(init-sdl)
(SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
(set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
- (if (= (getf (SDL_GetVideoInfo) :hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
- (if (= (getf (SDL_GetVideoInfo) :blit_hw) 0) 0 SDL_HWACCEL)))
+ (if (= (assoc-ref (SDL_GetVideoInfo) 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
+ (if (= (assoc-ref (SDL_GetVideoInfo) 'blit_hw) 0) 0 SDL_HWACCEL)))
(set! screen (SDL_SetVideoMode width height bpp flags))
(init-GL)
(resize-screen-GL width height)
(set! get-game-properties
(lambda ()
- (list :title ptitle :width pwidth :height pheight :bpp pbpp :fps pfps :mode pmode)))
+ `((title . ,ptitle) (width . ,pwidth) (height . ,pheight) (bpp . ,pbpp) (fps . ,pfps) (mode . ,pmode)))))
-(defmacro run-game (&body code)
+(define-macro (run-game . code)
`(let ((game-function (lambda () ,@code)))
(init-video-mode)
(set-game-code game-function)
(cond ((not (game-running?))
(game-loop)))))
-(let (running game-code)
- (defun game-loop ()
- (setq running t)
- (do () ((quit?))
- (init-frame-time)
- (check-connections)
- (eval-from-clients)
- (process-events)
- (cond ((not (quit?))
- (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
- (to-origin)
- (refresh-active-objects)
- (when (functionp game-code) (funcall game-code))
- (render-objects)
- (SDL_GL_SwapBuffers)
- (delay-frame))))
- (setq running nil))
-
- (defun game-running? ()
- running)
-
- (defun set-game-code (game-function)
- (setq game-code game-function)))
-
-(defun quit-game ()
- (free-all-resources)
- (quit-audio)
- (quit-video-mode)
+(define game-loop #f)
+(define game-running? #f)
+(define set-game-code #f)
+
+(let ((running #f) (game-code #f))
+ (set! game-loop
+ (lambda ()
+ (set! running #t)
+ (do () ((quit?))
+ (init-frame-time)
+ (check-connections)
+ (eval-from-clients)
+ (process-events)
+ (cond ((not (quit?))
+ (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT))
+ (to-origin)
+ (refresh-active-objects)
+ (if (functionp game-code) (funcall game-code))
+ (render-objects)
+ (SDL_GL_SwapBuffers)
+ (delay-frame))))
+ (set! running #f)))
+
+ (set! game-running?
+ (lambda ()
+ running))
+
+ (set! set-game-code
+ (lambda (game-function)
+ (set! game-code game-function))))
+
+(define (quit-game)
+; (free-all-resources)
+ (quit-audio)
+ (quit-video-mode)
; (quit-all-mobs)
- (kill-all-objects)
+; (kill-all-objects)
; (clear-events)
; (quit-events)
- (quit-sdl))
+ (quit-sdl))