data:Models:cornea.solid",1);
        cornea.Scale(.03,.03,.03);
        cornea.CalculateNormals(0);
 
-       iris.load((char *)"Data/Models/iris.solid",1);
+       iris.load((char *)":Data:Models:iris.solid",1);
        iris.Scale(.03,.03,.03);
        iris.CalculateNormals(0);
 
-       LoadSave("Data/Textures/Bloodfur.png",0,1,&bloodText[0],0);
-       LoadSave("Data/Textures/Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
+       LoadSave(":Data:Textures:Bloodfur.png",0,1,&bloodText[0],0);
+       LoadSave(":Data:Textures:Wolfbloodfur.png",0,1,&wolfbloodText[0],0);
 
        oldenvironment=-4;
 
@@ -1590,126 +1590,126 @@ void Game::LoadStuff()
        rabbitcoords=player[0].coords;
        rabbitcoords.y=terrain.getHeight(rabbitcoords.x,rabbitcoords.z);
 
-       animation[runanim].Load((char *)"Data/Animations/Run",middleheight,neutral);
-
-       animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral);
-       animation[stopanim].Load((char *)"Data/Animations/Stop",middleheight,neutral);
-
-       animation[jumpupanim].Load((char *)"Data/Animations/JumpUp",highheight,neutral);
-       animation[jumpdownanim].Load((char *)"Data/Animations/JumpDown",highheight,neutral);
-
-       animation[landanim].Load((char *)"Data/Animations/Landing",lowheight,neutral);
-       animation[landhardanim].Load((char *)"Data/Animations/Landhard",lowheight,neutral);
-       animation[climbanim].Load((char *)"Data/Animations/Climb",lowheight,neutral);
-       animation[hanganim].Load((char *)"Data/Animations/Hangon",lowheight,neutral);
-       animation[spinkickanim].Load((char *)"Data/Animations/SpinKick",middleheight,normalattack);
-
-       animation[getupfromfrontanim].Load((char *)"Data/Animations/GetUpFromFront",lowheight,neutral);
-       animation[getupfrombackanim].Load((char *)"Data/Animations/GetUpFromBack",lowheight,neutral);
-       animation[crouchanim].Load((char *)"Data/Animations/Crouch",lowheight,neutral);
-       animation[sneakanim].Load((char *)"Data/Animations/Sneak",lowheight,neutral);
-       animation[rollanim].Load((char *)"Data/Animations/Roll",lowheight,neutral);
-       animation[flipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
-       animation[frontflipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
-       animation[spinkickreversedanim].Load((char *)"Data/Animations/SpinKickCaught",middleheight,reversed);
-
-       animation[spinkickreversalanim].Load((char *)"Data/Animations/SpinKickCatch",middleheight,reversal);
-       animation[lowkickanim].Load((char *)"Data/Animations/lowkick",middleheight,normalattack);
-       animation[sweepanim].Load((char *)"Data/Animations/sweep",lowheight,normalattack);
-       animation[sweepreversedanim].Load((char *)"Data/Animations/SweepCaught",lowheight,reversed);
-       animation[sweepreversalanim].Load((char *)"Data/Animations/SweepCatch",middleheight,reversal);
-       animation[rabbitkickanim].Load((char *)"Data/Animations/RabbitKick",middleheight,normalattack);
-       animation[rabbitkickreversedanim].Load((char *)"Data/Animations/RabbitKickCaught",middleheight,reversed);
-       animation[rabbitkickreversalanim].Load((char *)"Data/Animations/RabbitKickCatch",lowheight,reversal);
-       animation[upunchanim].Load((char *)"Data/Animations/Upunch",middleheight,normalattack);
-       animation[staggerbackhighanim].Load((char *)"Data/Animations/Staggerbackhigh",middleheight,neutral);
-       animation[upunchreversedanim].Load((char *)"Data/Animations/UpunchCaught",middleheight,reversed);
-
-       animation[upunchreversalanim].Load((char *)"Data/Animations/UpunchCatch",middleheight,reversal);
-       animation[hurtidleanim].Load((char *)"Data/Animations/Hurtidle",middleheight,neutral);
-       animation[backhandspringanim].Load((char *)"Data/Animations/Backhandspring",middleheight,neutral);
-       animation[fightidleanim].Load((char *)"Data/Animations/Fightidle",middleheight,neutral);
-       animation[walkanim].Load((char *)"Data/Animations/Walk",middleheight,neutral);
-
-       animation[fightsidestep].Load((char *)"Data/Animations/Fightsidestep",middleheight,neutral);
-       animation[killanim].Load((char *)"Data/Animations/Kill",middleheight,normalattack);
-       animation[sneakattackanim].Load((char *)"Data/Animations/Sneakattack",middleheight,reversal);
-       animation[sneakattackedanim].Load((char *)"Data/Animations/Sneakattacked",middleheight,reversed);
-       animation[drawrightanim].Load((char *)"Data/Animations/drawright",middleheight,neutral);
-       animation[knifeslashstartanim].Load((char *)"Data/Animations/slashstart",middleheight,normalattack);
-       animation[crouchdrawrightanim].Load((char *)"Data/Animations/crouchdrawright",lowheight,neutral);
-       animation[crouchstabanim].Load((char *)"Data/Animations/crouchstab",lowheight,normalattack);
-
-       animation[knifefollowanim].Load((char *)"Data/Animations/slashfollow",middleheight,reversal);
-       animation[knifefollowedanim].Load((char *)"Data/Animations/slashfollowed",middleheight,reversed);
-       animation[knifethrowanim].Load((char *)"Data/Animations/knifethrow",middleheight,normalattack);
-       animation[removeknifeanim].Load((char *)"Data/Animations/removeknife",middleheight,neutral);
-       animation[crouchremoveknifeanim].Load((char *)"Data/Animations/crouchremoveknife",lowheight,neutral);
-       animation[jumpreversedanim].Load((char *)"Data/Animations/JumpCaught",middleheight,reversed);
-       animation[jumpreversalanim].Load((char *)"Data/Animations/JumpCatch",middleheight,reversal);
-       animation[staggerbackhardanim].Load((char *)"Data/Animations/Staggerbackhard",middleheight,neutral);
-
-       animation[dropkickanim].Load((char *)"Data/Animations/Dropkick",middleheight,normalattack);
