(defun make-resource-font (&key filename encoding)
`(:type font :filename ,filename :enconding ,encoding))
+(defmacro get-rtime (key)
+ `(resource-time (gethash ,key resources-table)))
+
+(defmacro get-rplist (key)
+ `(resource-plist (gethash ,key resources-table)))
+
+(defmacro get-rconstructor (key)
+ `(resource-constructor (gethash ,key resources-table)))
+
+(defmacro get-rdestructor (key)
+ `(resource-destructor (gethash ,key resources-table)))
+
(let ((resources-table (make-hash-table :test 'equal)))
(defun set-resource (key plist constructor destructor &key static)
:time (if static t (SDL_GetTicks)))))
(defun get-resource (key)
- (let ((resource (gethash key resources-table)))
- (cond ((null resource) nil)
- (t (cond ((/= (resource-time resource) -1)
- (setf (resource-time resource) (SDL_GetTicks))
- (setf (gethash key resources-table) resource)))
- (resource-plist resource)))))
+ (cond ((null (gethash key resources-table)) nil)
+ (t (let ((time (get-rtime key)))
+ (cond ((null time) (funcall (get-rconstructor key)))
+ ((numberp time) (setf (get-rtime key) (SDL_GetTicks))))
+ (get-rplist key)))))
(defun free-resource (key)
- (funcall (resource-destructor (gethash key resources-table)))
- (setf (resource-time (gethash key resources-table)) nil))
+ (funcall (get-rdestructor key))
+ (setf (get-rtime key) nil))
(defun free-all-resources ()
(maphash (lambda (key res) (free-resource key)) resources-table)))
(setq running nil))))
(defun quit-game ()
-; (free-all-resources)
+ (free-all-resources)
; (quit-audio)
-; (quit-ttf)
(quit-video-mode)
; (quit-all-procs)
; (clear-events)
(defun inc-points (l)
(incf points
- (labels ((more-lines-better
+ (labels ((more-lines-better (n)
+ (cond ((= n 0) n)
+ (t (+ n (more-lines-better (- n 1)))))))
+ (* (more-lines-better l) 10)))
(incf lines l)))
(let ((tetramine (random-tetramine)) (x 6) (y 0)
(timer (make-timer))
(grid (make-list 20 :initial-element (make-list 14)))
(background (draw-image-function "fondo_tetris.png"))
- (font (load-font "lazy.ttf" :size 20)))
+ (font (load-font "lazy.ttf" :size 20))
+ (game-over))
+ (defun game ()
+ (if game-over (game-over) (tetramine)))
+
+ (defun game-over ()
+ (translate -100 0)
+ (render-text "Game Over" font :size 50))
+
(defun tetramine ()
(cond ((eq (timer-state timer) 'stopped) (start-timer timer)))
(> (+ y 1 (length tetramine)) 20))
(setq grid (remove-rows-completed (join-grids tetramine grid x y)))
(setq tetramine next x 6 y 0)
+ (cond ((collide-grids tetramine grid x y) (setq game-over t)))
(setq next (random-tetramine)))
(t (incf y) (start-timer timer)))))
(funcall background)
(start-timer update)
(start-timer fps)
(run-game "Gacela Tetris"
- (tetramine)
+ (game)
(incf frame)
- (cond ((> (get-time update) 1000) (print (/ frame (/ (get-time fps) 1000.0))) (start-timer update)))))
+ (cond ((> (get-time update) 1000) (print (/ frame (/ (get-time fps) 1000.0))) (start-timer update))))
+ (quit-game))