-       animation[winduppunchanim].Load((char *)"Data/Animations/Winduppunch",middleheight,normalattack);
-       animation[winduppunchblockedanim].Load((char *)"Data/Animations/Winduppunchblocked",middleheight,normalattack);
-       animation[blockhighleftanim].Load((char *)"Data/Animations/Blockhighleft",middleheight,normalattack);
-       animation[blockhighleftstrikeanim].Load((char *)"Data/Animations/Blockhighleftstrike",middleheight,normalattack);
-       animation[backflipanim].Load((char *)"Data/Animations/Backflip",highheight,neutral);
-       animation[walljumpbackanim].Load((char *)"Data/Animations/Walljumpback",highheight,neutral);
-       animation[walljumpfrontanim].Load((char *)"Data/Animations/Walljumpfront",highheight,neutral);
-       animation[rightflipanim].Load((char *)"Data/Animations/Rightflip",highheight,neutral);
-       animation[walljumprightanim].Load((char *)"Data/Animations/Walljumpright",highheight,neutral);
-       animation[leftflipanim].Load((char *)"Data/Animations/Leftflip",highheight,neutral);
-       animation[walljumpleftanim].Load((char *)"Data/Animations/Walljumpleft",highheight,neutral);
-       animation[walljumprightkickanim].Load((char *)"Data/Animations/Walljumprightkick",highheight,neutral);
-       animation[walljumpleftkickanim].Load((char *)"Data/Animations/Walljumpleftkick",highheight,neutral);
-       animation[knifefightidleanim].Load((char *)"Data/Animations/Knifefightidle",middleheight,neutral);
-       animation[knifesneakattackanim].Load((char *)"Data/Animations/Knifesneakattack",middleheight,reversal);
-       animation[knifesneakattackedanim].Load((char *)"Data/Animations/Knifesneakattacked",middleheight,reversed);
-       animation[swordfightidleanim].Load((char *)"Data/Animations/swordfightidle",middleheight,neutral);
-       animation[drawleftanim].Load((char *)"Data/Animations/drawleft",middleheight,neutral);
-       animation[swordslashanim].Load((char *)"Data/Animations/swordslash",middleheight,normalattack);
-       animation[swordgroundstabanim].Load((char *)"Data/Animations/swordgroundstab",lowheight,normalattack);
-       animation[dodgebackanim].Load((char *)"Data/Animations/dodgeback",middleheight,neutral);
-       animation[swordsneakattackanim].Load((char *)"Data/Animations/Swordsneakattack",middleheight,reversal);
-       animation[swordsneakattackedanim].Load((char *)"Data/Animations/Swordsneakattacked",middleheight,reversed);
-       animation[swordslashreversedanim].Load((char *)"Data/Animations/swordslashCaught",middleheight,reversed);
-       animation[swordslashreversalanim].Load((char *)"Data/Animations/swordslashCatch",middleheight,reversal);
-       animation[knifeslashreversedanim].Load((char *)"Data/Animations/knifeslashCaught",middleheight,reversed);
-       animation[knifeslashreversalanim].Load((char *)"Data/Animations/knifeslashCatch",middleheight,reversal);
-       animation[swordfightidlebothanim].Load((char *)"Data/Animations/swordfightidleboth",middleheight,neutral);
-       animation[swordslashparryanim].Load((char *)"Data/Animations/sworduprightparry",middleheight,normalattack);
-       animation[swordslashparriedanim].Load((char *)"Data/Animations/swordslashparried",middleheight,normalattack);
-       animation[wolfidle].Load((char *)"Data/Animations/Wolfidle",middleheight,neutral);
-       animation[wolfcrouchanim].Load((char *)"Data/Animations/Wolfcrouch",lowheight,neutral);
-       animation[wolflandanim].Load((char *)"Data/Animations/Wolflanding",lowheight,neutral);
-       animation[wolflandhardanim].Load((char *)"Data/Animations/Wolflandhard",lowheight,neutral);
-       animation[wolfrunanim].Load((char *)"Data/Animations/Wolfrun",middleheight,neutral);
-       animation[wolfrunninganim].Load((char *)"Data/Animations/Wolfrunning",middleheight,neutral);
-       animation[rabbitrunninganim].Load((char *)"Data/Animations/Rabbitrunning",middleheight,neutral);
-       animation[wolfstopanim].Load((char *)"Data/Animations/Wolfstop",middleheight,neutral);
-       animation[rabbittackleanim].Load((char *)"Data/Animations/Rabbittackle",middleheight,neutral);
-       animation[rabbittacklinganim].Load((char *)"Data/Animations/Rabbittackling",middleheight,reversal);
-       animation[rabbittackledbackanim].Load((char *)"Data/Animations/Rabbittackledback",middleheight,reversed);
-       animation[rabbittackledfrontanim].Load((char *)"Data/Animations/Rabbittackledfront",middleheight,reversed);
-       animation[wolfslapanim].Load((char *)"Data/Animations/Wolfslap",middleheight,normalattack);
-       animation[staffhitanim].Load((char *)"Data/Animations/StaffHit",middleheight,normalattack);
-       animation[staffgroundsmashanim].Load((char *)"Data/Animations/StaffGroundSmash",lowheight,normalattack);
-       animation[staffspinhitanim].Load((char *)"Data/Animations/Spinwhack",middleheight,normalattack);
-       animation[staffhitreversedanim].Load((char *)"Data/Animations/StaffHitCaught",middleheight,reversed);
-       animation[staffhitreversalanim].Load((char *)"Data/Animations/StaffHitCatch",middleheight,reversal);
-       animation[staffspinhitreversedanim].Load((char *)"Data/Animations/SpinWhackCaught",middleheight,reversed);
-       animation[staffspinhitreversalanim].Load((char *)"Data/Animations/SpinWhackCatch",middleheight,reversal);
-
-       animation[sitanim].Load((char *)"Data/Animations/Sit",lowheight,neutral);
-       animation[sleepanim].Load((char *)"Data/Animations/Sleep",lowheight,neutral);
-       animation[talkidleanim].Load((char *)"Data/Animations/TalkIdle",middleheight,neutral);
-
-       animation[sitwallanim].Load((char *)"Data/Animations/Dying",lowheight,neutral);
-       animation[dead1anim].Load((char *)"Data/Animations/Dead1",lowheight,neutral);
-       animation[dead2anim].Load((char *)"Data/Animations/Dead2",lowheight,neutral);
-       animation[dead3anim].Load((char *)"Data/Animations/Dead3",lowheight,neutral);
-       animation[dead4anim].Load((char *)"Data/Animations/Dead4",lowheight,neutral);
+       animation[runanim].Load((char *)":Data:Animations:Run",middleheight,neutral);
+
+       animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+       animation[stopanim].Load((char *)":Data:Animations:Stop",middleheight,neutral);
+
+       animation[jumpupanim].Load((char *)":Data:Animations:JumpUp",highheight,neutral);
+       animation[jumpdownanim].Load((char *)":Data:Animations:JumpDown",highheight,neutral);
+
+       animation[landanim].Load((char *)":Data:Animations:Landing",lowheight,neutral);
+       animation[landhardanim].Load((char *)":Data:Animations:Landhard",lowheight,neutral);
+       animation[climbanim].Load((char *)":Data:Animations:Climb",lowheight,neutral);
+       animation[hanganim].Load((char *)":Data:Animations:Hangon",lowheight,neutral);
+       animation[spinkickanim].Load((char *)":Data:Animations:SpinKick",middleheight,normalattack);
+
+       animation[getupfromfrontanim].Load((char *)":Data:Animations:GetUpFromFront",lowheight,neutral);
+       animation[getupfrombackanim].Load((char *)":Data:Animations:GetUpFromBack",lowheight,neutral);
+       animation[crouchanim].Load((char *)":Data:Animations:Crouch",lowheight,neutral);
+       animation[sneakanim].Load((char *)":Data:Animations:Sneak",lowheight,neutral);
+       animation[rollanim].Load((char *)":Data:Animations:Roll",lowheight,neutral);
+       animation[flipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
+       animation[frontflipanim].Load((char *)":Data:Animations:Flip",highheight,neutral);
+       animation[spinkickreversedanim].Load((char *)":Data:Animations:SpinKickCaught",middleheight,reversed);
+
+       animation[spinkickreversalanim].Load((char *)":Data:Animations:SpinKickCatch",middleheight,reversal);
+       animation[lowkickanim].Load((char *)":Data:Animations:lowkick",middleheight,normalattack);
+       animation[sweepanim].Load((char *)":Data:Animations:sweep",lowheight,normalattack);
+       animation[sweepreversedanim].Load((char *)":Data:Animations:SweepCaught",lowheight,reversed);
+       animation[sweepreversalanim].Load((char *)":Data:Animations:SweepCatch",middleheight,reversal);
+       animation[rabbitkickanim].Load((char *)":Data:Animations:RabbitKick",middleheight,normalattack);
+       animation[rabbitkickreversedanim].Load((char *)":Data:Animations:RabbitKickCaught",middleheight,reversed);
+       animation[rabbitkickreversalanim].Load((char *)":Data:Animations:RabbitKickCatch",lowheight,reversal);
+       animation[upunchanim].Load((char *)":Data:Animations:Upunch",middleheight,normalattack);
+       animation[staggerbackhighanim].Load((char *)":Data:Animations:Staggerbackhigh",middleheight,neutral);
+       animation[upunchreversedanim].Load((char *)":Data:Animations:UpunchCaught",middleheight,reversed);
+
+       animation[upunchreversalanim].Load((char *)":Data:Animations:UpunchCatch",middleheight,reversal);
+       animation[hurtidleanim].Load((char *)":Data:Animations:Hurtidle",middleheight,neutral);
+       animation[backhandspringanim].Load((char *)":Data:Animations:Backhandspring",middleheight,neutral);
+       animation[fightidleanim].Load((char *)":Data:Animations:Fightidle",middleheight,neutral);
+       animation[walkanim].Load((char *)":Data:Animations:Walk",middleheight,neutral);
+
+       animation[fightsidestep].Load((char *)":Data:Animations:Fightsidestep",middleheight,neutral);
+       animation[killanim].Load((char *)":Data:Animations:Kill",middleheight,normalattack);
+       animation[sneakattackanim].Load((char *)":Data:Animations:Sneakattack",middleheight,reversal);
+       animation[sneakattackedanim].Load((char *)":Data:Animations:Sneakattacked",middleheight,reversed);
+       animation[drawrightanim].Load((char *)":Data:Animations:drawright",middleheight,neutral);
+       animation[knifeslashstartanim].Load((char *)":Data:Animations:slashstart",middleheight,normalattack);
+       animation[crouchdrawrightanim].Load((char *)":Data:Animations:crouchdrawright",lowheight,neutral);
+       animation[crouchstabanim].Load((char *)":Data:Animations:crouchstab",lowheight,normalattack);
+
+       animation[knifefollowanim].Load((char *)":Data:Animations:slashfollow",middleheight,reversal);
+       animation[knifefollowedanim].Load((char *)":Data:Animations:slashfollowed",middleheight,reversed);
+       animation[knifethrowanim].Load((char *)":Data:Animations:knifethrow",middleheight,normalattack);
+       animation[removeknifeanim].Load((char *)":Data:Animations:removeknife",middleheight,neutral);
+       animation[crouchremoveknifeanim].Load((char *)":Data:Animations:crouchremoveknife",lowheight,neutral);
+       animation[jumpreversedanim].Load((char *)":Data:Animations:JumpCaught",middleheight,reversed);
+       animation[jumpreversalanim].Load((char *)":Data:Animations:JumpCatch",middleheight,reversal);
+       animation[staggerbackhardanim].Load((char *)":Data:Animations:Staggerbackhard",middleheight,neutral);
+
+       animation[dropkickanim].Load((char *)":Data:Animations:Dropkick",middleheight,normalattack);
+       animation[winduppunchanim].Load((char *)":Data:Animations:Winduppunch",middleheight,normalattack);
+       animation[winduppunchblockedanim].Load((char *)":Data:Animations:Winduppunchblocked",middleheight,normalattack);
+       animation[blockhighleftanim].Load((char *)":Data:Animations:Blockhighleft",middleheight,normalattack);
+       animation[blockhighleftstrikeanim].Load((char *)":Data:Animations:Blockhighleftstrike",middleheight,normalattack);
+       animation[backflipanim].Load((char *)":Data:Animations:Backflip",highheight,neutral);
+       animation[walljumpbackanim].Load((char *)":Data:Animations:Walljumpback",highheight,neutral);
+       animation[walljumpfrontanim].Load((char *)":Data:Animations:Walljumpfront",highheight,neutral);
+       animation[rightflipanim].Load((char *)":Data:Animations:Rightflip",highheight,neutral);
+       animation[walljumprightanim].Load((char *)":Data:Animations:Walljumpright",highheight,neutral);
+       animation[leftflipanim].Load((char *)":Data:Animations:Leftflip",highheight,neutral);
+       animation[walljumpleftanim].Load((char *)":Data:Animations:Walljumpleft",highheight,neutral);
+       animation[walljumprightkickanim].Load((char *)":Data:Animations:Walljumprightkick",highheight,neutral);
+       animation[walljumpleftkickanim].Load((char *)":Data:Animations:Walljumpleftkick",highheight,neutral);
+       animation[knifefightidleanim].Load((char *)":Data:Animations:Knifefightidle",middleheight,neutral);
+       animation[knifesneakattackanim].Load((char *)":Data:Animations:Knifesneakattack",middleheight,reversal);
+       animation[knifesneakattackedanim].Load((char *)":Data:Animations:Knifesneakattacked",middleheight,reversed);
+       animation[swordfightidleanim].Load((char *)":Data:Animations:swordfightidle",middleheight,neutral);
+       animation[drawleftanim].Load((char *)":Data:Animations:drawleft",middleheight,neutral);
+       animation[swordslashanim].Load((char *)":Data:Animations:swordslash",middleheight,normalattack);
+       animation[swordgroundstabanim].Load((char *)":Data:Animations:swordgroundstab",lowheight,normalattack);
+       animation[dodgebackanim].Load((char *)":Data:Animations:dodgeback",middleheight,neutral);
+       animation[swordsneakattackanim].Load((char *)":Data:Animations:Swordsneakattack",middleheight,reversal);
+       animation[swordsneakattackedanim].Load((char *)":Data:Animations:Swordsneakattacked",middleheight,reversed);
+       animation[swordslashreversedanim].Load((char *)":Data:Animations:swordslashCaught",middleheight,reversed);
+       animation[swordslashreversalanim].Load((char *)":Data:Animations:swordslashCatch",middleheight,reversal);
+       animation[knifeslashreversedanim].Load((char *)":Data:Animations:knifeslashCaught",middleheight,reversed);
+       animation[knifeslashreversalanim].Load((char *)":Data:Animations:knifeslashCatch",middleheight,reversal);
+       animation[swordfightidlebothanim].Load((char *)":Data:Animations:swordfightidleboth",middleheight,neutral);
+       animation[swordslashparryanim].Load((char *)":Data:Animations:sworduprightparry",middleheight,normalattack);
+       animation[swordslashparriedanim].Load((char *)":Data:Animations:swordslashparried",middleheight,normalattack);
+       animation[wolfidle].Load((char *)":Data:Animations:Wolfidle",middleheight,neutral);
+       animation[wolfcrouchanim].Load((char *)":Data:Animations:Wolfcrouch",lowheight,neutral);
+       animation[wolflandanim].Load((char *)":Data:Animations:Wolflanding",lowheight,neutral);
+       animation[wolflandhardanim].Load((char *)":Data:Animations:Wolflandhard",lowheight,neutral);
+       animation[wolfrunanim].Load((char *)":Data:Animations:Wolfrun",middleheight,neutral);
+       animation[wolfrunninganim].Load((char *)":Data:Animations:Wolfrunning",middleheight,neutral);
+       animation[rabbitrunninganim].Load((char *)":Data:Animations:Rabbitrunning",middleheight,neutral);
+       animation[wolfstopanim].Load((char *)":Data:Animations:Wolfstop",middleheight,neutral);
+       animation[rabbittackleanim].Load((char *)":Data:Animations:Rabbittackle",middleheight,neutral);
+       animation[rabbittacklinganim].Load((char *)":Data:Animations:Rabbittackling",middleheight,reversal);
+       animation[rabbittackledbackanim].Load((char *)":Data:Animations:Rabbittackledback",middleheight,reversed);
+       animation[rabbittackledfrontanim].Load((char *)":Data:Animations:Rabbittackledfront",middleheight,reversed);
+       animation[wolfslapanim].Load((char *)":Data:Animations:Wolfslap",middleheight,normalattack);
+       animation[staffhitanim].Load((char *)":Data:Animations:StaffHit",middleheight,normalattack);
+       animation[staffgroundsmashanim].Load((char *)":Data:Animations:StaffGroundSmash",lowheight,normalattack);
+       animation[staffspinhitanim].Load((char *)":Data:Animations:Spinwhack",middleheight,normalattack);
+       animation[staffhitreversedanim].Load((char *)":Data:Animations:StaffHitCaught",middleheight,reversed);
+       animation[staffhitreversalanim].Load((char *)":Data:Animations:StaffHitCatch",middleheight,reversal);
+       animation[staffspinhitreversedanim].Load((char *)":Data:Animations:SpinWhackCaught",middleheight,reversed);
+       animation[staffspinhitreversalanim].Load((char *)":Data:Animations:SpinWhackCatch",middleheight,reversal);
+
+       animation[sitanim].Load((char *)":Data:Animations:Sit",lowheight,neutral);
+       animation[sleepanim].Load((char *)":Data:Animations:Sleep",lowheight,neutral);
+       animation[talkidleanim].Load((char *)":Data:Animations:TalkIdle",middleheight,neutral);
+
+       animation[sitwallanim].Load((char *)":Data:Animations:Dying",lowheight,neutral);
+       animation[dead1anim].Load((char *)":Data:Animations:Dead1",lowheight,neutral);
+       animation[dead2anim].Load((char *)":Data:Animations:Dead2",lowheight,neutral);
+       animation[dead3anim].Load((char *)":Data:Animations:Dead3",lowheight,neutral);
+       animation[dead4anim].Load((char *)":Data:Animations:Dead4",lowheight,neutral);
        //Fix knife stab, too lazy to do it manually
        XYZ moveamount;
        moveamount=0;
index 725ccdb39bca0c848250b3ae6d83b6c9d951288d..670bdcfecd3097cf5d42e359b91eb3d4d831a321 100644 (file)
@@ -647,43 +647,43 @@ void      Game::Setenvironment(int which)
                        OPENAL_SetVolume(channels[stream_wind], 256);
                }
 
-               LoadTexture("Data/Textures/snowtree.png",&objects.treetextureptr,0,1);
-               LoadTexture("Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1);
-               LoadTexture("Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture("Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
+               LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
+               LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
+               LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
 
                OPENAL_Sample_Free(samp[footstepsound]);
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture("Data/Textures/snow.jpg",&terraintexture,1,0);
+               LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
 
-               LoadTexture("Data/Textures/rock.jpg",&terraintexture2,1,0);
+               LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
 
-               //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1);
+               //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
 
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    "Data/Textures/Skybox(snow):Front.jpg",
-                       "Data/Textures/Skybox(snow):Left.jpg",
-                       "Data/Textures/Skybox(snow):Back.jpg",
-                       "Data/Textures/Skybox(snow):Right.jpg",
-                       "Data/Textures/Skybox(snow):Up.jpg",
-                       "Data/Textures/Skybox(snow):Down.jpg",
-                       "Data/Textures/Skybox(snow):Cloud.jpg",
-                       "Data/Textures/Skybox(snow):Reflect.jpg");
+               skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
+                       ":Data:Textures:Skybox(snow):Left.jpg",
+                       ":Data:Textures:Skybox(snow):Back.jpg",
+                       ":Data:Textures:Skybox(snow):Right.jpg",
+                       ":Data:Textures:Skybox(snow):Up.jpg",
+                       ":Data:Textures:Skybox(snow):Down.jpg",
+                       ":Data:Textures:Skybox(snow):Cloud.jpg",
+                       ":Data:Textures:Skybox(snow):Reflect.jpg");
 
 
 
@@ -693,10 +693,10 @@ void      Game::Setenvironment(int which)
        if(environment==desertenvironment){
                windvector=0;
                windvector.z=2;
-               LoadTexture("Data/Textures/deserttree.png",&objects.treetextureptr,0,1);
-               LoadTexture("Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1);
-               LoadTexture("Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture("Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
+               LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
+               LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
+               LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
 
 
                if(ambientsound){
@@ -710,33 +710,33 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture("Data/Textures/sand.jpg",&terraintexture,1,0);
+               LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
 
-               LoadTexture("Data/Textures/sandslope.jpg",&terraintexture2,1,0);
+               LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
 
-               //LoadTexture("Data/Textures/detailgrain.png",&terraintexture3,1);
+               //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    "Data/Textures/Skybox(sand):Front.jpg",
-                       "Data/Textures/Skybox(sand):Left.jpg",
-                       "Data/Textures/Skybox(sand):Back.jpg",
-                       "Data/Textures/Skybox(sand):Right.jpg",
-                       "Data/Textures/Skybox(sand):Up.jpg",
-                       "Data/Textures/Skybox(sand):Down.jpg",
-                       "Data/Textures/Skybox(sand):Cloud.jpg",
-                       "Data/Textures/Skybox(sand):Reflect.jpg");
+               skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
+                       ":Data:Textures:Skybox(sand):Left.jpg",
+                       ":Data:Textures:Skybox(sand):Back.jpg",
+                       ":Data:Textures:Skybox(sand):Right.jpg",
+                       ":Data:Textures:Skybox(sand):Up.jpg",
+                       ":Data:Textures:Skybox(sand):Down.jpg",
+                       ":Data:Textures:Skybox(sand):Cloud.jpg",
+                       ":Data:Textures:Skybox(sand):Reflect.jpg");
 
 
 
@@ -746,10 +746,10 @@ void      Game::Setenvironment(int which)
        if(environment==grassyenvironment){
                windvector=0;
                windvector.z=2;
-               LoadTexture("Data/Textures/tree.png",&objects.treetextureptr,0,1);
-               LoadTexture("Data/Textures/bush.png",&objects.bushtextureptr,0,1);
-               LoadTexture("Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture("Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
+               LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
+               LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
+               LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
 
                if(ambientsound){
                        PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
@@ -761,33 +761,33 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture("Data/Textures/grassdirt.jpg",&terraintexture,1,0);
+               LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
 
-               LoadTexture("Data/Textures/mossrock.jpg",&terraintexture2,1,0);
+               LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
 
-               //LoadTexture("Data/Textures/detail.png",&terraintexture3,1);
+               //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    "Data/Textures/Skybox(grass):Front.jpg",
-                       "Data/Textures/Skybox(grass):Left.jpg",
-                       "Data/Textures/Skybox(grass):Back.jpg",
-                       "Data/Textures/Skybox(grass):Right.jpg",
-                       "Data/Textures/Skybox(grass):Up.jpg",
-                       "Data/Textures/Skybox(grass):Down.jpg",
-                       "Data/Textures/Skybox(grass):Cloud.jpg",
-                       "Data/Textures/Skybox(grass):Reflect.jpg");
+               skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
+                       ":Data:Textures:Skybox(grass):Left.jpg",
+                       ":Data:Textures:Skybox(grass):Back.jpg",
+                       ":Data:Textures:Skybox(grass):Right.jpg",
+                       ":Data:Textures:Skybox(grass):Up.jpg",
+                       ":Data:Textures:Skybox(grass):Down.jpg",
+                       ":Data:Textures:Skybox(grass):Cloud.jpg",
+                       ":Data:Textures:Skybox(grass):Reflect.jpg");
 
 
 
@@ -795,7 +795,7 @@ void        Game::Setenvironment(int which)
        }
        temptexdetail=texdetail;
        texdetail=1;
-       terrain.load("Data/Textures/heightmap.png");
+       terrain.load(":Data:Textures:heightmap.png");
 
        texdetail=temptexdetail;
 }
@@ -804,24 +804,24 @@ void      Game::Setenvironment(int which)
 void   Game::Loadlevel(int which){
        stealthloading=0;
 
-       if(which==0)Loadlevel((char *)"Data/Maps/map1");
-       else if(which==1)Loadlevel((char *)"Data/Maps/map2");
-       else if(which==2)Loadlevel((char *)"Data/Maps/map3");
-       else if(which==3)Loadlevel((char *)"Data/Maps/map4");
-       else if(which==4)Loadlevel((char *)"Data/Maps/map5");
-       else if(which==5)Loadlevel((char *)"Data/Maps/map6");
-       else if(which==6)Loadlevel((char *)"Data/Maps/map7");
-       else if(which==7)Loadlevel((char *)"Data/Maps/map8");
-       else if(which==8)Loadlevel((char *)"Data/Maps/map9");
-       else if(which==9)Loadlevel((char *)"Data/Maps/map10");
-       else if(which==10)Loadlevel((char *)"Data/Maps/map11");
-       else if(which==11)Loadlevel((char *)"Data/Maps/map12");
-       else if(which==12)Loadlevel((char *)"Data/Maps/map13");
-       else if(which==13)Loadlevel((char *)"Data/Maps/map14");
-       else if(which==14)Loadlevel((char *)"Data/Maps/map15");
-       else if(which==15)Loadlevel((char *)"Data/Maps/map16");
-       else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"Data/Maps/tutorial");}
-       else Loadlevel((char *)"Data/Maps/mapsave");
+       if(which==0)Loadlevel((char *)":Data:Maps:map1");
+       else if(which==1)Loadlevel((char *)":Data:Maps:map2");
+       else if(which==2)Loadlevel((char *)":Data:Maps:map3");
+       else if(which==3)Loadlevel((char *)":Data:Maps:map4");
+       else if(which==4)Loadlevel((char *)":Data:Maps:map5");
+       else if(which==5)Loadlevel((char *)":Data:Maps:map6");
+       else if(which==6)Loadlevel((char *)":Data:Maps:map7");
+       else if(which==7)Loadlevel((char *)":Data:Maps:map8");
+       else if(which==8)Loadlevel((char *)":Data:Maps:map9");
+       else if(which==9)Loadlevel((char *)":Data:Maps:map10");
+       else if(which==10)Loadlevel((char *)":Data:Maps:map11");
+       else if(which==11)Loadlevel((char *)":Data:Maps:map12");
+       else if(which==12)Loadlevel((char *)":Data:Maps:map13");
+       else if(which==13)Loadlevel((char *)":Data:Maps:map14");
+       else if(which==14)Loadlevel((char *)":Data:Maps:map15");
+       else if(which==15)Loadlevel((char *)":Data:Maps:map16");
+       else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
+       else Loadlevel((char *)":Data:Maps:mapsave");
 
        whichlevel=which;
 }
@@ -899,7 +899,7 @@ void        Game::Loadlevel(char *name){
                won=0;
 
                //campaign=0;
-               animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral);
+               animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
 
                numdialogues=0;
 
@@ -1365,15 +1365,15 @@ void    Game::Loadlevel(char *name){
                        //if(Random()%2==0)player[i].creature=wolftype;
                        //else player[i].creature=rabbittype;
                        if(i==0&&mapvers<9)player[i].creature=rabbittype;
-                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",0);
+                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
                        else
                        {
                                if(player[i].creature!=wolftype){
-                                       player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1);
-                                       LoadTexture("Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+                                       LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
                                }
                                if(player[i].creature==wolftype){
-                                       player[i].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0);
+                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
                                }
                        }
 
@@ -1386,47 +1386,47 @@ void    Game::Loadlevel(char *name){
                        if(player[i].creature==rabbittype)
                        {
                                if(player[i].whichskin==0){
-                                       LoadTextureSave("Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave("Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave("Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==3){
-                                       LoadTextureSave("Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==4){
-                                       LoadTextureSave("Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==5){
-                                       LoadTextureSave("Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==6){
-                                       LoadTextureSave("Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==7){
-                                       LoadTextureSave("Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==8){
-                                       LoadTextureSave("Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==9){
-                                       LoadTextureSave("Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
                        if(player[i].creature==wolftype)
                        {
                                //k=abs(Random()%3);
                                if(player[i].whichskin==0){
-                                       LoadTextureSave("Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
 
@@ -1510,7 +1510,7 @@ void      Game::Loadlevel(char *name){
                                player[i].proportionlegs.z=0;
                        }
 
-                       player[i].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0);
+                       player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
 
                        player[i].headmorphness=0;
                        player[i].targetheadmorphness=1;
@@ -1649,14 +1649,14 @@ void    Game::Loadlevel(char *name){
                oldmusicvolume[3]=0;
 
 
-               /*LoadTexture("Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
-               LoadTexture("Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-               LoadTexture("Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
-               LoadTexture("Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
-               LoadTexture("Data/Textures/flame.png",&sprites.flametexture,1,1);
-               LoadTexture("Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
-               LoadTexture("Data/Textures/smoke.png",&sprites.smoketexture,1,1);
-               LoadTexture("Data/Textures/shine.png",&sprites.shinetexture,1,0);
+               /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+               LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+               LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+               LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+               LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+               LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+               LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+               LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
                */
 
                if(!firstload)
@@ -1842,7 +1842,7 @@ void      Game::Tick()
                                if(newscreenwidth<0)newscreenwidth=screenwidth;
                                if(newscreenheight<0)newscreenheight=screenheight;
 
-                               ofstream opstream(ConvertFileName("Data/config.txt", "w"));
+                               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                                opstream << "Screenwidth:\n";
                                opstream << newscreenwidth;
                                opstream << "\nScreenheight:\n";
@@ -2237,7 +2237,7 @@ void      Game::Tick()
                                if(newscreenheight<0)newscreenheight=screenheight;
 
 
-                               ofstream opstream(ConvertFileName("Data/config.txt", "w"));
+                               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                                opstream << "Screenwidth:\n";
                                opstream << newscreenwidth;
                                opstream << "\nScreenheight:\n";
@@ -2865,7 +2865,7 @@ void      Game::Tick()
                                if(newscreenwidth<0)newscreenwidth=screenwidth;
                                if(newscreenheight<0)newscreenheight=screenheight;
 
-                               ofstream opstream(ConvertFileName("Data/config.txt", "w"));
+                               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                                opstream << "Screenwidth:\n";
                                opstream << newscreenwidth;
                                opstream << "\nScreenheight:\n";
@@ -3831,11 +3831,11 @@ void    Game::Tick()
                                                        donesomething=1;
                                                        }*/
                                                        if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
-                                                               LoadTextureSave("Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        /*if(Compare(consoletext[0],"Pants ",0,5)){
-                                                       AddClothes("Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                                       AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                                        player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
                                                        donesomething=1;
                                                        }*/
@@ -4640,34 +4640,34 @@ void    Game::Tick()
 
                                                                player[0].numclothes=0;
                                                                if(player[0].whichskin==0){
-                                                                       LoadTextureSave("Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==1){
-                                                                       LoadTextureSave("Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==2){
-                                                                       LoadTextureSave("Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==3){
-                                                                       LoadTextureSave("Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==4){
-                                                                       LoadTextureSave("Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==5){
-                                                                       LoadTextureSave("Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==6){
-                                                                       LoadTextureSave("Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==7){
-                                                                       LoadTextureSave("Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==8){
-                                                                       LoadTextureSave("Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==9){
-                                                                       LoadTextureSave("Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
 
                                                                editoractive=typeactive;
@@ -5083,34 +5083,34 @@ void    Game::Tick()
                                                                        }
                                                                        player[closest].numclothes=0;
                                                                        if(player[closest].whichskin==0){
-                                                                               LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==1){
-                                                                               LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==2){
-                                                                               LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==3){
-                                                                               LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==4){
-                                                                               LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==5){
-                                                                               LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==6){
-                                                                               LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==7){
-                                                                               LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==8){
-                                                                               LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==9){
-                                                                               LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
 
                                                                        donesomething=1;
@@ -5121,34 +5121,34 @@ void    Game::Tick()
 
                                                                player[closest].numclothes=0;
                                                                if(player[closest].whichskin==0){
-                                                                       LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==1){
-                                                                       LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==2){
-                                                                       LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==3){
-                                                                       LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==4){
-                                                                       LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==5){
-                                                                       LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==6){
-                                                                       LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==7){
-                                                                       LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==8){
-                                                                       LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==9){
-                                                                       LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
 
                                                                donesomething=1;
@@ -5275,8 +5275,8 @@ void      Game::Tick()
 
                                                        if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
                                                                player[0].skeleton.id=0;
-                                                               player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1);
-                                                               LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+                                                               LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                player[0].creature=rabbittype;
                                                                player[0].scale=.2;
 
@@ -5293,8 +5293,8 @@ void      Game::Tick()
                                                        }
                                                        if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
                                                                player[0].skeleton.id=0;
-                                                               player[0].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0);
-                                                               LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+                                                               LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                player[0].creature=wolftype;
 
                                                                player[0].proportionhead=1.1;
@@ -5309,43 +5309,43 @@ void    Game::Tick()
                                                                donesomething=1;
                                                        }
                                                        /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
-                                                       LoadTextureSave("Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"rambo ",0,5)){
-                                                       LoadTextureSave("Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"david ",0,5)){
-                                                       LoadTextureSave("Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }*/
                                                        if(Compare(consoletext[0],"wolf ",0,4)){
-                                                               LoadTextureSave("Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"darkwolf ",0,8)){
-                                                               LoadTextureSave("Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"snowwolf ",0,8)){
-                                                               LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }/*
                                                         if(Compare(consoletext[0],"lizardwolf ",0,10)){
-                                                        LoadTextureSave("Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                        LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                         donesomething=1;
                                                         }*/
                                                        if(Compare(consoletext[0],"white ",0,5)){
-                                                               LoadTextureSave("Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"brown ",0,5)){
-                                                               LoadTextureSave("Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"black ",0,5)){
-                                                               LoadTextureSave("Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(consolechars[0]>0){
@@ -5392,7 +5392,7 @@ void      Game::Tick()
                                if(newscreenwidth<0)newscreenwidth=screenwidth;
                                if(newscreenheight<0)newscreenheight=screenheight;
 
-                               ofstream opstream(ConvertFileName("Data/config.txt", "w"));
+                               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                                opstream << "Screenwidth:\n";
                                opstream << newscreenwidth;
                                opstream << "\nScreenheight:\n";
@@ -7177,46 +7177,46 @@ void    Game::Tick()
 
                                                                        if(player[closest].creature==rabbittype){
                                                                                if(player[closest].whichskin==0){
-                                                                                       LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==1){
-                                                                                       LoadTextureSave("Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==2){
-                                                                                       LoadTextureSave("Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==3){
-                                                                                       LoadTextureSave("Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==4){
-                                                                                       LoadTextureSave("Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==5){
-                                                                                       LoadTextureSave("Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==6){
-                                                                                       LoadTextureSave("Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==7){
-                                                                                       LoadTextureSave("Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==8){
-                                                                                       LoadTextureSave("Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==9){
-                                                                                       LoadTextureSave("Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                        }
                                                                        if(player[closest].creature==wolftype){
                                                                                k=abs(Random()%3);
                                                                                if(player[closest].whichskin==0){
-                                                                                       LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==1){
-                                                                                       LoadTextureSave("Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                                else if(player[closest].whichskin==2){
-                                                                                       LoadTextureSave("Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                }
                                                                        }
                                                                }
@@ -7264,8 +7264,8 @@ void      Game::Tick()
 
                                                                        if(player[closest].creature==rabbittype){
                                                                                player[closest].skeleton.id=closest;
-                                                                               player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure Wolf",(char *)"Data/Skeleton/Basic Figure Wolf Low",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Wolf.solid",(char *)"Data/Models/Wolf2.solid",(char *)"Data/Models/Wolf3.solid",(char *)"Data/Models/Wolf4.solid",(char *)"Data/Models/Wolf5.solid",(char *)"Data/Models/Wolf6.solid",(char *)"Data/Models/Wolf7.solid",(char *)"Data/Models/Wolflow.solid",(char *)"Data/Models/Belt.solid",0);
-                                                                               LoadTextureSave("Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+                                                                               player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+                                                                               LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
                                                                                player[closest].whichskin=0;
                                                                                player[closest].creature=wolftype;
 
@@ -7281,8 +7281,8 @@ void      Game::Tick()
                                                                        else
                                                                        {
                                                                                player[closest].skeleton.id=closest;
-                                                                               player[closest].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1);
-                                                                               LoadTextureSave("Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+                                                                               LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                                player[closest].whichskin=0;
                                                                                player[closest].creature=rabbittype;
 
@@ -7518,13 +7518,13 @@ void    Game::Tick()
                                                /*
                                                if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
                                                FILE                    *tfile;
-                                               //tfile=fopen( "Data/Maps/mapsave", "wb" );
-                                               if(whichlevel==0)tfile=fopen( "Data/Maps/map1", "wb" );
-                                               else if(whichlevel==1)tfile=fopen( "Data/Maps/map2", "wb" );
-                                               else if(whichlevel==2)tfile=fopen( "Data/Maps/map3", "wb" );
-                                               else if(whichlevel==3)tfile=fopen( "Data/Maps/map4", "wb" );
-                                               else if(whichlevel==4)tfile=fopen( "Data/Maps/map5", "wb" );
-                                               else tfile=fopen( "Data/Maps/mapsave", "wb" );
+                                               //tfile=fopen( ":Data:Maps:mapsave", "wb" );
+                                               if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
+                                               else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
+                                               else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
+                                               else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
+                                               else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
+                                               else tfile=fopen( ":Data:Maps:mapsave", "wb" );
 
                                                fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
                                                fwrite( &player[0].rotation, 1, sizeof(float), tfile );
@@ -7672,7 +7672,7 @@ void      Game::Tick()
                                                                player[numplayers].creature=rabbittype;
                                                                player[numplayers].howactive=editoractive;
                                                                player[numplayers].skeleton.id=numplayers;
-                                                               player[numplayers].skeleton.Load((char *)"Data/Skeleton/Basic Figure",(char *)"Data/Skeleton/Basic Figurelow",(char *)"Data/Skeleton/Rabbitbelt",(char *)"Data/Models/Body.solid",(char *)"Data/Models/Body2.solid",(char *)"Data/Models/Body3.solid",(char *)"Data/Models/Body4.solid",(char *)"Data/Models/Body5.solid",(char *)"Data/Models/Body6.solid",(char *)"Data/Models/Body7.solid",(char *)"Data/Models/Bodylow.solid",(char *)"Data/Models/Belt.solid",1);
+                                                               player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
 
                                                                //texsize=512*512*3/texdetail/texdetail;
                                                                //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
@@ -7680,19 +7680,19 @@ void    Game::Tick()
 
                                                                k=abs(Random()%2)+1;
                                                                if(k==0){
-                                                                       LoadTextureSave("Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
                                                                        player[numplayers].whichskin=0;
                                                                }
                                                                else if(k==1){
-                                                                       LoadTextureSave("Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
                                                                        player[numplayers].whichskin=1;
                                                                }
                                                                else {
-                                                                       LoadTextureSave("Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
                                                                        player[numplayers].whichskin=2;
                                                                }
 
-                                                               LoadTexture("Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+                                                               LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
                                                                player[numplayers].power=1;
                                                                player[numplayers].speedmult=1;
                                                                player[numplayers].currentanimation=bounceidleanim;
@@ -7758,7 +7758,7 @@ void      Game::Tick()
                                                                        player[numplayers].proportionlegs.z=0;
                                                                }
 
-                                                               player[numplayers].tempanimation.Load((char *)"Data/Animations/Tempanim",0,0);
+                                                               player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
 
                                                                player[numplayers].damagetolerance=200;
 
@@ -11034,7 +11034,7 @@ void    Game::TickOnceAfter(){
 
                                                                startbonustotal=0;
 
-                                                               ifstream ipstream(ConvertFileName("Data/Campaigns:main.txt"));
+                                                               ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
                                                                //campaignnumlevels=0;
                                                                //accountcampaignchoicesmade[accountactive]=0;
                                                                ipstream.ignore(256,':');
index 4260bddcabf1ad58bbe6b3241a2fbf35a87d87b7..e82b1b758e276f99e4b18e8c2c56da1623ee5292 100644 (file)
@@ -277,7 +277,7 @@ static int locateCorrectFile(char *buf, const char *mode)
 } /* locateCorrectFile */
 #endif
 
-// Dummified the function
+
 static char g_filename[4096];
 char* ConvertFileName( const char* orgfilename, const char *mode)
 {
index 8b4a72c8e4e4945335db0d747c231ad82ca8dbea..d67044eee0923ea543436805384068352c0cf457 100644 (file)
@@ -505,17 +505,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){
                rotx[numobjects]=0;
                roty[numobjects]=0;
 
-               if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
-               if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
-               if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
-               if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
-               if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
-               if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
-               if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
-               if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
-               if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
-               if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
-               if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+               if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+               if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+               if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+               if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+               if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+               if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+               if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+               if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+               if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+               if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+               if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
 
                if(atype==boxtype)friction[numobjects]=1.5;
                if(atype==cooltype)friction[numobjects]=1.5;
@@ -531,7 +531,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float ascale){
                if(atype==treeleavestype)friction[numobjects]=0;
 
                if(atype==platformtype){
-                       model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+                       model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
                        model[numobjects].Rotate(90,0,0);
                }
 
@@ -593,17 +593,17 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2
                rotx[numobjects]=0;
                roty[numobjects]=0;
 
-               if(atype==boxtype)model[numobjects].loaddecal((char *)"Data/Models/Box.solid",0);
-               if(atype==cooltype)model[numobjects].loaddecal((char *)"Data/Models/Cool.solid",0);
-               if(atype==walltype)model[numobjects].loaddecal((char *)"Data/Models/Wall.solid",0);
-               if(atype==tunneltype)model[numobjects].loaddecal((char *)"Data/Models/Tunnel.solid",0);
-               if(atype==chimneytype)model[numobjects].loaddecal((char *)"Data/Models/Chimney.solid",0);
-               if(atype==spiketype)model[numobjects].load((char *)"Data/Models/Spike.solid",0);
-               if(atype==weirdtype)model[numobjects].loaddecal((char *)"Data/Models/Weird.solid",0);
-               if(atype==rocktype)model[numobjects].loaddecal((char *)"Data/Models/Rock.solid",0);
-               if(atype==treetrunktype)model[numobjects].load((char *)"Data/Models/Treetrunk.solid",0);
-               if(atype==treeleavestype)model[numobjects].load((char *)"Data/Models/Leaves.solid",0);
-               if(atype==bushtype)model[numobjects].load((char *)"Data/Models/Bush.solid",0);
+               if(atype==boxtype)model[numobjects].loaddecal((char *)":Data:Models:Box.solid",0);
+               if(atype==cooltype)model[numobjects].loaddecal((char *)":Data:Models:Cool.solid",0);
+               if(atype==walltype)model[numobjects].loaddecal((char *)":Data:Models:Wall.solid",0);
+               if(atype==tunneltype)model[numobjects].loaddecal((char *)":Data:Models:Tunnel.solid",0);
+               if(atype==chimneytype)model[numobjects].loaddecal((char *)":Data:Models:Chimney.solid",0);
+               if(atype==spiketype)model[numobjects].load((char *)":Data:Models:Spike.solid",0);
+               if(atype==weirdtype)model[numobjects].loaddecal((char *)":Data:Models:Weird.solid",0);
+               if(atype==rocktype)model[numobjects].loaddecal((char *)":Data:Models:Rock.solid",0);
+               if(atype==treetrunktype)model[numobjects].load((char *)":Data:Models:Treetrunk.solid",0);
+               if(atype==treeleavestype)model[numobjects].load((char *)":Data:Models:Leaves.solid",0);
+               if(atype==bushtype)model[numobjects].load((char *)":Data:Models:Bush.solid",0);
 
                if(atype==boxtype)friction[numobjects]=1.5;
                if(atype==cooltype)friction[numobjects]=1.5;
@@ -621,7 +621,7 @@ void Objects::MakeObject(int atype, XYZ where, float arotation, float arotation2
                if(friction[numobjects]==1.5&&fabs(arotation2)>5)friction[numobjects]=.5;
 
                if(atype==platformtype){
-                       model[numobjects].loaddecal((char *)"Data/Models/Platform.solid",0);
+                       model[numobjects].loaddecal((char *)":Data:Models:Platform.solid",0);
                        model[numobjects].Rotate(90,0,0);
                }
 
index 96e6a8811a29b7cc5c9bb16612595f62213a969e..f8f180c6aa38b3c7a8f7ce889355f12250869b69 100644 (file)
@@ -568,7 +568,7 @@ Boolean SetUp (Game & game)
        randSeed = UpTime().lo;
 
        osx = 0;
-       ifstream ipstream(ConvertFileName("Data/config.txt"), std::ios::in /*| std::ios::nocreate*/);
+       ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
        detail=1;
        ismotionblur=0;
        usermousesensitivity=1;
@@ -618,7 +618,7 @@ Boolean SetUp (Game & game)
        selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
 
        if(!ipstream) {
-               ofstream opstream(ConvertFileName("Data/config.txt", "w"));
+               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
                opstream << "Screenwidth:\n";
                opstream << kContextWidth;
                opstream << "\nScreenheight:\n";